.wp add
waypoint_data.id: Add a new point for the specified path id. It is recommended to use creature GUID * 10 or GUID * 100 as path id, but it can be any random number..wp reload
waypoint_data.id: Reload the specified path id (for new paths has to be executed before .wp load
)..wp load
waypoint_data.id: Load the specified path id for the selected creature..wp unload
: Unload the path of the selected creature..wp show on
waypoint_data.id: Show all waypoints of the specified path (GM on is required to actually see them). If no path id is specified shows the waypoints of the selected creature..wp show off
: Hide all visual waypoints..wp show info
: Show information about the selected waypoint..wp modify
: Modify the selected waypoint, options:
del
: Delete the selected waypoint.move
: Move the selected waypoint to the position of the GM.delay
: Change the delay of the selected waypoint.action
: Change the action of the selected waypoint.action_chance
: Change the action_chance of the selected waypoint.move_type
: Change the move_type of the selected waypoint (0: walk, 1: run, 2: fly)..wp event
: Modify the waypoint actions, options:
add
guid: Add a new action with the specified GUID (not to be confused with the creature GUID!). If no GUID is specified a new one is generated automatically.listid
action: Show information about the specified action id.del
guid: Delete the action with the specified GUID.mod
guid: Modify the action with the specified GUID, further options:
setid
action: Set a new action id.delay
delay: Set a specific delay before the script activates.command
command: Set the command for this script.datalong
datalong: Set the datalong for this script.datalong2
datalong2: Set the datalong2 for this script.dataint
dataint: Set the dataint for this script.posx
posx: Set the posx for this script.posy
posy: Set the posy for this script.posz
posz: Set the posz for this script.orientation
orientation: Set the orientation for this script.Example creature GUID: 1234567, example path id: 123456700
.wp add 123456700
.wp reload 123456700
.wp load 123456700
.wp show on 123456700
.wp show off 123456700
.go creature 1234567
Select the creature, then unload the path:
.wp unload
Delete the path from the DB, for example 123456700:
DELETE FROM `waypoint_data` WHERE `id` = 123456700;
If you need the waypoints for SmartAI you have to copy the waypoints from table waypoint_data into table waypoints and then delete the original waypoints (unload the path for the creature via .wp unload
if it was loaded before). Here an example for path 123456700:
INSERT INTO `waypoints` (`entry`,`pointid`,`position_x`,`position_y`,`position_z`)
SELECT `id`,`point`,`position_x`,`position_y`,`position_z` FROM `waypoint_data` WHERE `id` = 123456700;
DELETE FROM `waypoint_data` WHERE `id` = 123456700;
The same as above, but now for script_waypoint instead of waypoints. The entry of script_waypoint has to be the creature_template.entry, here for example 1234567:
INSERT INTO `script_waypoint` (`entry`,`pointid`,`location_x`,`location_y`,`location_z`)
SELECT 1234567 AS `entry`,`point`,`position_x`,`position_y`,`position_z` FROM `waypoint_data` WHERE `id` = 123456700;
DELETE FROM `waypoint_data` WHERE `id` = 123456700;
Don't forget to unload the path from the creature if it was loaded before.
When creating paths along an incline, ground clipping can be minimized by maintaining line-of-sight.