AzerothCore 3.3.5a
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npc_beryl_sorcerer::npc_beryl_sorcererAI Struct Reference
Inheritance diagram for npc_beryl_sorcerer::npc_beryl_sorcererAI:
CreatureAI UnitAI

Public Member Functions

 npc_beryl_sorcererAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *unit, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 
bool _chainsCast
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_beryl_sorcererAI()

npc_beryl_sorcerer::npc_beryl_sorcererAI::npc_beryl_sorcererAI ( Creature creature)
inline
589 : CreatureAI(creature)
590 {
591 Initialize();
592 }
Definition CreatureAI.h:70
void Initialize()
Definition zone_borean_tundra.cpp:594

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::Initialize ( )
inline
595 {
597 _chainsCast = false;
598 }
void Clear()
Definition ObjectGuid.h:138
ObjectGuid _playerGUID
Definition zone_borean_tundra.cpp:664
bool _chainsCast
Definition zone_borean_tundra.cpp:665

References _chainsCast, _playerGUID, and ObjectGuid::Clear().

Referenced by npc_beryl_sorcererAI(), and Reset().

◆ JustEngagedWith()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

607 {
608 if (me->IsValidAttackTarget(who))
609 {
610 AttackStart(who);
611 }
612
614 }
Creature *const me
Definition CreatureAI.h:72
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13923
EventMap _events
Definition zone_borean_tundra.cpp:663
@ EVENT_FROSTBOLT
Definition zone_borean_tundra.cpp:570

References _events, UnitAI::AttackStart(), EVENT_FROSTBOLT, Unit::IsValidAttackTarget(), CreatureAI::me, and EventMap::ScheduleEvent().

◆ Reset()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

601 {
603 Initialize();
604 }
@ REACT_AGGRESSIVE
Definition Unit.h:550
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95

References Initialize(), CreatureAI::me, REACT_AGGRESSIVE, and Creature::SetReactState().

◆ SpellHit()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::SpellHit ( Unit unit,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

617 {
618 if (spell->Id == SPELL_ARCANE_CHAINS && !_chainsCast)
619 {
620 if (Player* player = unit->ToPlayer())
621 {
622 _playerGUID = player->GetGUID();
623 _chainsCast = true;
625 }
626 }
627 }
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1081
@ SPELL_ARCANE_CHAINS
Definition zone_borean_tundra.cpp:575
@ EVENT_ARCANE_CHAINS
Definition zone_borean_tundra.cpp:571

References _chainsCast, _events, _playerGUID, EVENT_ARCANE_CHAINS, SpellInfo::Id, EventMap::ScheduleEvent(), SPELL_ARCANE_CHAINS, and Object::ToPlayer().

◆ UpdateAI()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

630 {
631 if (!UpdateVictim())
632 {
633 return;
634 }
635
636 _events.Update(diff);
637
638 if (uint32 eventId = _events.ExecuteEvent())
639 {
640 switch (eventId)
641 {
642 case EVENT_FROSTBOLT:
645 break;
648 {
650 {
652 player->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER);
654 }
655 }
656 break;
657 }
658 }
660 }
std::uint32_t uint32
Definition Define.h:107
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS
In Spell::prepare, will be cast directly without setting containers for executed spell.
Definition SpellDefines.h:142
@ TRIGGERED_IGNORE_CAST_ITEM
Will ignore power and reagent cost.
Definition SpellDefines.h:137
bool UpdateVictim()
Definition CreatureAI.cpp:280
void DisappearAndDie()
Definition Creature.cpp:373
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
@ SPELL_FROSTBOLT
Definition zone_borean_tundra.cpp:574
@ SPELL_ARCANE_CHAINS_CHARACTER_FORCE_CAST
Definition zone_borean_tundra.cpp:576
@ NPC_CAPTURED_BERLY_SORCERER
Definition zone_borean_tundra.cpp:573

References _events, _playerGUID, Unit::CastSpell(), Creature::DisappearAndDie(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_ARCANE_CHAINS, EVENT_FROSTBOLT, EventMap::ExecuteEvent(), ObjectAccessor::GetPlayer(), Unit::HasAura(), CreatureAI::me, NPC_CAPTURED_BERLY_SORCERER, EventMap::ScheduleEvent(), SPELL_ARCANE_CHAINS, SPELL_ARCANE_CHAINS_CHARACTER_FORCE_CAST, SPELL_FROSTBOLT, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS, TRIGGERED_IGNORE_CAST_ITEM, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _chainsCast

bool npc_beryl_sorcerer::npc_beryl_sorcererAI::_chainsCast
private

Referenced by Initialize(), and SpellHit().

◆ _events

EventMap npc_beryl_sorcerer::npc_beryl_sorcererAI::_events
private

Referenced by JustEngagedWith(), SpellHit(), and UpdateAI().

◆ _playerGUID

ObjectGuid npc_beryl_sorcerer::npc_beryl_sorcererAI::_playerGUID
private

Referenced by Initialize(), SpellHit(), and UpdateAI().


The documentation for this struct was generated from the following file: