2331 {
2333 Player* target =
nullptr;
2338 {
2340 continue;
2341
2342 if (_counter <= _offset || !target)
2343 target = itr->GetSource();
2344 else
2345 break;
2346 }
2347
2348 if (!target)
2350 else
2352 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void PreventDefaultAction()
Definition SpellScript.cpp:985
void SetDuration(int32 duration, bool withMods=false)
Definition SpellScript.cpp:1060
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1030
Definition LinkedList.h:139
uint32 getSize() const
Definition LinkedList.h:115
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Map * GetMap() const
Definition Object.h:536
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
ObjectGuid _targetGUID
Definition boss_yoggsaron.cpp:2386