AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_kiljaeden_controller Struct Reference
Inheritance diagram for npc_kiljaeden_controller:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kiljaeden_controller (Creature *creature)
 
void ResetOrbs ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScriptinstance
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kiljaeden_controller()

npc_kiljaeden_controller::npc_kiljaeden_controller ( Creature creature)
inline
126 : NullCreatureAI(creature), summons(me)
127 {
128 instance = creature->GetInstanceScript();
130 {
132 });
133 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
TaskScheduler scheduler
Definition CreatureAI.h:75
Creature *const me
Definition CreatureAI.h:72
Definition PassiveAI.h:53
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:197
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
SummonList summons
Definition boss_kiljaeden.cpp:222
InstanceScript * instance
Definition boss_kiljaeden.cpp:221

References WorldObject::GetInstanceScript(), Unit::HasUnitState(), instance, CreatureAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ JustDied()

void npc_kiljaeden_controller::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

165 {
168 summons.DespawnIf(kilCheck);
170 summons.DespawnIf(kalCheck);
171
174 }
@ ACTION_START_POST_EVENT
Definition boss_kiljaeden.cpp:104
@ SPELL_DESTROY_ALL_DRAKES
Definition boss_kiljaeden.cpp:76
Definition ScriptedCreature.h:167
void DespawnIf(T const &predicate)
Definition ScriptedCreature.h:97
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
@ NPC_KILJAEDEN
Definition sunwell_plateau.h:78
@ NPC_KALECGOS_KJ
Definition sunwell_plateau.h:80

References ACTION_START_POST_EVENT, SummonList::DespawnAll(), SummonList::DespawnIf(), SummonList::DoAction(), UnitAI::DoCastAOE(), NPC_KALECGOS_KJ, NPC_KILJAEDEN, SPELL_DESTROY_ALL_DRAKES, and summons.

◆ JustSummoned()

void npc_kiljaeden_controller::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

177 {
178 summons.Summon(summon);
179 if (summon->GetEntry() == NPC_SINISTER_REFLECTION)
180 summon->SetInCombatWithZone();
181 else if (summon->GetEntry() == NPC_KALECGOS_KJ)
182 summon->setActive(true);
183 }
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
uint32 GetEntry() const
Definition Object.h:115
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void setActive(bool isActiveObject)
Definition Object.cpp:1094
@ NPC_SINISTER_REFLECTION
Definition sunwell_plateau.h:85

References Object::GetEntry(), NPC_KALECGOS_KJ, NPC_SINISTER_REFLECTION, WorldObject::setActive(), Creature::SetInCombatWithZone(), SummonList::Summon(), and summons.

◆ Reset()

void npc_kiljaeden_controller::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

143 {
146 ResetOrbs();
147
148 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1702.62f, 611.19f, 27.66f, 1.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
149 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1684.099f, 618.848f, 27.67f, 0.589f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
150 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1688.38f, 641.10f, 27.50f, 5.43f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
152
155
156 scheduler.Schedule(1min, [this](TaskContext context) {
159
160 context.Repeat(90s, 3min);
161 });
162 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:51
@ SAY_KJ_OFFCOMBAT
Definition boss_kiljaeden.cpp:30
@ SPELL_ANVEENA_ENERGY_DRAIN
Definition boss_kiljaeden.cpp:88
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void ResetOrbs()
Definition boss_kiljaeden.cpp:135
@ DATA_KILJAEDEN
Definition sunwell_plateau.h:35
@ NPC_ANVEENA
Definition sunwell_plateau.h:79
@ NPC_HAND_OF_THE_DECEIVER
Definition sunwell_plateau.h:81

References DATA_KILJAEDEN, SummonList::DespawnAll(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), InstanceScript::GetBossState(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), instance, CreatureAI::me, NOT_STARTED, NPC_ANVEENA, NPC_HAND_OF_THE_DECEIVER, TaskContext::Repeat(), ResetOrbs(), SAY_KJ_OFFCOMBAT, TaskScheduler::Schedule(), CreatureAI::scheduler, InstanceScript::SetBossState(), SPELL_ANVEENA_ENERGY_DRAIN, SPELL_DESTROY_ALL_DRAKES, WorldObject::SummonCreature(), summons, and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ ResetOrbs()

void npc_kiljaeden_controller::ResetOrbs ( )
inline
136 {
138 if (GameObject* orb = instance->GetGameObject(i))
139 orb->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
140 }
std::uint8_t uint8
Definition Define.h:109
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
Definition GameObject.h:120
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:120
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4
Definition sunwell_plateau.h:51
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1
Definition sunwell_plateau.h:48

References DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1, DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4, InstanceScript::GetGameObject(), GO_FLAG_NOT_SELECTABLE, and instance.

Referenced by Reset().

◆ SummonedCreatureDies()

void npc_kiljaeden_controller::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

186 {
187 summons.Despawn(summon);
188
189 if (summon->GetEntry() == NPC_HAND_OF_THE_DECEIVER)
190 {
192
193 scheduler.Schedule(1s, [this](TaskContext context) {
194 auto const& playerList = me->GetMap()->GetPlayers();
195 for (auto const& playerRef : playerList)
196 if (Player* player = playerRef.GetSource())
197 if (!player->IsGameMaster() && me->GetDistance2d(player) < 60.0f && player->IsAlive())
198 {
199 context.Repeat();
200 return;
201 }
202
204 });
205
207 {
210 me->SummonCreature(NPC_KALECGOS_KJ, 1726.80f, 661.43f, 138.65f, 3.95f, TEMPSUMMON_MANUAL_DESPAWN);
211 }
212 }
213 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
Definition Player.h:1081
bool HasEntry(uint32 entry) const
Definition ScriptedCreature.cpp:93
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
Map * GetMap() const
Definition Object.h:536
HashMapHolder< Player >::MapType const & GetPlayers()
Definition ObjectAccessor.cpp:75

References DATA_KILJAEDEN, SummonList::Despawn(), CreatureAI::EnterEvadeMode(), WorldObject::GetDistance2d(), Object::GetEntry(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SummonList::HasEntry(), IN_PROGRESS, instance, CreatureAI::me, NPC_HAND_OF_THE_DECEIVER, NPC_KALECGOS_KJ, NPC_KILJAEDEN, Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, InstanceScript::SetBossState(), SPELL_ANVEENA_ENERGY_DRAIN, WorldObject::SummonCreature(), summons, and TEMPSUMMON_MANUAL_DESPAWN.

◆ UpdateAI()

void npc_kiljaeden_controller::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

216 {
217 scheduler.Update(diff);
218 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

References CreatureAI::scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ instance

InstanceScript* npc_kiljaeden_controller::instance
private

◆ summons

SummonList npc_kiljaeden_controller::summons
private

The documentation for this struct was generated from the following file: