The `quest_greeting_locale` table
This table add greeting behavior to an NPC or an Gameobject.
Table Structure
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | MEDIUMINT | UNSIGNED | Yes | NO | 0 | |
Type | TINYINT | UNSIGNED | Yes | NO | 0 | |
locale | VARCHAR(4) | NO | NO | |||
Greeting | TEXT | NO | YES | NULL | ||
VerifiedBuild | SMALLINT | SIGNED | NO | NO | 0 |
Description of the fields:
Unique ID聽(creature_template.entry or gameobject_template.entry)
Client Locale
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This field was used to determine whether a template has been verified from WDB files.