42 {
44 {
47
48 if (!northBrazier || !southBrazier)
49 {
50 return false;
51 }
52
53
55 {
57 }
58
59
61 {
63 }
64 return false;
65 }
66 return false;
67 };
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
@ NOT_STARTED
Definition InstanceScript.h:58
@ TYPE_LYCEUM
Definition blackrock_depths.h:44
@ DATA_SF_BRAZIER_N
Definition blackrock_depths.h:65
@ DATA_SF_BRAZIER_S
Definition blackrock_depths.h:66
Definition GameObject.h:120
GOState GetGoState() const
Definition GameObject.h:204
Definition InstanceScript.h:143
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184