1661 {
1663
1664
1666 return true;
1667
1670 return true;
1671 }
@ LOOT_CORPSE
Definition LootMgr.h:80
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition Object.h:46
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7816
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ NPC_HIVE_AMBUSHER
Definition go_scripts.cpp:1652
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:78