AzerothCore 3.3.5a
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npc_gunship::npc_gunshipAI Struct Reference
Inheritance diagram for npc_gunship::npc_gunshipAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_gunshipAI (Creature *creature)
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustDied (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SetGUID (ObjectGuid guid, int32 id) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
TeamId _teamIdInInstance
 
std::map< ObjectGuid, uint32_shipVisits
 
bool _died
 
bool _summonedFirstMage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_gunshipAI()

npc_gunship::npc_gunshipAI::npc_gunshipAI ( Creature creature)
inline
548 {
550 }
TeamId
Definition SharedDefines.h:759
Creature *const me
Definition CreatureAI.h:72
void SetRegeneratingHealth(bool enable)
Definition Creature.h:322
Definition PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
TeamId _teamIdInInstance
Definition boss_icecrown_gunship_battle.cpp:754
InstanceScript * _instance
Definition boss_icecrown_gunship_battle.cpp:753
bool _summonedFirstMage
Definition boss_icecrown_gunship_battle.cpp:757
bool _died
Definition boss_icecrown_gunship_battle.cpp:756
@ DATA_TEAMID_IN_INSTANCE
Definition trial_of_the_champion.h:44

References CreatureAI::me, and Creature::SetRegeneratingHealth().

Member Function Documentation

◆ DamageTaken()

void npc_gunship::npc_gunshipAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

553 {
555 {
556 damage = 0;
557 return;
558 }
559
560 if (damage >= me->GetHealth())
561 {
562 JustDied(nullptr);
563 damage = me->GetHealth() - 1;
564 return;
565 }
566
568 return;
569
571 return;
572
573 if (!me->HealthBelowPctDamaged(90, damage))
574 return;
575
576 _summonedFirstMage = true;
578 captain->AI()->DoAction(ACTION_SPAWN_MAGE);
579 }
std::uint32_t uint32
Definition Define.h:107
@ IN_PROGRESS
Definition InstanceScript.h:59
@ TEAM_HORDE
Definition SharedDefines.h:761
@ ACTION_SPAWN_MAGE
Definition boss_icecrown_gunship_battle.cpp:196
Definition Creature.h:43
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
uint32 GetEntry() const
Definition Object.h:115
virtual void DoAction(int32)
Definition UnitAI.h:212
uint32 GetHealth() const
Definition Unit.h:1038
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1047
Transport * GetTransport() const
Definition Object.h:597
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ NPC_IGB_MURADIN_BRONZEBEARD
Definition icecrown_citadel.h:221
@ NPC_IGB_HIGH_OVERLORD_SAURFANG
Definition icecrown_citadel.h:220
@ GO_THE_SKYBREAKER_H
Definition icecrown_citadel.h:397
@ GO_ORGRIMS_HAMMER_A
Definition icecrown_citadel.h:404
@ DATA_ICECROWN_GUNSHIP_BATTLE
Definition icecrown_citadel.h:88

References _instance, _summonedFirstMage, _teamIdInInstance, ACTION_SPAWN_MAGE, DATA_ICECROWN_GUNSHIP_BATTLE, WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), Object::GetEntry(), Unit::GetHealth(), WorldObject::GetTransport(), GO_ORGRIMS_HAMMER_A, GO_THE_SKYBREAKER_H, Unit::HealthBelowPctDamaged(), IN_PROGRESS, JustDied, CreatureAI::me, NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_IGB_MURADIN_BRONZEBEARD, and TEAM_HORDE.

◆ GetData()

uint32 npc_gunship::npc_gunshipAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

741 {
742 if (id != ACTION_SHIP_VISITS_ENEMY)
743 return 0;
744
745 for (std::map<ObjectGuid, uint32>::const_iterator itr = _shipVisits.begin(); itr != _shipVisits.end(); ++itr)
746 if (itr->second == 0)
747 return 0;
748
749 return 1;
750 }
@ ACTION_SHIP_VISITS_ENEMY
Definition boss_icecrown_gunship_battle.cpp:201
std::map< ObjectGuid, uint32 > _shipVisits
Definition boss_icecrown_gunship_battle.cpp:755

References _shipVisits, and ACTION_SHIP_VISITS_ENEMY.

◆ JustDied()

void npc_gunship::npc_gunshipAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

582 {
584 return;
585 _died = true;
586
590
592 {
594 if (Aura* a = creature->GetAura(SPELL_CHECK_FOR_PLAYERS))
595 a->SetDuration(0);
596 }
599 a->SetDuration(0);
600
601 uint32 explosionSpell = isVictory ? SPELL_EXPLOSION_VICTORY : SPELL_EXPLOSION_WIPE;
602 if (MotionTransport* t = (me->GetTransport() ? me->GetTransport()->ToMotionTransport() : nullptr))
603 {
604 Transport::PassengerSet const& passengers = t->GetStaticPassengers();
605 for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
606 {
607 if (!(*itr)->IsCreature() || (*itr)->GetEntry() != NPC_GUNSHIP_HULL)
608 continue;
609 (*itr)->ToCreature()->CastSpell((*itr)->ToCreature(), explosionSpell, true);
610 }
611 }
612
615 if (MotionTransport* t = go->ToMotionTransport())
616 {
617 Transport::PassengerSet const& passengers = t->GetStaticPassengers();
618 for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
619 {
620 if (!(*itr)->IsCreature() || (*itr)->GetEntry() != cannonEntry)
621 continue;
622 Creature* cannon = (*itr)->ToCreature();
623 cannon->CastSpell(cannon, SPELL_EJECT_ALL_PASSENGERS, true);
624
626 data << cannon->GetPackGUID();
627 data << uint32(0);
628 cannon->SendMessageToSet(&data, true);
629
630 cannon->RemoveVehicleKit();
631 }
632 }
633
634 uint32 creatureEntry = NPC_IGB_MURADIN_BRONZEBEARD;
635 uint8 textId = isVictory ? SAY_MURADIN_VICTORY : SAY_MURADIN_WIPE;
637 {
638 creatureEntry = NPC_IGB_HIGH_OVERLORD_SAURFANG;
639 textId = isVictory ? SAY_SAURFANG_VICTORY : SAY_SAURFANG_WIPE;
640 }
641 if (Creature* creature = me->FindNearestCreature(creatureEntry, 200.0f))
642 creature->AI()->Talk(textId);
643
644 if (isVictory)
645 {
647 if (MotionTransport* otherTransport = transport->ToMotionTransport())
648 otherTransport->EnableMovement(true);
649
651
653 {
654 ship->CastSpell(ship, SPELL_TELEPORT_PLAYERS_ON_VICTORY, true);
655 ship->CastSpell(ship, SPELL_ACHIEVEMENT, true);
656 ship->CastSpell(ship, SPELL_AWARD_REPUTATION_BOSS_KILL, true);
657 }
658
659 for (uint8 i = 0; i < 2; ++i)
661 if (MotionTransport* t = go->ToMotionTransport())
662 {
663 Transport::PassengerSet const& passengers = t->GetPassengers();
664 for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
665 {
666 if (!(*itr)->IsCreature())
667 continue;
668 Creature* c = (*itr)->ToCreature();
670 c->DespawnOrUnsummon(1);
671 }
672 }
673 }
674 else
675 {
678 }
679 }
@ NPC_ALLIANCE_GUNSHIP_CANNON
Definition BattlegroundIC.h:47
@ NPC_HORDE_GUNSHIP_CANNON
Definition BattlegroundIC.h:46
std::uint8_t uint8
Definition Define.h:109
@ ENCOUNTER_FRAME_DISENGAGE
Definition InstanceScript.h:47
@ FAIL
Definition InstanceScript.h:60
@ DONE
Definition InstanceScript.h:61
@ SPELL_ACHIEVEMENT
Definition boss_icecrown_gunship_battle.cpp:118
@ SPELL_AWARD_REPUTATION_BOSS_KILL
Definition boss_icecrown_gunship_battle.cpp:119
@ SPELL_EXPLOSION_WIPE
Definition boss_icecrown_gunship_battle.cpp:122
@ SPELL_TELEPORT_PLAYERS_ON_RESET_H
Definition boss_icecrown_gunship_battle.cpp:116
@ SPELL_EJECT_ALL_PASSENGERS
Definition boss_icecrown_gunship_battle.cpp:186
@ SPELL_EXPLOSION_VICTORY
Definition boss_icecrown_gunship_battle.cpp:123
@ SPELL_CHECK_FOR_PLAYERS
Definition boss_icecrown_gunship_battle.cpp:113
@ SPELL_TELEPORT_PLAYERS_ON_RESET_A
Definition boss_icecrown_gunship_battle.cpp:115
@ SPELL_TELEPORT_PLAYERS_ON_VICTORY
Definition boss_icecrown_gunship_battle.cpp:117
@ SAY_MURADIN_WIPE
Definition boss_icecrown_gunship_battle.cpp:67
@ SAY_SAURFANG_WIPE
Definition boss_icecrown_gunship_battle.cpp:50
@ SAY_SAURFANG_VICTORY
Definition boss_icecrown_gunship_battle.cpp:49
@ SAY_MURADIN_VICTORY
Definition boss_icecrown_gunship_battle.cpp:66
Definition SpellAuras.h:87
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
Definition GameObject.h:120
MotionTransport * ToMotionTransport()
Definition GameObject.h:326
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Map * instance
Definition InstanceScript.h:149
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition InstanceScript.cpp:757
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition Map.cpp:2943
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
Transport * GetTransport(ObjectGuid const guid)
Definition Map.cpp:2513
Definition Transport.h:49
void EnableMovement(bool enabled)
Definition Transport.cpp:455
PackedGuid const & GetPackGUID() const
Definition Object.h:114
Creature * ToCreature()
Definition Object.h:205
std::size_t size() const
Definition ObjectGuid.h:274
Definition boss_icecrown_gunship_battle.cpp:515
Definition Transport.h:30
std::set< WorldObject * > PassengerSet
Definition Transport.h:36
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5613
void RemoveVehicleKit()
Definition Unit.cpp:18779
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2091
Map * GetMap() const
Definition Object.h:536
EventProcessor m_Events
Definition Object.h:639
Definition WorldPacket.h:26
@ SMSG_PLAYER_VEHICLE_DATA
Definition Opcodes.h:1221
@ NPC_ORGRIMS_HAMMER
Definition icecrown_citadel.h:223
@ NPC_SKYBREAKER_MARINE
Definition icecrown_citadel.h:230
@ NPC_KOR_KRON_REAVER
Definition icecrown_citadel.h:235
@ NPC_KOR_KRON_SERGEANT
Definition icecrown_citadel.h:236
@ NPC_SKYBREAKER_SERGEANT
Definition icecrown_citadel.h:231
@ NPC_GUNSHIP_HULL
Definition icecrown_citadel.h:224
@ AREA_ICECROWN_CITADEL
Definition icecrown_citadel.h:570
@ DATA_THE_SKYBREAKER
Definition icecrown_citadel.h:132
@ DATA_ENEMY_GUNSHIP
Definition icecrown_citadel.h:131
@ DATA_ORGRIMS_HAMMER
Definition icecrown_citadel.h:133

