AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_kalecgos Struct Reference
Inheritance diagram for boss_kalecgos:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kalecgos (Creature *creature)
 
bool CanAIAttack (Unit const *target) const override
 
bool CheckInRoom () override
 
void Reset () override
 
void ClearPlayerAuras () const
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _sathBanished
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kalecgos()

boss_kalecgos::boss_kalecgos ( Creature creature)
inline
95 : BossAI(creature, DATA_KALECGOS)
96 {
97 SetInvincibility(true);
98 }
Definition ScriptedCreature.h:467
@ DATA_KALECGOS
Definition magisters_terrace.h:34
void SetInvincibility(bool apply)
Definition ScriptedCreature.h:442

References ScriptedAI::SetInvincibility().

Member Function Documentation

◆ CanAIAttack()

bool boss_kalecgos::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

101 {
102 return target->GetPositionZ() > 50.0f;
103 }

References Position::GetPositionZ().

◆ CheckInRoom()

bool boss_kalecgos::CheckInRoom ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

106 {
107 if (me->GetDistance(me->GetHomePosition()) > 50.0f)
108 return false;
109
110 return true;
111 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
Creature * me
Definition ScriptedCreature.h:280

References WorldObject::GetDistance(), Creature::GetHomePosition(), and ScriptedAI::me.

◆ ClearPlayerAuras()

void boss_kalecgos::ClearPlayerAuras ( ) const
inline
137 {
141 }
@ SPELL_SPECTRAL_REALM
Definition boss_kalecgos.cpp:57
@ SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR
Definition boss_kalecgos.cpp:71
@ SPELL_CURSE_OF_BOUNDLESS_AGONY
Definition boss_kalecgos.cpp:70
InstanceScript *const instance
Definition ScriptedCreature.h:474
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:683

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, SPELL_CURSE_OF_BOUNDLESS_AGONY, SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR, and SPELL_SPECTRAL_REALM.

Referenced by DoAction(), and Reset().

◆ DoAction()

void boss_kalecgos::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

144 {
145 if (param == ACTION_ENRAGE || param == ACTION_ENRAGE_OTHER)
146 {
149 return;
150 }
151 else if (param == ACTION_BANISH)
152 {
155 }
156 else if (param == ACTION_SATH_BANISH)
157 _sathBanished = true;
158 else if (param == ACTION_KALEC_DIED)
159 {
161
164 me->CombatStop();
168 }, 1s);
169
171 me->SetDisableGravity(true);
173 }, 4s);
174
177 }, 9s);
178
180 return;
181 }
182
184 {
186
191 me->CombatStop();
194 }, 1s);
195
198 {
199 summons.Despawn(Sath);
200 Unit::Kill(me, Sath);
201 }
202 }, 2s);
203
204 Talk(SAY_GOOD_PLRWIN, 10s);
205
207 me->SetDisableGravity(true);
209 }, 15s);
210
212 me->SetVisible(false);
213 me->KillSelf();
214 }, 20s);
215
218 {
219 Sath->RemoveAllAuras();
220 Sath->GetMotionMaster()->MovementExpired();
221 Sath->SetReactState(REACT_PASSIVE);
222 Sath->NearTeleportTo(1696.20f, 915.0f, DRAGON_REALM_Z, Sath->GetOrientation());
223 }
224 }
225 }
@ EMOTE_ONESHOT_LIFTOFF
Definition SharedDefines.h:1960
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ REACT_PASSIVE
Definition Unit.h:548
#define DRAGON_REALM_Z
Definition boss_kalecgos.cpp:91
@ SAY_SATH_ENRAGE_ME
Definition boss_kalecgos.cpp:39
@ SAY_KALEC_ENRAGE_SATH
Definition boss_kalecgos.cpp:40
@ SAY_EVIL_ENRAGE
Definition boss_kalecgos.cpp:38
@ SAY_GOOD_PLRWIN
Definition boss_kalecgos.cpp:37
@ SPELL_BANISH
Definition boss_kalecgos.cpp:65
@ SPELL_CRAZED_RAGE
Definition boss_kalecgos.cpp:67
@ ACTION_SATH_BANISH
Definition boss_kalecgos.cpp:86
@ ACTION_ENRAGE
Definition boss_kalecgos.cpp:84
@ ACTION_KALEC_DIED
Definition boss_kalecgos.cpp:87
@ ACTION_ENRAGE_OTHER
Definition boss_kalecgos.cpp:88
@ ACTION_BANISH
Definition boss_kalecgos.cpp:85
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:504
TaskScheduler scheduler
Definition CreatureAI.h:75
Definition Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
void SetRegeneratingHealth(bool enable)
Definition Creature.h:322
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
void SetVisible(bool x)
Definition Unit.cpp:14284
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void RemoveAllAuras()
Definition Unit.cpp:5351
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1168
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
EventProcessor m_Events
Definition Object.h:639
Talk
Definition hyjal.cpp:82
void ClearPlayerAuras() const
Definition boss_kalecgos.cpp:136
bool _sathBanished
Definition boss_kalecgos.cpp:270
@ DATA_SATHROVARR
Definition sunwell_plateau.h:44

References _sathBanished, ACTION_BANISH, ACTION_ENRAGE, ACTION_ENRAGE_OTHER, ACTION_KALEC_DIED, ACTION_SATH_BANISH, EventProcessor::AddEventAtOffset(), TaskScheduler::CancelAll(), ClearPlayerAuras(), Unit::CombatStop(), DATA_SATHROVARR, UnitAI::DoCastSelf(), DRAGON_REALM_Z, EMOTE_ONESHOT_LIFTOFF, BossAI::EnterEvadeMode(), FACTION_FRIENDLY, InstanceScript::GetCreature(), Unit::HandleEmoteCommand(), Unit::HasAura(), BossAI::instance, Unit::KillSelf(), WorldObject::m_Events, ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_EVIL_ENRAGE, SAY_GOOD_PLRWIN, SAY_KALEC_ENRAGE_SATH, SAY_SATH_ENRAGE_ME, CreatureAI::scheduler, Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_BANISH, SPELL_CRAZED_RAGE, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by Reset().

◆ JustEngagedWith()

void boss_kalecgos::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

228 {
230
231 ScheduleTimedEvent(8s, [&] {
233 }, 8s);
234
235 ScheduleTimedEvent(15s, [&] {
237 }, 15s);
238
239 ScheduleTimedEvent(6s, [&] {
240 me->CastCustomSpell(RAND(44978, 45001, 45002, 45004, 45006, 45010), SPELLVALUE_MAX_TARGETS, 1, me, false);
241 }, 6s, 7s);
242
243 ScheduleTimedEvent(25s, [&] {
245 }, 15s);
246
247 ScheduleTimedEvent(13s, [&] {
249 }, 20s, 30s);
250
251 scheduler.Schedule(9s, [this](TaskContext)
252 {
253 if (Creature* kalec = me->SummonCreature(NPC_KALEC, 1702.21f, 931.7f, -74.56f, 5.07f, TEMPSUMMON_MANUAL_DESPAWN))
254 kalec->CastSpell(kalec, SPELL_SPECTRAL_INVISIBILITY, true);
255
256 me->SummonCreature(NPC_SATHROVARR, 1704.62f, 927.78f, -73.9f, 2.0f, TEMPSUMMON_MANUAL_DESPAWN);
257 });
258
261 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ SAY_EVIL_AGGRO
Definition boss_kalecgos.cpp:35
@ SPELL_FROST_BREATH
Definition boss_kalecgos.cpp:62
@ SPELL_ARCANE_BUFFET
Definition boss_kalecgos.cpp:61
@ SPELL_SPECTRAL_INVISIBILITY
Definition boss_kalecgos.cpp:58
@ SPELL_TAIL_LASH
Definition boss_kalecgos.cpp:63
@ SPELL_SPECTRAL_BLAST
Definition boss_kalecgos.cpp:51
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
Definition TaskScheduler.h:421
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
void SetStandState(uint8 state)
Definition Unit.cpp:16778
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:321
@ NPC_SATHROVARR
Definition sunwell_plateau.h:59
@ NPC_KALEC
Definition sunwell_plateau.h:58

References Unit::CastCustomSpell(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), BossAI::JustEngagedWith(), ScriptedAI::me, NPC_KALEC, NPC_SATHROVARR, RAND(), SAY_EVIL_AGGRO, TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), Unit::SetStandState(), SPELL_ARCANE_BUFFET, SPELL_FROST_BREATH, SPELL_SPECTRAL_BLAST, SPELL_SPECTRAL_INVISIBILITY, SPELL_TAIL_LASH, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_STAND_STATE_STAND.

◆ KilledUnit()

void boss_kalecgos::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

264 {
265 if (victim->IsPlayer() && roll_chance_i(50))
267 }
bool roll_chance_i(int chance)
Definition Random.h:60
@ SAY_EVIL_SLAY
Definition boss_kalecgos.cpp:36
bool IsPlayer() const
Definition Object.h:200

References Object::IsPlayer(), roll_chance_i(), and SAY_EVIL_SLAY.

◆ Reset()

void boss_kalecgos::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

114 {
116 me->SetFullHealth();
118 me->SetDisableGravity(false);
121
122 _sathBanished = false;
124
127 Sath->AI()->DoAction(ACTION_ENRAGE_OTHER);
129 });
130
133 });
134 }
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:35
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ REACT_AGGRESSIVE
Definition Unit.h:550
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:775
void Reset() override
Definition ScriptedCreature.h:502
void SetFullHealth()
Definition Unit.h:1056
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
void DoAction(int32 param) override
Definition boss_kalecgos.cpp:143

References _sathBanished, ACTION_BANISH, ACTION_ENRAGE, ACTION_ENRAGE_OTHER, ClearPlayerAuras(), DATA_SATHROVARR, DoAction(), InstanceScript::GetCreature(), BossAI::instance, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), BossAI::Reset(), BossAI::ScheduleHealthCheckEvent(), Creature::SetDisableGravity(), Unit::SetFullHealth(), Creature::SetReactState(), Unit::SetStandState(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STAND_STATE_SLEEP.

Member Data Documentation

◆ _sathBanished

bool boss_kalecgos::_sathBanished
private

Referenced by DoAction(), and Reset().


The documentation for this struct was generated from the following file: