◆ at_ancient_leaf()
at_ancient_leaf::at_ancient_leaf |
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Definition AreaTriggerScript.h:24
◆ OnTrigger()
Reimplemented from AreaTriggerScript.
124 {
126 return false;
127
128
130 {
131
133 return true;
134
136 }
137 return false;
138 }
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition ScriptedCreature.cpp:865
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2291
bool IsGameMaster() const
Definition Player.h:1175
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool IsAlive() const
Definition Unit.h:1707
Map * GetMap() const
Definition Object.h:536
@ CREATURE_GROUP_ANCIENTS
Definition zone_felwood.cpp:115
@ NPC_VARTRUS
Definition zone_felwood.cpp:112
@ QUEST_ANCIENT_LEAF
Definition zone_felwood.cpp:111
@ NPC_STOMA
Definition zone_felwood.cpp:113
@ NPC_HASTAT
Definition zone_felwood.cpp:114
References CREATURE_GROUP_ANCIENTS, GetClosestCreatureWithEntry(), WorldObject::GetMap(), Player::GetQuestStatus(), Unit::IsAlive(), Player::IsGameMaster(), NPC_HASTAT, NPC_STOMA, NPC_VARTRUS, QUEST_ANCIENT_LEAF, QUEST_STATUS_COMPLETE, QUEST_STATUS_REWARDED, and Map::SummonCreatureGroup().
The documentation for this class was generated from the following file: