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| npc_kerlonian () |
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bool | OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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- Todo:
- make concept similar as "ringo" -escort. Find a way to run the scripted attacks, if player are choosing road.
◆ npc_kerlonian()
npc_kerlonian::npc_kerlonian |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
293 {
294 return new npc_kerlonianAI(creature);
295 }
◆ OnQuestAccept()
bool npc_kerlonian::OnQuestAccept |
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Player * |
player, |
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Creature * |
creature, |
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const Quest * |
quest |
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) |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
278 {
280 {
282 {
286 }
287 }
288
289 return true;
290 }
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition SharedDefines.h:211
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetStandState(uint8 state)
Definition Unit.cpp:16778
Definition zone_darkshore.cpp:190
@ QUEST_SLEEPER_AWAKENED
Definition zone_darkshore.cpp:179
@ SAY_KER_START
Definition zone_darkshore.cpp:169
References Creature::AI(), CAST_AI, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, Quest::GetQuestId(), QUEST_SLEEPER_AWAKENED, SAY_KER_START, Unit::SetStandState(), CreatureAI::Talk(), and UNIT_STAND_STATE_STAND.
The documentation for this class was generated from the following file: