AzerothCore
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quest_greeting_locale

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The `quest_greeting_locale` table

This table add greeting behavior to an NPC or an Gameobject.

Table Structure

Field Type Attributes Key NULL Default Comment
ID MEDIUMINT UNSIGNED Yes NO 0
Type TINYINT UNSIGNED Yes NO 0
locale VARCHAR(4) NO NO
Greeting TEXT NO YES NULL
VerifiedBuild SMALLINT SIGNED NO NO 0

Description of the fields:

ID

Unique ID聽(creature_template.entry or gameobject_template.entry)

Type

  • 0=Creature (The ID is point to creature_template.entry)
  • 1=GameObject (The ID is point to gameobject_template.entry)

locale

Client Locale

Greeting

Text to show

VerifiedBuild

This field was used to determine whether a template has been verified from WDB files.

  • If value is 0 then it has not been parsed yet.
  • If value is above 0 then it has been parsed with WDB files from that specific client build.
  • If value is -1 then it is just a place holder until proper data are found on WDBs.
  • If value is聽-Client Build聽then it was parsed with WDB files from that specific聽client build聽and manually edited later for some special necessity.