gameobject_template
Contains template of all gameobjects
Structure
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
entry |
MEDIUMINT |
UNSIGNED |
PRI |
NO |
0 |
|
|
type |
TINYINT |
UNSIGNED |
|
NO |
0 |
|
|
displayId |
MEDIUMINT |
UNSIGNED |
|
NO |
0 |
|
|
name |
VARCHAR(100) |
SIGNED |
|
NO |
" |
|
|
IconName |
VARCHAR(100) |
SIGNED |
|
NO |
" |
|
|
castBarCaption |
VARCHAR(100) |
SIGNED |
|
NO |
" |
|
|
unk1 |
VARCHAR(100) |
SIGNED |
|
NO |
" |
|
|
size |
FLOAT |
SIGNED |
|
NO |
1 |
|
|
data0 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data1 |
INT |
UNSIGNED |
|
NO |
-1 |
|
|
data2 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data3 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data4 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data5 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data6 |
INT |
UNSIGNED |
|
NO |
-1 |
|
|
data7 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data8 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data9 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data10 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data11 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data12 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data13 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data14 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data15 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data16 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data17 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data18 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data19 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data20 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data21 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data22 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
data23 |
INT |
UNSIGNED |
|
NO |
0 |
|
|
AIName |
char(64) |
SIGNED |
|
NO |
" |
|
|
ScriptName |
VARCHAR(64) |
SIGNED |
|
NO |
" |
|
|
WDBVerified |
SMALLINT |
SIGNED |
|
YES |
1 |
|
|
Description of the fields
entry
Id of the gameobject template. WDB-fields
type聽
Name |
Value |
GAMEOBJECT_TYPE_DOOR |
0 |
GAMEOBJECT_TYPE_BUTTON |
1 |
GAMEOBJECT_TYPE_QUESTGIVER |
2 |
GAMEOBJECT_TYPE_CHEST |
3 |
GAMEOBJECT_TYPE_BINDER |
4 |
GAMEOBJECT_TYPE_GENERIC |
5 |
GAMEOBJECT_TYPE_TRAP |
6 |
GAMEOBJECT_TYPE_CHAIR |
7 |
GAMEOBJECT_TYPE_SPELL_FOCUS |
8 |
GAMEOBJECT_TYPE_TEXT |
9 |
GAMEOBJECT_TYPE_GOOBER |
10 |
GAMEOBJECT_TYPE_TRANSPORT |
11 |
GAMEOBJECT_TYPE_AREADAMAGE |
12 |
GAMEOBJECT_TYPE_CAMERA |
13 |
GAMEOBJECT_TYPE_MAP_OBJECT |
14 |
GAMEOBJECT_TYPE_MO_TRANSPORT |
15 |
GAMEOBJECT_TYPE_DUEL_ARBITER |
16 |
GAMEOBJECT_TYPE_FISHINGNODE |
17 |
GAMEOBJECT_TYPE_RITUAL |
18 |
GAMEOBJECT_TYPE_MAILBOX |
19 |
GAMEOBJECT_TYPE_AUCTIONHOUSE |
20 |
GAMEOBJECT_TYPE_GUARDPOST |
21 |
GAMEOBJECT_TYPE_SPELLCASTER |
22 |
GAMEOBJECT_TYPE_MEETINGSTONE |
23 |
GAMEOBJECT_TYPE_FLAGSTAND |
24 |
GAMEOBJECT_TYPE_FISHINGHOLE |
25 |
GAMEOBJECT_TYPE_FLAGDROP |
26 |
GAMEOBJECT_TYPE_MINI_GAME |
27 |
GAMEOBJECT_TYPE_LOTTERY_KIOSK |
28 |
GAMEOBJECT_TYPE_CAPTURE_POINT |
29 |
GAMEOBJECT_TYPE_AURA_GENERATOR |
30 |
GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY |
31 |
GAMEOBJECT_TYPE_BARBER_CHAIR |
32 |
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING |
33 |
GAMEOBJECT_TYPE_GUILD_BANK |
34 |
GAMEOBJECT_TYPE_TRAPDOOR |
35 |
displayId
Graphic model id sent to the client from GameObjectDisplayInfo.dbc WDB-fields
name
Object's name. WDB-fields
IconName
Works exactly like creature_template IconName.
Working iconnames
- Taxi
- Talk
- Attack
- Directions
- Quest
You may experience minor bugs trying to get the Quest (Yellow exclamation mark) working.
However; the rest of the listed icons, works.
WDB-fields
castBarCaption
Shows unique text in the object's casting bar when the object is used. WDB-fields
unk1
field-no-description|7
size
Object's size must be set because graphic models can be resample. WDB-fields
data0-23
The content of the data fields depends on the gameobject type
Values for these fields come from WDB and are not to be changed.
GAMEOBJECT_TYPE_DOOR = 0
- data0: startOpen (Boolean flag)
- data1: open (LockId from Lock.dbc)
- data2: autoClose (Time in milliseconds)
- data3: noDamageImmune (Boolean flag)
- data4: openTextID (Unknown Text ID)
- data5: closeTextID (Unknown Text ID)
- data6: Ignored by pathfinding
- data7: Conditionid1
- data8: Door is opaque
- data9: Gigantic AOI
- data10: Infinite AOI
GAMEOBJECT_TYPE_BUTTON = 1
- data0: startOpen (State)
- data1: open (LockId from Lock.dbc)
- data2: autoClose (long unknown flag)
- data3: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data4: noDamageImmune (Boolean flag)
- data5: large? (Boolean flag)
- data6: openTextID (Unknown Text ID)
- data7: closeTextID (Unknown Text ID)
- data8: losOK (Boolean flag)
- data9: Conditionid1
GAMEOBJECT_TYPE_QUESTGIVER = 2
- data0: open (LockId from Lock.dbc)
- data1: questList (unknown ID)
- data2: pageMaterial (PageTextMaterial.dbc)
- data3: gossipID (gossip_menu_option.menu_id)
- data4: customAnim (unknown value from 1 to 4)
- data5: noDamageImmune (Boolean flag)
- data6: openTextID (broadcast_text ID)
- data7: losOK (Boolean flag)
- data8: allowMounted (Boolean flag)
- data9: large? (Boolean flag)
- data10: Conditionid1
- data11: Never usable while mounted
GAMEOBJECT_TYPE_CHEST = 3
- data0: open (LockId from Lock.dbc)
- data1: chestLoot (gameobject_loot_template.entry)
WDB-fields
- data2: chestRestockTime (time in seconds)
- data3: consumable (State: Boolean flag)
- data4: minRestock (Min successful loot attempts for Mining, Herbalism etc)
- data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc)
- data6: lootedEvent (Event ID from table event_scripts)
- data7: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data8: questID (quest_template.id of completed quest)
- data9: level (minimal level required to open this gameobject)
- data10: losOK (Boolean flag)
- data11: leaveLoot (Boolean flag)
- data12: notInCombat (Boolean flag)
- data13: log loot (Boolean flag)
- data14: openTextID (Unknown ID)
- data15: use group loot rules (Boolean flag)
- data16: floating tooltip
- data17: conditionid1
- data18: xplevel
- data19: xpDifficulty
- data20: lootlevel
- data21: Group Xp
- data22: Damage Immune
- data23: trivialSkillLow
GAMEOBJECT_TYPE_BINDER = 4
Object type not used
GAMEOBJECT_TYPE_GENERIC = 5
- data0: floatingTooltip (Boolean flag)
- data1: highlight (Boolean flag)
- data2: serverOnly? (Always 0)
- data3: large? (Boolean flag)
- data4: floatOnWater (Boolean flag)
- data5: questID (Required active quest_template.id to work)
- data6:聽conditionID1
- data7:聽LargeAOI
- data8:聽UseGarrisonOwnerGuildColors
GAMEOBJECT_TYPE_TRAP = 6
- data0: open (LockId from Lock.dbc聽)
- data1: level (npc equivalent level for casted spell)
- data2: diameter (so radius * 2)
- data3: spell (Spell Id from Spell.dbc)
- data4: type (0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn)
- data5: cooldown (time in seconds)
- data6: 聽? (unknown flag)
- data7: startDelay? (time in seconds)
- data8: serverOnly? (always 0)
- data9: stealthed (Boolean flag)
- data10: large? (Boolean flag)
- data11: stealthAffected (Boolean flag)
- data12: openTextID (Unknown ID)
- data13:聽closeTextID
- data14:聽IgnoreTotems
- data15:聽conditionID1
- data16:聽playerCast
- data17:聽SummonerTriggered
- data18:聽requireLOS
GAMEOBJECT_TYPE_CHAIR = 7
- data0: chairslots (number of players that can sit down on it)
- data1: height
- data2:聽onlyCreatorUse
- data3:聽triggeredEvent
- data4:聽conditionID1
GAMEOBJECT_TYPE_SPELL_FOCUS = 8
- data0: spellFocusType (from SpellFocusObject.dbc; value also appears as RequiresSpellFocus in Spell.dbc)
- data1: diameter (so radius*2)
- data2: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data3: serverOnly? (Always 0)
- data4: questID (Required active quest_template.id to work)
- data5: large? (Boolean flag)
- data6: floatingTooltip (Boolean flag)
- data7:聽floatOnWater
- data8:聽conditionID1
GAMEOBJECT_TYPE_TEXT = 9
GAMEOBJECT_TYPE_GOOBER = 10
- data0: open (LockId from Lock.dbc)
- data1: questID (Required active quest_template.id to work)
- data2: eventID (event_script id)
- data3:聽 Time in ms before the initial state is restored
- data4: customAnim (unknown)
- data5: consumable (Boolean flag controling if gameobject will despawn or not)
- data6: cooldown (time is seconds)
- data7: pageID (page_text.entry)
- data8: language (from Languages.dbc)
- data9: pageMaterial (PageTextMaterial.dbc)
- data10: spell (Spell Id from Spell.dbc)
- data11: noDamageImmune (Boolean flag)
- data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data13: large? (Boolean flag)
- data14: openTextID (Unknown ID)
- data15: closeTextID (Unknown ID)
- data16: losOK (Boolean flag) (somewhat related to battlegrounds)
- data19: gossipID - casts the spell when used
- data20:聽AllowMultiInteract
- data21:聽floatOnWater
- data22:聽conditionID1
- data23:聽playerCast
GAMEOBJECT_TYPE_TRANSPORT = 11
- data0:聽Timeto2ndfloor
- data1:聽startOpen
- data2:聽autoClose
- data3:聽Reached1stfloor
- data4:聽Reached2ndfloor
- data5:聽SpawnMap
- data6:聽Timeto3rdfloor
- data7:聽Reached3rdfloor
- data8:聽Timeto4rdfloor
- data9:聽Reached4rdfloor
- data10:聽Timeto5rdfloor
- data11:聽Reached5rdfloor
- data12:聽Timeto6rdfloor
- data13:聽Reached6rdfloor
- data14:聽Timeto7rdfloor
- data15:聽Reached7rdfloor
- data16:聽Timeto8rdfloor
- data17:聽Reached8rdfloor
- data18:聽Timeto9rdfloor
- data19:聽Reached9rdfloor
- data20:聽Timeto10rdfloor
- data21:聽Reached10rdfloor
- data22:聽onlychargeheightcheck
- data23:聽onlychargetimecheck
GAMEOBJECT_TYPE_AREADAMAGE = 12
- data0:聽open
- data1:聽radius
- data2:聽damageMin
- data3:聽damageMax
- data4:聽damageSchool
- data5:聽autoClose
- data6:聽openTextID
- data7:聽closeTextID
GAMEOBJECT_TYPE_CAMERA = 13
- data0: open (LockId from Lock.dbc)
- data1: camera (Cinematic entry from CinematicCamera.dbc)
- data2:聽eventID
- data3:聽openTextID
- data4:聽conditionID1
GAMEOBJECT_TYPE_MAPOBJECT = 14
No data used, all are always 0
GAMEOBJECT_TYPE_MOTRANSPORT = 15
- data0: taxiPathID (Id from TaxiPath.dbc)
- data1: moveSpeed
- data2: accelRate
- data3:聽startEventID
- data4:聽stopEventID
- data5:聽transportPhysics
- data6:聽SpawnMap
- data7:聽worldState1
- data8:聽allowstopping
- data9:聽InitStopped
- data10:聽TrueInfiniteAOI
GAMEOBJECT_TYPE_DUELFLAG = 16
Only one Gameobject with this type (21680) and no data data
GAMEOBJECT_TYPE_FISHINGNODE = 17
Only one Gameobject with this type (35591) and no data data
GAMEOBJECT_TYPE_RITUAL = 18
- data0: casters?
- data1: spell (Spell Id from Spell.dbc)
- data2: animSpell (Spell Id from Spell.dbc)
- data3: ritualPersistent (Boolean flag)
- data4: casterTargetSpell (Spell Id from Spell.dbc)
- data5: casterTargetSpellTargets (Boolean flag)
- data6: castersGrouped (Boolean flag)
- data7:聽ritualNoTargetCheck
- data8:聽conditionID1
GAMEOBJECT_TYPE_MAILBOX = 19
No data used, all are always 0
GAMEOBJECT_TYPE_AUCTIONHOUSE = 20
GAMEOBJECT_TYPE_GUARDPOST = 21
- data0: CreatureID
- data1: unk
GAMEOBJECT_TYPE_SPELLCASTER = 22
- data0: spell (Spell Id from Spell.dbc)
- data1: charges
- data2: partyOnly (Boolean flag, need to be in group to use it)
- data3:聽allowMounted
- data4:聽GiganticAOI
- data5:聽conditionID1
- data6:聽playerCast
- data7:聽NeverUsableWhileMounted
GAMEOBJECT_TYPE_MEETINGSTONE = 23
- data0: minLevel
- data1: maxLevel
- data2: areaID (From AreaTable.dbc)
GAMEOBJECT_TYPE_FLAGSTAND = 24
- data0: open (LockId from Lock.dbc)
- data1: pickupSpell (Spell Id from Spell.dbc)
- data2: radius (distance)
- data3: returnAura (Spell Id from Spell.dbc)
- data4: returnSpell (Spell Id from Spell.dbc)
- data5: noDamageImmune (Boolean flag)
- data6:聽openTextID
- data7: losOK (Boolean flag)
- data8:聽conditionID1
- data9:聽playerCast
- data10:聽GiganticAOI
- data11:聽InfiniteAOI
- data12:聽cooldown
GAMEOBJECT_TYPE_FISHINGHOLE = 25
GAMEOBJECT_TYPE_FLAGDROP = 26
- data0: open (LockId from Lock.dbc)
- data1: eventID (Unknown Event ID)
- data2: pickupSpell (Spell Id from Spell.dbc)
- data3: noDamageImmune (Boolean flag)
- data4:聽openTextID
- data5:聽playerCast
- data6:聽ExpireDuration
- data7:聽GiganticAOI
- data8:聽InfiniteAOI
- data9:聽cooldown
GAMEOBJECT_TYPE_MINIGAME = 27
Object type not used.聽Reused in core for CUSTOM_TELEPORT
GAMEOBJECT_TYPE_LOTTERYKIOSK = 28
Object type not used
GAMEOBJECT_TYPE_CAPTUREPOINT = 29
- data0: radius (Distance)
- data1: spell (Unknown ID, not a spell id in dbc file, maybe server only side spell)
- data2: worldState1
- data3: worldstate2
- data4: winEventID1 (Unknown Event ID)
- data5: winEventID2 (Unknown Event ID)
- data6: contestedEventID1 (Unknown Event ID)
- data7: contestedEventID2 (Unknown Event ID)
- data8: progressEventID1 (Unknown Event ID)
- data9: progressEventID2 (Unknown Event ID)
- data10: neutralEventID1 (Unknown Event ID)
- data11: neutralEventID2 (Unknown Event ID)
- data12: neutralPercent
- data13: worldstate3
- data14: minSuperiority
- data15: maxSuperiority
- data16: minTime (in seconds)
- data17: maxTime (in seconds)
- data18: large? (Boolean flag)
- data19:聽highlight
- data20:聽startingValue
- data21:聽unidirectional
- data22:聽killbonustime
- data23:聽speedWorldState1
GAMEOBJECT_TYPE_AURAGENERATOR = 30
- data0: startOpen (Boolean flag)
- data1: radius (Distance)
- data2: auraID1 (Spell Id from Spell.dbc)
- data3: conditionID1 (Unknown ID)
- data4:聽auraID2
- data5:聽conditionID2
- data6:聽serverOnly
GAMEOBJECT_TYPE_DUNGEONDIFFICULTY = 31
-
data0: mapID (From Map.dbc)
-
data1: difficulty
-
data2:聽DifficultyHeroic
-
data3:聽DifficultyEpic
-
data4:聽DifficultyLegendary
-
data5:聽HeroicAttachment
-
data6:聽ChallengeAttachment
-
data7:聽DifficultyAnimations
-
data8:聽LargeAOI
-
data9:聽GiganticAOI
-
data10:聽Legacy
聽
Value |
Comment |
0 |
5 man normal, 10 man normal |
1 |
5 man heroic, 25 normal |
2 |
10 man heroic |
3 |
25 man heroic |
聽
GAMEOBJECT_TYPE_BARBER_CHAIR = 32
- data0: chairheight
- data1:聽HeightOffset
- data2:聽SitAnimKit
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33
- data0: intactNumHits
- data1: creditProxyCreature
- data2: state1Name
- data3: intactEvent
- data4: damagedDisplayId
- data5: damagedNumHits
- data6: empty3
- data7: empty4
- data8: empty5
- data9: damagedEvent
- data10: destroyedDisplayId
- data11: empty7
- data12: empty8
- data13: empty9
- data14: destroyedEvent
- data15: empty10
- data16: debuildingTimeSecs
- data17: empty11
- data18: destructibleData
- data19: rebuildingEvent
- data20: empty12
- data21: empty13
- data22: damageEvent
- data23: empty14
GAMEOBJECT_TYPE_GUILD_BANK = 34
No data data used, all are always 0
GAMEOBJECT_TYPE_TRAPDOOR = 35
- data0: whenToPause
- data1: startOpen
- data2: autoClose
- data3:聽BlocksPathsDown
- data4:聽PathBlockerBump
AIName
This field is overridden by ScriptName field if both are set.
Note: Only SmartGameObjectAI
can be used in this field, do not use SmartAI
ScriptName
Name of the script this object uses if needed
WDBVerified