The `waypoints` table
Used by SAI
Contains waypoint data, allowing creatures to move to certain X, Y, and Z coordinates. See also Waypoints-Information for general information about waypoints.
Table Structure
Field | Type | Attributes | Key | Null | Default |
---|---|---|---|---|---|
entry | MEDIUMINT | UNSIGNED | PRI | NO | 0 |
pointid | MEDIUMINT | UNSIGNED | PRI | NO | 0 |
position_x | FLOAT | NO | 0 | ||
position_y | FLOAT | NO | 0 | ||
position_z | FLOAT | NO | 0 | ||
orientation | FLOAT | YES | NULL | ||
point_comment | text | YES | NULL |
Description of the fields
Path ID. Standard way of assigning an ID is creature_template.entry * 100, but any random number can be used here.
Unique ID for each waypoint. Starts at 1 and increases with each waypoint.
The X coordinate of the destination waypoint.
The Y coordinate of the destination waypoint.
The Z coordinate of the destination waypoint.
Text comment.
entry | pointid | position_x | position_y | position_z | point_comment |
---|---|---|---|---|---|
16208 | 1 | 6647.83 | -6344.92 | 9.13345 | Apothecary Enith point 1 |
16208 | 2 | 6657.92 | -6345.96 | 15.3468 | Apothecary Enith point 2 |
Creature with ID 16208 will now have 2 waypoints, first it will move to pointid 1, when it reaches the XYZ position, it will move to pointid 2. The comment helps clarify which creature the ID belongs to.