AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_hodir_flash_freeze_aura Class Reference
Inheritance diagram for spell_hodir_flash_freeze_aura:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_hodir_flash_freeze_aura)
 
bool Validate (SpellInfo const *) override
 
void HandleEffectPeriodic (AuraEffect const *aurEff)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleEffectPeriodic()

void spell_hodir_flash_freeze_aura::HandleEffectPeriodic ( AuraEffect const *  aurEff)
inlineprivate
1352 {
1353 if (aurEff->GetTotalTicks() > 0 && aurEff->GetTickNumber() == uint32(aurEff->GetTotalTicks()) - 1)
1354 {
1355 Unit* target = GetTarget();
1356 Unit* caster = GetCaster();
1357 if (!target || !caster || !caster->IsCreature())
1358 return;
1359
1361 {
1362 if (Unit* caster2 = aur->GetCaster())
1363 {
1364 if (caster2->IsCreature())
1365 {
1366 caster2->ToCreature()->DespawnOrUnsummon();
1367 }
1368 }
1369 target->CastSpell(target, SPELL_FLASH_FREEZE_INSTAKILL, true);
1370 return;
1371 }
1372 if (target->IsPlayer())
1373 {
1374 caster->ToCreature()->AI()->SetData(1, 1);
1375 if (Creature* c = target->SummonCreature(NPC_FLASH_FREEZE_PLR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 5 * 60 * 1000))
1376 {
1377 c->CastSpell(target, SPELL_FLASH_FREEZE_TRAPPED_PLAYER, true);
1378 caster->ToCreature()->AI()->JustSummoned(c);
1379 }
1380 }
1381 else if (target->IsCreature())
1382 {
1383 if (Creature* c = target->SummonCreature(NPC_FLASH_FREEZE_NPC, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000))
1384 {
1385 c->CastSpell(target, SPELL_FLASH_FREEZE_TRAPPED_NPC, true);
1386 caster->ToCreature()->AI()->JustSummoned(c);
1387 }
1388 }
1389 }
1390 }
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition Object.h:47
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:51
@ SPELL_FLASH_FREEZE_TRAPPED_PLAYER
Definition boss_hodir.cpp:41
@ SPELL_FLASH_FREEZE_INSTAKILL
Definition boss_hodir.cpp:40
@ SPELL_FLASH_FREEZE_TRAPPED_NPC
Definition boss_hodir.cpp:42
@ NPC_FLASH_FREEZE_NPC
Definition boss_hodir.cpp:110
@ NPC_FLASH_FREEZE_PLR
Definition boss_hodir.cpp:109
Unit * GetCaster() const
Definition SpellScript.cpp:1020
Unit * GetTarget() const
Definition SpellScript.cpp:1165
Definition SpellAuras.h:87
virtual void JustSummoned(Creature *)
Definition CreatureAI.h:134
Definition Creature.h:43
CreatureAI * AI() const
Definition Creature.h:141
bool IsPlayer() const
Definition Object.h:200
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
virtual void SetData(uint32, uint32)
Definition UnitAI.h:214
Definition Unit.h:636
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5613
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Creature::AI(), Unit::CastSpell(), Unit::GetAura(), AuraScript::GetCaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), AuraScript::GetTarget(), AuraEffect::GetTickNumber(), AuraEffect::GetTotalTicks(), Object::IsCreature(), Object::IsPlayer(), CreatureAI::JustSummoned(), NPC_FLASH_FREEZE_NPC, NPC_FLASH_FREEZE_PLR, UnitAI::SetData(), SPELL_FLASH_FREEZE_INSTAKILL, SPELL_FLASH_FREEZE_TRAPPED_NPC, SPELL_FLASH_FREEZE_TRAPPED_PLAYER, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, and Object::ToCreature().

Referenced by Register().

◆ PrepareAuraScript()

spell_hodir_flash_freeze_aura::PrepareAuraScript ( spell_hodir_flash_freeze_aura  )
private

◆ Register()

void spell_hodir_flash_freeze_aura::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1393 {
1395 }
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_AURA_PERIODIC_DUMMY
Definition SpellAuraDefines.h:289
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:760
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:759
void HandleEffectPeriodic(AuraEffect const *aurEff)
Definition boss_hodir.cpp:1351

References AuraEffectPeriodicFn, EFFECT_1, HandleEffectPeriodic(), AuraScript::OnEffectPeriodic, and SPELL_AURA_PERIODIC_DUMMY.

◆ Validate()

bool spell_hodir_flash_freeze_aura::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

The documentation for this class was generated from the following file: