669 {
672 {
673 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
675 {
676
678 }
679 else
680 {
682 {
684 }
685
686 int32 damage = damageInfo->GetUnmitigatedDamage();
688 }
689 }
690 }
std::int32_t int32
Definition Define.h:103
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1293
void PreventDefaultAction()
Definition SpellScript.cpp:985
Unit * GetTarget() const
Definition SpellScript.cpp:1165
DamageInfo * GetDamageInfo() const
Definition Unit.h:449
uint32 Id
Definition SpellInfo.h:320
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1271
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10592
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_WARRIOR_EXECUTE
Definition spell_warrior.cpp:44