AzerothCore 3.3.5a
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npc_mageguard_dalaran::npc_mageguard_dalaranAI Struct Reference
Inheritance diagram for npc_mageguard_dalaran::npc_mageguard_dalaranAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_mageguard_dalaranAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_mageguard_dalaranAI()

npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI ( Creature creature)
inline
432 : ScriptedAI(creature)
433 {
437 }
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:283
@ IMMUNITY_DAMAGE
Definition SharedDefines.h:1397
@ SPELL_SCHOOL_MASK_MAGIC
Definition SharedDefines.h:312
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13434
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
Definition ScriptedCreature.h:190

References Unit::ApplySpellImmune(), IMMUNITY_DAMAGE, Unit::SetUnitFlag(), SPELL_SCHOOL_MASK_MAGIC, SPELL_SCHOOL_NORMAL, and UNIT_FLAG_NON_ATTACKABLE.

Member Function Documentation

◆ AttackStart()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

443{}

◆ JustEngagedWith()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

441{}

◆ MoveInLineOfSight()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

446 {
447 // 4395 Dalaran
448 // 4569 Sewer Exit Pipe
449 if (!who || !who->IsInWorld()|| who->GetZoneId() != 4395 || who->GetAreaId() == 4569)
450 return;
451
452 if (!me->IsWithinDist(who, 5.0f, false))
453 return;
454
456
457 if (!player || player->IsGameMaster() || player->IsBeingTeleported() || (player->GetPositionZ() > 670 && player->GetVehicle()) ||
458 // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
460 return;
461
462 switch (me->GetEntry())
463 {
465 if (player->GetTeamId() == TEAM_HORDE) // Horde unit found in Alliance area
466 {
468 {
469 if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
470 DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
471 }
472 else // In my line of sight, and "indoors"
473 DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
474 }
475 break;
477 if (player->GetTeamId() == TEAM_ALLIANCE) // Alliance unit found in Horde area
478 {
480 {
481 if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
482 DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
483 }
484 else // In my line of sight, and "indoors"
485 DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
486 }
487 break;
488 }
489 me->SetOrientation(me->GetHomePosition().GetOrientation());
490 return;
491 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition ScriptedCreature.cpp:865
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
bool IsInWorld() const
Definition Object.h:107
uint32 GetEntry() const
Definition Object.h:115
Definition Player.h:1081
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
bool IsGameMaster() const
Definition Player.h:1175
bool IsBeingTeleported() const
Definition Player.h:2098
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Vehicle * GetVehicle() const
Definition Unit.h:1839
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10661
bool HasAnyAuras(Auras... spellIds) const
Checks if the unit has ANY specified auras.
Definition Unit.h:1402
bool isInBackInMap(Unit const *target, float distance, float arc=M_PI) const
Definition Unit.cpp:4220
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1327
uint32 GetAreaId() const
Definition Object.cpp:3156
uint32 GetZoneId() const
Definition Object.cpp:3148
float GetPositionZ() const
Definition Position.h:123
void SetOrientation(float orientation)
Definition Position.h:116
Creature * me
Definition ScriptedCreature.h:280
@ SPELL_SUNREAVER_DISGUISE_MALE
Definition zone_dalaran.cpp:412
@ SPELL_SILVER_COVENANT_DISGUISE_FEMALE
Definition zone_dalaran.cpp:413
@ SPELL_TRESPASSER_H
Definition zone_dalaran.cpp:409
@ SPELL_SILVER_COVENANT_DISGUISE_MALE
Definition zone_dalaran.cpp:414
@ SPELL_TRESPASSER_A
Definition zone_dalaran.cpp:408
@ SPELL_SUNREAVER_DISGUISE_FEMALE
Definition zone_dalaran.cpp:411
@ NPC_SWEETBERRY_H
Definition zone_dalaran.cpp:420
@ NPC_SILVER_COVENANT_GUARDIAN_MAGE
Definition zone_dalaran.cpp:421
@ NPC_SUNREAVER_GUARDIAN_MAGE
Definition zone_dalaran.cpp:422
@ NPC_APPLEBOUGH_A
Definition zone_dalaran.cpp:419

References UnitAI::DoCast(), WorldObject::GetAreaId(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetClosestCreatureWithEntry(), Object::GetEntry(), Creature::GetHomePosition(), Position::GetPositionZ(), Player::GetTeamId(), Unit::GetVehicle(), WorldObject::GetZoneId(), Unit::HasAnyAuras(), Player::IsBeingTeleported(), Player::IsGameMaster(), Unit::isInBackInMap(), Object::IsInWorld(), WorldObject::IsWithinDist(), ScriptedAI::me, NPC_APPLEBOUGH_A, NPC_SILVER_COVENANT_GUARDIAN_MAGE, NPC_SUNREAVER_GUARDIAN_MAGE, NPC_SWEETBERRY_H, Position::SetOrientation(), SPELL_SILVER_COVENANT_DISGUISE_FEMALE, SPELL_SILVER_COVENANT_DISGUISE_MALE, SPELL_SUNREAVER_DISGUISE_FEMALE, SPELL_SUNREAVER_DISGUISE_MALE, SPELL_TRESPASSER_A, SPELL_TRESPASSER_H, TEAM_ALLIANCE, and TEAM_HORDE.

◆ Reset()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

439{}

◆ UpdateAI()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

493{}

The documentation for this struct was generated from the following file: