#include "GridNotifiers.h"
◆ CreatureRelocationNotifier()
Acore::CreatureRelocationNotifier::CreatureRelocationNotifier |
( |
Creature & |
c | ) |
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inline |
Creature & i_creature
Definition GridNotifiers.h:84
◆ Visit() [1/2]
template<class T >
void Acore::CreatureRelocationNotifier::Visit |
( |
GridRefMgr< T > & |
| ) |
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inline |
◆ Visit() [2/2]
180{
182 {
183 Player* player = iter->GetSource();
184
185
188
189
192 }
193}
void CreatureUnitRelocationWorker(Creature *c, Unit *u)
Definition GridNotifiers.cpp:148
@ NOTIFY_AI_RELOCATION
Definition Object.h:67
@ NOTIFY_VISIBILITY_CHANGED
Definition Object.h:68
bool IsMoveInLineOfSightStrictlyDisabled()
Definition Creature.h:281
iterator begin()
Definition GridRefMgr.h:35
iterator end()
Definition GridRefMgr.h:36
Definition LinkedList.h:139
void UpdateVisibilityOf(WorldObject *target)
Definition PlayerUpdates.cpp:1717
WorldObject * m_seer
Definition Player.h:2342
bool isNeedNotify(uint16 f) const
Definition Object.h:574
References GridRefMgr< OBJECT >::begin(), CreatureUnitRelocationWorker(), GridRefMgr< OBJECT >::end(), i_creature, Creature::IsMoveInLineOfSightStrictlyDisabled(), WorldObject::isNeedNotify(), Player::m_seer, NOTIFY_AI_RELOCATION, NOTIFY_VISIBILITY_CHANGED, and Player::UpdateVisibilityOf().
◆ i_creature
Creature& Acore::CreatureRelocationNotifier::i_creature |
The documentation for this struct was generated from the following files: