◆ AreaTrigger_at_area_52_entrance()
AreaTrigger_at_area_52_entrance::AreaTrigger_at_area_52_entrance |
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388 {
390 }
@ AT_AREA_52_EAST
Definition areatrigger_scripts.cpp:381
@ AT_AREA_52_WEST
Definition areatrigger_scripts.cpp:380
@ AT_AREA_52_NORTH
Definition areatrigger_scripts.cpp:379
@ AT_AREA_52_SOUTH
Definition areatrigger_scripts.cpp:378
Definition AreaTriggerScript.h:24
std::map< uint32, time_t > _triggerTimes
Definition areatrigger_scripts.cpp:434
References _triggerTimes, AT_AREA_52_EAST, AT_AREA_52_NORTH, AT_AREA_52_SOUTH, and AT_AREA_52_WEST.
◆ OnTrigger()
bool AreaTrigger_at_area_52_entrance::OnTrigger |
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Player * |
player, |
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AreaTrigger const * |
trigger |
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Reimplemented from AreaTriggerScript.
393 {
394 float x = 0.0f, y = 0.0f, z = 0.0f;
395
397 return false;
398
399 uint32 triggerId = trigger->entry;
401 return false;
402
403 switch (triggerId)
404 {
406 x = 3044.176f;
407 y = 3610.692f;
408 z = 143.61f;
409 break;
411 x = 3114.87f;
412 y = 3687.619f;
413 z = 143.62f;
414 break;
416 x = 3017.79f;
417 y = 3746.806f;
418 z = 144.27f;
419 break;
421 x = 2950.63f;
422 y = 3719.905f;
423 z = 143.33f;
424 break;
425 }
426
430 return false;
431 }
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
@ SUMMON_COOLDOWN
Definition areatrigger_scripts.cpp:376
@ NPC_SPOTLIGHT
Definition areatrigger_scripts.cpp:375
@ SPELL_A52_NEURALYZER
Definition areatrigger_scripts.cpp:374
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18915
bool IsAlive() const
Definition Unit.h:1707
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Seconds GetGameTime()
Definition GameTime.cpp:38
References _triggerTimes, Unit::AddAura(), AT_AREA_52_EAST, AT_AREA_52_NORTH, AT_AREA_52_SOUTH, AT_AREA_52_WEST, AreaTrigger::entry, GameTime::GetGameTime(), Unit::IsAlive(), NPC_SPOTLIGHT, SPELL_A52_NEURALYZER, SUMMON_COOLDOWN, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.
◆ _triggerTimes
std::map<uint32, time_t> AreaTrigger_at_area_52_entrance::_triggerTimes |
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The documentation for this class was generated from the following file: