AzerothCore 3.3.5a
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npc_vh_void_sentry::npc_vh_void_sentryAI Struct Reference
Inheritance diagram for npc_vh_void_sentry::npc_vh_void_sentryAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_vh_void_sentryAI (Creature *c)
 
void DoAction (int32 a) override
 
void JustDied (Unit *) override
 
void SummonedCreatureDespawn (Creature *pSummoned) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
ObjectGuid SummonedGUID
 
uint16 checkTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vh_void_sentryAI()

npc_vh_void_sentry::npc_vh_void_sentryAI::npc_vh_void_sentryAI ( Creature c)
inline
192 : NullCreatureAI(c)
193 {
196 checkTimer = 5000;
197 //me->CastSpell(me, SPELL_SUMMON_VOID_SENTRY_BALL, true);
199 {
200 pSummoned->SetPhaseMask(1, true);
201 SummonedGUID = pSummoned->GetGUID();
202 pInstance->SetGuidData(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
203 }
204 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
#define NPC_VOID_SENTRY_BALL
Definition boss_zuramat.cpp:44
Creature *const me
Definition CreatureAI.h:72
Definition Creature.h:43
Definition PassiveAI.h:53
void Clear()
Definition ObjectGuid.h:138
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
virtual void SetGuidData(uint32, ObjectGuid)
Definition ZoneScript.h:45
ObjectGuid SummonedGUID
Definition boss_zuramat.cpp:207
uint16 checkTimer
Definition boss_zuramat.cpp:208
InstanceScript * pInstance
Definition boss_zuramat.cpp:206
@ DATA_ADD_TRASH_MOB
Definition violet_hold.h:127

References checkTimer, ObjectGuid::Clear(), DATA_ADD_TRASH_MOB, WorldObject::GetInstanceScript(), CreatureAI::me, NPC_VOID_SENTRY_BALL, pInstance, ZoneScript::SetGuidData(), WorldObject::SummonCreature(), SummonedGUID, and TEMPSUMMON_TIMED_DESPAWN.

Member Function Documentation

◆ DoAction()

void npc_vh_void_sentry::npc_vh_void_sentryAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

211 {
212 if (a == -1337)
214 c->DespawnOrUnsummon();
215 }
Map * instance
Definition InstanceScript.h:149
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498

References Map::GetCreature(), InstanceScript::instance, pInstance, and SummonedGUID.

◆ JustDied()

void npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

218 {
219 if (pInstance)
220 {
223 c->DespawnOrUnsummon();
224 }
225 me->DespawnOrUnsummon(5000);
226 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_ACHIEV
Definition violet_hold.h:144

References DATA_ACHIEV, Creature::DespawnOrUnsummon(), Map::GetCreature(), InstanceScript::instance, CreatureAI::me, pInstance, ZoneScript::SetData(), and SummonedGUID.

◆ SummonedCreatureDespawn()

void npc_vh_void_sentry::npc_vh_void_sentryAI::SummonedCreatureDespawn ( Creature pSummoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

229 {
230 if (pSummoned)
232 }
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
@ DATA_DELETE_TRASH_MOB
Definition violet_hold.h:128

References DATA_DELETE_TRASH_MOB, Object::GetGUID(), pInstance, and ZoneScript::SetGuidData().

◆ UpdateAI()

void npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

235 {
236 if (checkTimer <= diff)
237 {
238 checkTimer = 5000;
239 bool good = false;
240 if (me->IsSummon())
241 if (Unit* s = me->ToTempSummon()->GetSummonerUnit())
242 if (s->IsAlive())
243 good = true;
244 if (!good)
245 me->KillSelf();
246 }
247 else
248 checkTimer -= diff;
249 }
Unit * GetSummonerUnit() const
Definition TemporarySummon.cpp:44
Definition Unit.h:636
TempSummon * ToTempSummon()
Definition Unit.h:702
bool IsSummon() const
Definition Unit.h:760
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1168

References checkTimer, TempSummon::GetSummonerUnit(), Unit::IsSummon(), Unit::KillSelf(), CreatureAI::me, and Unit::ToTempSummon().

Member Data Documentation

◆ checkTimer

uint16 npc_vh_void_sentry::npc_vh_void_sentryAI::checkTimer

Referenced by npc_vh_void_sentryAI(), and UpdateAI().

◆ pInstance

InstanceScript* npc_vh_void_sentry::npc_vh_void_sentryAI::pInstance

◆ SummonedGUID

ObjectGuid npc_vh_void_sentry::npc_vh_void_sentryAI::SummonedGUID

The documentation for this struct was generated from the following file: