602 {
604 {
610 }
611 return true;
612 }
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition SharedDefines.h:222
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:53
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
CreatureAI * AI() const
Definition Creature.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734
Definition ScriptedEscortAI.h:53
@ Q_ALMABTRIEB
Definition zone_netherstorm.cpp:586
@ SAY_BESSY_0
Definition zone_netherstorm.cpp:590