References _died, _instance, _teamIdInInstance, EventProcessor::AddEvent(), AREA_ICECROWN_CITADEL, EventProcessor::CalculateTime(), Unit::CastSpell(), DATA_ENEMY_GUNSHIP, DATA_ICECROWN_GUNSHIP_BATTLE, DATA_ORGRIMS_HAMMER, DATA_THE_SKYBREAKER, Creature::DespawnOrUnsummon(), DONE, MotionTransport::EnableMovement(), ENCOUNTER_FRAME_DISENGAGE, FAIL, WorldObject::FindNearestCreature(), Unit::GetAura(), InstanceScript::GetBossState(), InstanceScript::GetCreature(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Object::GetPackGUID(), WorldObject::GetTransport(), Map::GetTransport(), GO_ORGRIMS_HAMMER_A, GO_THE_SKYBREAKER_H, IN_PROGRESS, InstanceScript::instance, WorldObject::m_Events, CreatureAI::me, NPC_ALLIANCE_GUNSHIP_CANNON, NPC_GUNSHIP_HULL, NPC_HORDE_GUNSHIP_CANNON, NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_IGB_MURADIN_BRONZEBEARD, NPC_KOR_KRON_REAVER, NPC_KOR_KRON_SERGEANT, NPC_ORGRIMS_HAMMER, NPC_SKYBREAKER_MARINE, NPC_SKYBREAKER_SERGEANT, Unit::RemoveVehicleKit(), SAY_MURADIN_VICTORY, SAY_MURADIN_WIPE, SAY_SAURFANG_VICTORY, SAY_SAURFANG_WIPE, InstanceScript::SendEncounterUnit(), WorldObject::SendMessageToSet(), InstanceScript::SetBossState(), Map::SetZoneMusic(), PackedGuid::size(), SMSG_PLAYER_VEHICLE_DATA, SPELL_ACHIEVEMENT, SPELL_AWARD_REPUTATION_BOSS_KILL, SPELL_CHECK_FOR_PLAYERS, SPELL_EJECT_ALL_PASSENGERS, SPELL_EXPLOSION_VICTORY, SPELL_EXPLOSION_WIPE, SPELL_TELEPORT_PLAYERS_ON_RESET_A, SPELL_TELEPORT_PLAYERS_ON_RESET_H, SPELL_TELEPORT_PLAYERS_ON_VICTORY, TEAM_HORDE, Object::ToCreature(), and GameObject::ToMotionTransport().

◆ SetGUID()

void npc_gunship::npc_gunshipAI::SetGUID ( ObjectGuid  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

706 {
708 return;
709
710 std::map<ObjectGuid, uint32>::iterator itr = _shipVisits.find(guid);
711 if (itr == _shipVisits.end())
712 {
713 if (id == ACTION_SHIP_VISITS_ENEMY)
715 }
716 else if (itr->second) // if 0 then achiev already failed
717 {
718 if (id == ACTION_SHIP_VISITS_SELF)
719 {
720 if (itr->second == ACTION_SHIP_VISITS_ENEMY)
721 itr->second = ACTION_SHIP_VISITS_SELF;
722 else if (itr->second == ACTION_SHIP_VISITS_ENEMY_2)
723 itr->second = ACTION_SHIP_VISITS_SELF_2;
724 }
725 else
726 {
727 if (itr->second == ACTION_SHIP_VISITS_SELF)
728 {
729 if (me->GetMap()->Is25ManRaid())
730 itr->second = 0;
731 else
732 itr->second = ACTION_SHIP_VISITS_ENEMY_2;
733 }
734 else if (itr->second == ACTION_SHIP_VISITS_SELF_2)
735 itr->second = 0;
736 }
737 }
738 }
@ ACTION_SHIP_VISITS_SELF
Definition boss_icecrown_gunship_battle.cpp:200
@ ACTION_SHIP_VISITS_SELF_2
Definition boss_icecrown_gunship_battle.cpp:202
@ ACTION_SHIP_VISITS_ENEMY_2
Definition boss_icecrown_gunship_battle.cpp:203
bool Is25ManRaid() const
Definition Map.h:300

References _shipVisits, ACTION_SHIP_VISITS_ENEMY, ACTION_SHIP_VISITS_ENEMY_2, ACTION_SHIP_VISITS_SELF, ACTION_SHIP_VISITS_SELF_2, WorldObject::GetMap(), Map::Is25ManRaid(), and CreatureAI::me.

◆ UpdateAI()

void npc_gunship::npc_gunshipAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

682 {
683 if (!sConfigMgr->GetOption<int32>("WipeGunshipBlizzlike.Enable", 1))
684 return;
685
687 return;
688
689 bool playerOnDeck = false;
690 me->GetMap()->DoForAllPlayers([&](Player* player)
691 {
692 if (!player->GetVehicle() && player->IsAlive())
693 playerOnDeck = true;
694 });
695
696 // Wipe if no player is on the deck
697 if (!playerOnDeck)
698 {
699 // Script runs on enemy ship. We want to kill our ship.
701 Creature::Kill(me, ship);
702 }
703 }
#define sConfigMgr
Definition Config.h:74
std::int32_t int32
Definition Define.h:103
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:3008
Definition Player.h:1081
Vehicle * GetVehicle() const
Definition Unit.h:1839
bool IsAlive() const
Definition Unit.h:1707

References _instance, _teamIdInInstance, DATA_ICECROWN_GUNSHIP_BATTLE, DATA_ORGRIMS_HAMMER, DATA_THE_SKYBREAKER, Map::DoForAllPlayers(), InstanceScript::GetBossState(), InstanceScript::GetCreature(), WorldObject::GetMap(), Unit::GetVehicle(), IN_PROGRESS, Unit::IsAlive(), Unit::Kill(), CreatureAI::me, sConfigMgr, and TEAM_HORDE.

Member Data Documentation

◆ _died

bool npc_gunship::npc_gunshipAI::_died
private

Referenced by JustDied().

◆ _instance

InstanceScript* npc_gunship::npc_gunshipAI::_instance
private

Referenced by DamageTaken(), JustDied(), and UpdateAI().

◆ _shipVisits

std::map<ObjectGuid, uint32> npc_gunship::npc_gunshipAI::_shipVisits
private

Referenced by GetData(), and SetGUID().

◆ _summonedFirstMage

bool npc_gunship::npc_gunshipAI::_summonedFirstMage
private

Referenced by DamageTaken().

◆ _teamIdInInstance

TeamId npc_gunship::npc_gunshipAI::_teamIdInInstance
private

Referenced by DamageTaken(), JustDied(), and UpdateAI().


The documentation for this struct was generated from the following file: