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boss_gluth::boss_gluthAI Struct Reference
Inheritance diagram for boss_gluth::boss_gluthAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gluthAI (Creature *c)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *cr, Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *killer) override
 
bool SelectPlayerInRoom ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gluthAI()

boss_gluth::boss_gluthAI::boss_gluthAI ( Creature c)
inlineexplicit
82 {}
Definition ScriptedCreature.h:467
@ BOSS_GLUTH
Definition naxxramas.h:29
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_gluth.cpp:85

Member Function Documentation

◆ JustDied()

void boss_gluth::boss_gluthAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

145 {
146 BossAI::JustDied(killer);
148 }
void JustDied(Unit *) override
Definition ScriptedCreature.h:505
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71

References SummonList::DespawnAll(), BossAI::JustDied(), and summons.

◆ JustEngagedWith()

void boss_gluth::boss_gluthAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

113 {
116 events.ScheduleEvent(EVENT_MORTAL_WOUND, 10s);
117 events.ScheduleEvent(EVENT_ENRAGE, 22s);
118 events.ScheduleEvent(EVENT_DECIMATE, RAID_MODE(110000, 90000));
119 events.ScheduleEvent(EVENT_BERSERK, 6min);
120 events.ScheduleEvent(EVENT_SUMMON_ZOMBIE, 10s);
121 events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1s);
122 }
@ EVENT_SUMMON_ZOMBIE
Definition boss_gluth.cpp:44
@ EVENT_ENRAGE
Definition boss_gluth.cpp:41
@ EVENT_MORTAL_WOUND
Definition boss_gluth.cpp:40
@ EVENT_CAN_EAT_ZOMBIE
Definition boss_gluth.cpp:45
@ EVENT_BERSERK
Definition boss_gluth.cpp:43
@ EVENT_DECIMATE
Definition boss_gluth.cpp:42
events
Definition boss_sartura.cpp:43
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404

References EVENT_BERSERK, EVENT_CAN_EAT_ZOMBIE, EVENT_DECIMATE, EVENT_ENRAGE, EVENT_MORTAL_WOUND, EVENT_SUMMON_ZOMBIE, BossAI::JustEngagedWith(), ScriptedAI::me, ScriptedAI::RAID_MODE(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_gluth::boss_gluthAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

125 {
126 if (summon->GetEntry() == NPC_ZOMBIE_CHOW)
127 {
128 summon->AI()->AttackStart(me);
129 }
130 summons.Summon(summon);
131 }
@ NPC_ZOMBIE_CHOW
Definition boss_gluth.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
uint32 GetEntry() const
Definition Object.h:115
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27

References Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), ScriptedAI::me, NPC_ZOMBIE_CHOW, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_gluth::boss_gluthAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

136 {
137 if (me->IsAlive() && who->GetEntry() == NPC_ZOMBIE_CHOW)
138 me->ModifyHealth(int32(me->GetMaxHealth() * 0.05f));
139
140 if (who->IsPlayer())
142 }
std::int32_t int32
Definition Define.h:103
InstanceScript *const instance
Definition ScriptedCreature.h:474
void StorePersistentData(uint32 index, uint32 data)
Definition InstanceScript.cpp:422
bool IsPlayer() const
Definition Object.h:200
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14143
uint32 GetMaxHealth() const
Definition Unit.h:1039
bool IsAlive() const
Definition Unit.h:1707
@ PERSISTENT_DATA_IMMORTAL_FAIL
Definition naxxramas.h:88

References Object::GetEntry(), Unit::GetMaxHealth(), BossAI::instance, Unit::IsAlive(), Object::IsPlayer(), ScriptedAI::me, Unit::ModifyHealth(), NPC_ZOMBIE_CHOW, PERSISTENT_DATA_IMMORTAL_FAIL, and InstanceScript::StorePersistentData().

◆ MoveInLineOfSight()

void boss_gluth::boss_gluthAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

97 {
98 if (!me->GetVictim() || me->GetVictim()->GetEntry() != NPC_ZOMBIE_CHOW)
99 {
100 if (who->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinDistInMap(who, 6.5f))
101 {
102 SetGazeOn(who);
104 }
105 else
106 {
108 }
109 }
110 }
@ EMOTE_SPOTS_ONE
Definition boss_gluth.cpp:55
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:169
void SetGazeOn(Unit *target)
Definition CreatureAI.cpp:253
Unit * GetVictim() const
Definition Unit.h:862
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
Talk
Definition hyjal.cpp:82

References EMOTE_SPOTS_ONE, Object::GetEntry(), Unit::GetVictim(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), NPC_ZOMBIE_CHOW, and CreatureAI::SetGazeOn().

◆ Reset()

void boss_gluth::boss_gluthAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

88 {
91 events.Reset();
94 }
@ IMMUNITY_ID
Definition SharedDefines.h:1400
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ SPELL_INFECTED_WOUND
Definition boss_gluth.cpp:34
void Reset() override
Definition ScriptedCreature.h:502
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13434

References Unit::ApplySpellImmune(), SummonList::DespawnAll(), IMMUNITY_ID, ScriptedAI::me, REACT_AGGRESSIVE, BossAI::Reset(), Creature::SetReactState(), SPELL_INFECTED_WOUND, and summons.

◆ SelectPlayerInRoom()

bool boss_gluth::boss_gluthAI::SelectPlayerInRoom ( )
inline
151 {
152 if (me->IsInCombat())
153 return false;
154
155 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
156 for (auto const& itr : pList)
157 {
158 Player* player = itr.GetSource();
159 if (!player || !player->IsAlive())
160 continue;
161
162 if (player->GetPositionZ() > 300.0f || me->GetExactDist(player) > 50.0f)
163 continue;
164
165 AttackStart(player);
166 return true;
167 }
168 return false;
169 }
Definition MapRefMgr.h:26
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition Player.h:1081
bool IsInCombat() const
Definition Unit.h:893
Map * GetMap() const
Definition Object.h:536
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
float GetPositionZ() const
Definition Position.h:123
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), Position::GetExactDist(), WorldObject::GetMap(), Map::GetPlayers(), Position::GetPositionZ(), Unit::IsAlive(), Unit::IsInCombat(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ SummonedCreatureDies()

void boss_gluth::boss_gluthAI::SummonedCreatureDies ( Creature cr,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

133{ summons.Despawn(cr); }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_gluth::boss_gluthAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

172 {
174 return;
175
176 events.Update(diff);
178 return;
179
180 switch (events.ExecuteEvent())
181 {
182 case EVENT_BERSERK:
183 me->CastSpell(me, SPELL_BERSERK, true);
184 break;
185 case EVENT_ENRAGE:
188 events.Repeat(22s);
189 break;
192 events.Repeat(10s);
193 break;
194 case EVENT_DECIMATE:
197 events.RepeatEvent(RAID_MODE(110000, 90000));
198 break;
200 {
201 uint8 rand = urand(0, 2);
202 for (int32 i = 0; i < RAID_MODE(1, 2); ++i)
203 {
204 // In 10 man raid, normal mode - should spawn only from mid gate
205 // \1 |0 /2 pos
206 // In 25 man raid - should spawn from all 3 gates
208 {
210 }
211 else
212 {
214 }
215 (rand == 2 ? rand = 0 : rand++);
216 }
217 events.Repeat(10s);
218 break;
219 }
221 events.RepeatEvent(1000);
223 {
226 return; // leave it to skip DoMeleeAttackIfReady
227 }
228 break;
229 }
231 }
@ RAID_DIFFICULTY_10MAN_NORMAL
Definition DBCEnums.h:273
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELLVALUE_RADIUS_MOD
Definition SpellDefines.h:116
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ EMOTE_ENRAGE
Definition boss_gluth.cpp:57
@ EMOTE_DECIMATE
Definition boss_gluth.cpp:56
@ EMOTE_DEVOURS_ALL
Definition boss_gluth.cpp:58
const Position zombiePos[3]
Definition boss_gluth.cpp:62
@ SPELL_ENRAGE_10
Definition boss_gluth.cpp:28
@ SPELL_DECIMATE_25
Definition boss_gluth.cpp:31
@ SPELL_CHOW_SEARCHER
Definition boss_gluth.cpp:35
@ SPELL_ENRAGE_25
Definition boss_gluth.cpp:29
@ SPELL_DECIMATE_10
Definition boss_gluth.cpp:30
@ SPELL_BERSERK
Definition boss_gluth.cpp:33
@ SPELL_MORTAL_WOUND
Definition boss_gluth.cpp:27
bool UpdateVictimWithGaze()
Definition CreatureAI.cpp:262
Difficulty GetDifficulty() const
Definition Map.h:290
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:664
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
bool SelectPlayerInRoom()
Definition boss_gluth.cpp:150

References Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_DECIMATE, EMOTE_DEVOURS_ALL, EMOTE_ENRAGE, EVENT_BERSERK, EVENT_CAN_EAT_ZOMBIE, EVENT_DECIMATE, EVENT_ENRAGE, EVENT_MORTAL_WOUND, EVENT_SUMMON_ZOMBIE, Map::GetDifficulty(), Object::GetEntry(), WorldObject::GetMap(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsWithinMeleeRange(), ScriptedAI::me, NPC_ZOMBIE_CHOW, RAID_DIFFICULTY_10MAN_NORMAL, ScriptedAI::RAID_MODE(), SelectPlayerInRoom(), SPELL_BERSERK, SPELL_CHOW_SEARCHER, SPELL_DECIMATE_10, SPELL_DECIMATE_25, SPELL_ENRAGE_10, SPELL_ENRAGE_25, SPELL_MORTAL_WOUND, SPELLVALUE_RADIUS_MOD, WorldObject::SummonCreature(), UNIT_STATE_CASTING, CreatureAI::UpdateVictimWithGaze(), urand(), and zombiePos.

Member Data Documentation

◆ events

EventMap boss_gluth::boss_gluthAI::events

◆ summons

SummonList boss_gluth::boss_gluthAI::summons

The documentation for this struct was generated from the following file: