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| | instance_auchenai_crypts () |
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| InstanceScript * | GetInstanceScript (InstanceMap *map) const override |
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| bool | IsDatabaseBound () const override |
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| void | checkValidity () override |
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| virtual bool | isAfterLoadScript () const |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| void | checkMap () |
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| MapEntry const * | GetEntry () |
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| virtual void | OnCreate (InstanceMap *) |
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| virtual void | OnDestroy (InstanceMap *) |
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| virtual void | OnLoadGridMap (InstanceMap *, GridTerrainData *, uint32, uint32) |
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| virtual void | OnUnloadGridMap (InstanceMap *, GridTerrainData *, uint32, uint32) |
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| virtual void | OnPlayerEnter (InstanceMap *, Player *) |
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| virtual void | OnPlayerLeave (InstanceMap *, Player *) |
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| void | OnUpdate (InstanceMap *, uint32) override |
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| virtual void | OnUpdate (TObject *, uint32) |
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◆ instance_auchenai_crypts()
| instance_auchenai_crypts::instance_auchenai_crypts |
( |
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inline |
@ MAP_AUCHINDOUN_AUCHENAI_CRYPTS
Definition AreaDefines.h:236
#define ACScriptName
Definition auchenai_crypts.h:23
Definition InstanceMapScript.h:24
◆ GetInstanceScript()
Reimplemented from InstanceMapScript.
38 {
39 return new instance_auchenai_crypts_InstanceMapScript(map);
40 }
The documentation for this class was generated from the following file: