The `game_event_creature` table
Contains all creature instances that have to be spawned/unspawned during defined game events.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
eventEntry | SMALLINT | SIGNED | NO | Entry of the game event. Put negative entry to remove during event. | |||
guid | INT | UNSIGNED | PRI | NO | Unique |
Description of the fields
Refers to: game_event.entry.
Using a positve number will add the creature to the event when is running.
Using a negative number will remove the creature to the event when is running.
Refers to: creature.guid.