82{
86
88 {
89 for (
Corpse* corpse : *corpses)
90 {
91 if (corpse->IsInGrid())
92 continue;
93
96
97 if (corpse->IsWorldObject())
99 else
101 }
102 }
103}
#define sObjectMgr
Definition ObjectMgr.h:1636
void LoadCreatures(CellGuidSet const &guid_set, Map *map)
Definition GridObjectLoader.cpp:39
void LoadGameObjects(CellGuidSet const &guid_set, Map *map)
Definition GridObjectLoader.cpp:64
uint32 GetId() const
Definition MapGrid.h:40
void AddGridObject(uint16 const x, uint16 const y, SPECIFIC_OBJECT *obj)
Definition MapGrid.h:58
void AddWorldObject(uint16 const x, uint16 const y, SPECIFIC_OBJECT *obj)
Definition MapGrid.h:48
std::unordered_set< Corpse * > const * GetCorpsesInCell(uint32 cellId) const
Definition Map.h:372
uint8 GetSpawnMode() const
Definition Map.h:267
uint32 GetId() const
Definition Map.h:229
Definition ObjectMgr.h:478
CellGuidSet gameobjects
Definition ObjectMgr.h:480
CellGuidSet creatures
Definition ObjectMgr.h:479