The `quest_greeting` table
This table add greeting behavior to an NPC or an Gameobject.
Table Structure
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | MEDIUMINT | UNSIGNED | Yes | NO | 0 | |
Type | TINYINT | UNSIGNED | Yes | NO | 0 | |
GreetEmoteType | SMALLINT | UNSIGNED | NO | NO | 0 | |
GreetEmoteDelay | INT | UNSIGNED | NO | NO | 0 | |
Greeting | TEXT | NO | YES | NULL | ||
VerifiedBuild | SMALLINT | SIGNED | NO | NO | 0 |
Description of the fields:
Unique ID聽(creature_template.entry or gameobject_template.entry)
Quest NPC聽Emote
Emote delay in milliseconds
Text to show
This field was used to determine whether a template has been verified from WDB files.