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| go_pirate_day_musicAI (GameObject *go) |
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void | UpdateAI (uint32 diff) override |
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| GameObjectAI (GameObject *go) |
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virtual | ~GameObjectAI () |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | DoAction (int32) |
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virtual void | SetGUID (ObjectGuid, int32) |
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virtual ObjectGuid | GetGUID (int32) const |
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virtual bool | GossipHello (Player *, bool) |
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virtual bool | GossipSelect (Player *, uint32, uint32) |
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virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual bool | QuestAccept (Player *, Quest const *) |
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virtual bool | QuestReward (Player *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *) |
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virtual void | Destroyed (Player *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnStateChanged (uint32, Unit *) |
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virtual void | EventInform (uint32) |
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virtual void | SpellHit (Unit *, SpellInfo const *) |
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virtual bool | CanBeSeen (Player const *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | SummonedCreatureEvade (Creature *) |
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◆ go_pirate_day_musicAI()
go_pirate_day_music::go_pirate_day_musicAI::go_pirate_day_musicAI |
( |
GameObject * |
go | ) |
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inline |
710 {
712 }
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
Definition GameObjectAI.h:33
@ EVENT_PDM_START_MUSIC
Definition go_scripts.cpp:697
EventMap _events
Definition go_scripts.cpp:733
References _events, EVENT_PDM_START_MUSIC, and EventMap::ScheduleEvent().
◆ UpdateAI()
void go_pirate_day_music::go_pirate_day_musicAI::UpdateAI |
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uint32 |
diff | ) |
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
715 {
718 {
719 switch (eventId)
720 {
723 break;
726 break;
727 default:
728 break;
729 }
730 }
731 }
std::uint32_t uint32
Definition Define.h:107
bool IsHolidayActive(HolidayIds id)
Definition GameEventMgr.cpp:1949
@ HOLIDAY_PIRATES_DAY
Definition SharedDefines.h:2762
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
GameObject *const me
Definition GameObjectAI.h:35
void PlayDirectMusic(uint32 music_id, Player *target=nullptr)
Definition Object.cpp:2927
@ MUSIC_PIRATE_DAY_MUSIC
Definition go_scripts.cpp:692
References _events, EVENT_PDM_START_MUSIC, EventMap::ExecuteEvent(), HOLIDAY_PIRATES_DAY, IsHolidayActive(), GameObjectAI::me, MUSIC_PIRATE_DAY_MUSIC, WorldObject::PlayDirectMusic(), EventMap::ScheduleEvent(), and EventMap::Update().
◆ _events
EventMap go_pirate_day_music::go_pirate_day_musicAI::_events |
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private |
◆ rnd
uint32 go_pirate_day_music::go_pirate_day_musicAI::rnd |
The documentation for this struct was generated from the following file: