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| npc_bessy () |
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bool | OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_bessy()
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
616 {
617 return new npc_bessyAI(creature);
618 }
◆ OnQuestAccept()
Reimplemented from CreatureScript.
604 {
606 {
611 }
612 return true;
613 }
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition SharedDefines.h:211
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Definition ScriptedEscortAI.h:53
@ Q_ALMABTRIEB
Definition zone_netherstorm.cpp:588
@ SAY_BESSY_0
Definition zone_netherstorm.cpp:592
References Creature::AI(), CAST_AI, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), Q_ALMABTRIEB, Unit::RemoveUnitFlag(), SAY_BESSY_0, Unit::SetFaction(), CreatureAI::Talk(), and UNIT_FLAG_NON_ATTACKABLE.
The documentation for this class was generated from the following file: