AzerothCore 3.3.5a
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boss_halion::boss_halionAI Struct Reference
Inheritance diagram for boss_halion::boss_halionAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_halionAI (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
bool CanAIAttack (Unit const *who) const override
 
bool IsAnyPlayerValid ()
 
void EnterEvadeMode (EvadeReason why) override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events2
 
uint32 _livingEmberCount
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_halionAI()

boss_halion::boss_halionAI::boss_halionAI ( Creature creature)
inline
216 : BossAI(creature, DATA_HALION)
217 {
218 }
Definition ScriptedCreature.h:467
@ DATA_HALION
Definition ruby_sanctum.h:36

Member Function Documentation

◆ AttackStart()

void boss_halion::boss_halionAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

289 {
292 }
@ REACT_AGGRESSIVE
Definition Unit.h:550
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
Creature * me
Definition ScriptedCreature.h:280

References UnitAI::AttackStart(), ScriptedAI::me, REACT_AGGRESSIVE, and Creature::SetReactState().

◆ CanAIAttack()

bool boss_halion::boss_halionAI::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

Reimplemented from UnitAI.

263 {
264 return me->GetHomePosition().GetExactDist2d(who) < 52.0f;
265 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ DamageTaken()

void boss_halion::boss_halionAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

336 {
337 if (events.GetNextEventTime(EVENT_CHECK_HEALTH) != 0)
338 return;
339
340 if (!attacker || !me->InSamePhase(attacker))
341 return;
342
344 controller->AI()->SetData(DATA_MATERIAL_DAMAGE_TAKEN, damage);
345 }
@ DATA_MATERIAL_DAMAGE_TAKEN
Definition boss_halion.cpp:160
@ EVENT_CHECK_HEALTH
Definition boss_halion.cpp:132
events
Definition boss_sartura.cpp:43
InstanceScript *const instance
Definition ScriptedCreature.h:474
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
bool InSamePhase(WorldObject const *obj) const
Definition Object.h:452
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
@ NPC_HALION_CONTROLLER
Definition ruby_sanctum.h:68

References DATA_MATERIAL_DAMAGE_TAKEN, EVENT_CHECK_HEALTH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::InSamePhase(), BossAI::instance, ScriptedAI::me, and NPC_HALION_CONTROLLER.

◆ EnterEvadeMode()

void boss_halion::boss_halionAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

278 {
279 if (IsAnyPlayerValid())
280 return;
281
284 controller->AI()->DoAction(ACTION_RESET_ENCOUNTER);
286 }
@ ENCOUNTER_FRAME_DISENGAGE
Definition InstanceScript.h:47
@ ACTION_RESET_ENCOUNTER
Definition boss_halion.cpp:157
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:504
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition InstanceScript.cpp:757
bool IsAnyPlayerValid()
Definition boss_halion.cpp:267

References ACTION_RESET_ENCOUNTER, ENCOUNTER_FRAME_DISENGAGE, BossAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, IsAnyPlayerValid(), ScriptedAI::me, NPC_HALION_CONTROLLER, and InstanceScript::SendEncounterUnit().

◆ IsAnyPlayerValid()

bool boss_halion::boss_halionAI::IsAnyPlayerValid ( )
inline
268 {
269 Map::PlayerList const& playerList = me->GetMap()->GetPlayers();
270 for(Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
271 if (Player* player = itr->GetSource())
272 if (!player->IsGameMaster() && player->IsAlive() && me->GetHomePosition().GetExactDist2d(player) < 52.0f && me->IsWithinLOSInMap(player) && !player->HasInvisibilityAura() && !player->HasStealthAura() && !player->HasUnattackableAura() && !player->HasAura(5384))
273 return true;
274 return false;
275 }
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition Player.h:1081
Map * GetMap() const
Definition Object.h:536
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1358

References MapRefMgr::begin(), MapRefMgr::end(), Creature::GetHomePosition(), WorldObject::GetMap(), Map::GetPlayers(), WorldObject::IsWithinLOSInMap(), and ScriptedAI::me.

Referenced by EnterEvadeMode().

◆ JustDied()

void boss_halion::boss_halionAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

320 {
321 BossAI::JustDied(killer);
325
327 if (twilightHalion->IsAlive())
328 Unit::Kill(twilightHalion, twilightHalion);
329
331 if (controller->IsAlive())
332 Unit::Kill(controller, controller);
333 }
@ SPELL_CLEAR_DEBUFFS
Definition boss_halion.cpp:108
@ SAY_DEATH
Definition boss_halion.cpp:42
void JustDied(Unit *) override
Definition ScriptedCreature.h:505
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17754
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Talk
Definition hyjal.cpp:82
@ NPC_TWILIGHT_HALION
Definition ruby_sanctum.h:67

References Unit::CastSpell(), ENCOUNTER_FRAME_DISENGAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustDied(), Unit::Kill(), ScriptedAI::me, NPC_HALION_CONTROLLER, NPC_TWILIGHT_HALION, SAY_DEATH, InstanceScript::SendEncounterUnit(), and SPELL_CLEAR_DEBUFFS.

◆ JustEngagedWith()

void boss_halion::boss_halionAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

295 {
299
300 events.ScheduleEvent(EVENT_CLEAVE, 8s, 10s);
301 events.ScheduleEvent(EVENT_TAIL_LASH, 10s);
302 events.ScheduleEvent(EVENT_BREATH, 10s, 15s);
303 events.ScheduleEvent(EVENT_ACTIVATE_FIREWALL, 5s);
304 events.ScheduleEvent(EVENT_METEOR_STRIKE, 20s, 25s);
305 events.ScheduleEvent(EVENT_FIERY_COMBUSTION, 15s, 18s);
306 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
308 }
@ ENCOUNTER_FRAME_ENGAGE
Definition InstanceScript.h:46
@ SAY_AGGRO
Definition boss_halion.cpp:39
@ EVENT_ACTIVATE_FIREWALL
Definition boss_halion.cpp:126
@ EVENT_TRIGGER_BERSERK
Definition boss_halion.cpp:134
@ EVENT_FIERY_COMBUSTION
Definition boss_halion.cpp:130
@ EVENT_TAIL_LASH
Definition boss_halion.cpp:131
@ EVENT_BREATH
Definition boss_halion.cpp:128
@ EVENT_CLEAVE
Definition boss_halion.cpp:127
@ EVENT_METEOR_STRIKE
Definition boss_halion.cpp:129
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
EventMap _events2
Definition boss_halion.cpp:419

References _events2, ENCOUNTER_FRAME_ENGAGE, EVENT_ACTIVATE_FIREWALL, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_FIERY_COMBUSTION, EVENT_METEOR_STRIKE, EVENT_TAIL_LASH, EVENT_TRIGGER_BERSERK, BossAI::instance, BossAI::JustEngagedWith(), ScriptedAI::me, SAY_AGGRO, EventMap::ScheduleEvent(), and InstanceScript::SendEncounterUnit().

◆ JustSummoned()

void boss_halion::boss_halionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

234 {
235 summons.Summon(summon);
236 switch (summon->GetEntry())
237 {
239 summon->CastSpell(summon, SPELL_METEOR_STRIKE_COUNTDOWN, false);
240 summon->CastSpell(summon, SPELL_BIRTH_NO_VISUAL, false);
241 break;
245 {
246 ember->SetVisible(false);
247 }
248 [[fallthrough]];
253 summon->CastSpell(summon, SPELL_METEOR_STRIKE_FIRE_AURA_2, true);
255 summon->CastSpell(summon, SPELL_METEOR_STRIKE_SPREAD, true);
256 if (Unit* summoner = summon->ToTempSummon()->GetSummonerUnit())
257 summon->SetOrientation(summoner->GetAngle(summon));
258 break;
259 }
260 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:51
bool roll_chance_i(int chance)
Definition Random.h:60
@ SPELL_METEOR_STRIKE_COUNTDOWN
Definition boss_halion.cpp:90
@ SPELL_METEOR_STRIKE_SPREAD
Definition boss_halion.cpp:89
@ SPELL_BIRTH_NO_VISUAL
Definition boss_halion.cpp:94
@ SPELL_METEOR_STRIKE_FIRE_AURA_2
Definition boss_halion.cpp:93
SummonList summons
Definition ScriptedCreature.h:517
uint32 GetEntry() const
Definition Object.h:115
uint32 GetEntryCount(uint32 entry) const
Definition ScriptedCreature.cpp:105
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
Unit * GetSummonerUnit() const
Definition TemporarySummon.cpp:44
Definition Unit.h:636
TempSummon * ToTempSummon()
Definition Unit.h:702
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ NPC_METEOR_STRIKE_EAST
Definition ruby_sanctum.h:74
@ NPC_METEOR_STRIKE_NORTH
Definition ruby_sanctum.h:73
@ NPC_METEOR_STRIKE_SOUTH
Definition ruby_sanctum.h:76
@ NPC_METEOR_STRIKE_WEST
Definition ruby_sanctum.h:75
@ NPC_METEOR_STRIKE_FLAME
Definition ruby_sanctum.h:77
@ NPC_LIVING_EMBER
Definition ruby_sanctum.h:70
@ NPC_METEOR_STRIKE_MARK
Definition ruby_sanctum.h:72
void SetOrientation(float orientation)
Definition Position.h:116
bool IsHeroic() const
Definition ScriptedCreature.h:379
bool Is25ManRaid() const
Definition ScriptedCreature.h:385
uint32 _livingEmberCount
Definition boss_halion.cpp:420

References _livingEmberCount, Unit::CastSpell(), Object::GetEntry(), SummonList::GetEntryCount(), TempSummon::GetSummonerUnit(), ScriptedAI::Is25ManRaid(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_LIVING_EMBER, NPC_METEOR_STRIKE_EAST, NPC_METEOR_STRIKE_FLAME, NPC_METEOR_STRIKE_MARK, NPC_METEOR_STRIKE_NORTH, NPC_METEOR_STRIKE_SOUTH, NPC_METEOR_STRIKE_WEST, roll_chance_i(), Position::SetOrientation(), SPELL_BIRTH_NO_VISUAL, SPELL_METEOR_STRIKE_COUNTDOWN, SPELL_METEOR_STRIKE_FIRE_AURA_2, SPELL_METEOR_STRIKE_SPREAD, SummonList::Summon(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ KilledUnit()

void boss_halion::boss_halionAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

311 {
312 if (victim->IsPlayer() && events.GetNextEventTime(EVENT_KILL_TALK) == 0)
313 {
314 Talk(SAY_KILL);
315 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
316 }
317 }
@ SAY_KILL
Definition boss_halion.cpp:43
@ EVENT_KILL_TALK
Definition boss_halion.cpp:133
bool IsPlayer() const
Definition Object.h:200

References EVENT_KILL_TALK, Object::IsPlayer(), and SAY_KILL.

◆ Reset()

void boss_halion::boss_halionAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

221 {
226
227 me->SetVisible(false);
229 _events2.Reset();
231 }
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_TWILIGHT_PHASING
Definition boss_halion.cpp:113
@ EVENT_HALION_VISIBILITY
Definition boss_halion.cpp:135
void Reset() override
Definition ScriptedCreature.h:502
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition EventMap.cpp:81
void Reset()
Definition EventMap.cpp:21
void SetVisible(bool x)
Definition Unit.cpp:14284
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941

References _events2, _livingEmberCount, Unit::CastSpell(), EVENT_HALION_VISIBILITY, ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::RescheduleEvent(), EventMap::Reset(), BossAI::Reset(), Creature::SetReactState(), Unit::SetVisible(), SPELL_CLEAR_DEBUFFS, and SPELL_TWILIGHT_PHASING.

◆ UpdateAI()

void boss_halion::boss_halionAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

348 {
349 _events2.Update(diff);
350 switch (_events2.ExecuteEvent())
351 {
355 break;
357 me->CastSpell(me, SPELL_BERSERK, true);
359 twilightHalion->CastSpell(twilightHalion, SPELL_BERSERK, true);
360 break;
361 }
362
363 if (!UpdateVictim())
364 return;
365
366 // Xinef: halion is invisible (second phase)
368 return;
369
370 events.Update(diff);
372 return;
373
374 switch (events.ExecuteEvent())
375 {
376 case EVENT_CLEAVE:
377 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
378 events.ScheduleEvent(EVENT_CLEAVE, 8s, 10s);
379 break;
380 case EVENT_TAIL_LASH:
381 me->CastSpell(me, SPELL_TAIL_LASH, false);
382 events.ScheduleEvent(EVENT_TAIL_LASH, 10s);
383 break;
384 case EVENT_BREATH:
386 events.ScheduleEvent(EVENT_BREATH, 10s, 12s);
387 break;
391 break;
396 events.ScheduleEvent(EVENT_METEOR_STRIKE, 40s);
397 break;
399 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_TWILIGHT_REALM))
400 me->CastSpell(target, SPELL_FIERY_COMBUSTION, false);
401 events.ScheduleEvent(EVENT_FIERY_COMBUSTION, 25s);
402 break;
404 if (me->HealthBelowPct(75))
405 {
408 events.DelayEvents(10s);
409 return;
410 }
411 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
412 break;
413 }
414
416 }
@ DONE
Definition InstanceScript.h:61
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SPELL_CLEAVE
Definition boss_halion.cpp:60
@ SPELL_FLAME_BREATH
Definition boss_halion.cpp:59
@ SPELL_METEOR_STRIKE_TARGETING
Definition boss_halion.cpp:61
@ SPELL_TAIL_LASH
Definition boss_halion.cpp:62
@ SPELL_TWILIGHT_REALM
Definition boss_halion.cpp:118
@ SPELL_FIERY_COMBUSTION
Definition boss_halion.cpp:69
@ SAY_PHASE_TWO
Definition boss_halion.cpp:41
@ SAY_METEOR_STRIKE
Definition boss_halion.cpp:40
#define SPELL_BERSERK
Definition boss_ignis.cpp:40
bool UpdateVictim()
Definition CreatureAI.cpp:280
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition InstanceScript.cpp:125
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
uint32 GetDisplayId() const
Definition Unit.h:1887
uint32 GetNativeDisplayId() const
Definition Unit.h:1889
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1046
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
@ GO_TWILIGHT_FLAME_RING
Definition ruby_sanctum.h:91
@ GO_FLAME_RING
Definition ruby_sanctum.h:90
@ DATA_HALION_INTRO_DONE
Definition ruby_sanctum.h:35

References _events2, _livingEmberCount, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_HALION_INTRO_DONE, UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_ACTIVATE_FIREWALL, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_FIERY_COMBUSTION, EVENT_HALION_VISIBILITY, EVENT_METEOR_STRIKE, EVENT_TAIL_LASH, EVENT_TRIGGER_BERSERK, EventMap::ExecuteEvent(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), Unit::GetDisplayId(), SummonList::GetEntryCount(), InstanceScript::GetGuidData(), Unit::GetNativeDisplayId(), Unit::GetVictim(), GO_FLAME_RING, GO_TWILIGHT_FLAME_RING, InstanceScript::HandleGameObject(), Unit::HasUnitState(), Unit::HealthBelowPct(), BossAI::instance, ScriptedAI::me, NPC_LIVING_EMBER, NPC_TWILIGHT_HALION, Random, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_METEOR_STRIKE, SAY_PHASE_TWO, UnitAI::SelectTarget(), Creature::SetReactState(), Unit::SetVisible(), SPELL_BERSERK, SPELL_CLEAVE, SPELL_FIERY_COMBUSTION, SPELL_FLAME_BREATH, SPELL_METEOR_STRIKE_TARGETING, SPELL_TAIL_LASH, SPELL_TWILIGHT_PHASING, SPELL_TWILIGHT_REALM, SPELLVALUE_MAX_TARGETS, BossAI::summons, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events2

EventMap boss_halion::boss_halionAI::_events2
private

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ _livingEmberCount

uint32 boss_halion::boss_halionAI::_livingEmberCount
private

Referenced by JustSummoned(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: