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| instance_auchenai_crypts () |
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InstanceScript * | GetInstanceScript (InstanceMap *map) const override |
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bool | IsDatabaseBound () const override |
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void | checkValidity () override |
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virtual bool | isAfterLoadScript () const |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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void | checkMap () |
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MapEntry const * | GetEntry () |
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virtual void | OnCreate (InstanceMap *) |
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virtual void | OnDestroy (InstanceMap *) |
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virtual void | OnLoadGridMap (InstanceMap *, GridTerrainData *, uint32, uint32) |
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virtual void | OnUnloadGridMap (InstanceMap *, GridTerrainData *, uint32, uint32) |
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virtual void | OnPlayerEnter (InstanceMap *, Player *) |
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virtual void | OnPlayerLeave (InstanceMap *, Player *) |
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void | OnUpdate (InstanceMap *, uint32) override |
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virtual void | OnUpdate (TObject *, uint32) |
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◆ instance_auchenai_crypts()
instance_auchenai_crypts::instance_auchenai_crypts |
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#define ACScriptName
Definition auchenai_crypts.h:23
Definition InstanceMapScript.h:24
◆ GetInstanceScript()
Reimplemented from InstanceMapScript.
38 {
39 return new instance_auchenai_crypts_InstanceMapScript(map);
40 }
The documentation for this class was generated from the following file: