AzerothCore 3.3.5a
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npc_terenas_menethil::npc_terenas_menethilAI Struct Reference
Inheritance diagram for npc_terenas_menethil::npc_terenas_menethilAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_terenas_menethilAI (Creature *creature)
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
bool CanAIAttack (Unit const *target) const override
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
InstanceScript_instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_terenas_menethilAI()

npc_terenas_menethil::npc_terenas_menethilAI::npc_terenas_menethilAI ( Creature creature)
inline
3076: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:3079

Member Function Documentation

◆ CanAIAttack()

bool npc_terenas_menethil::npc_terenas_menethilAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

3178 {
3179 return target->GetEntry() != NPC_THE_LICH_KING;
3180 }
@ NPC_THE_LICH_KING
Definition: chapter5.cpp:240

References Object::GetEntry(), and NPC_THE_LICH_KING.

◆ DamageTaken()

void npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

3110 {
3111 if (damage >= me->GetHealth())
3112 {
3113 damage = me->GetHealth() - 1;
3114 if (IsHeroic())
3115 return;
3117 {
3118 _events.Reset();
3120 if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
3121 {
3122 warden->CastSpell((Unit*)nullptr, SPELL_DESTROY_SOUL, false);
3123 warden->DespawnOrUnsummon(2000);
3124 }
3126 me->SetDisplayId(16946);
3128 me->AttackStop();
3130 me->DespawnOrUnsummon(2000);
3131 }
3132 }
3133 }
@ SPELL_TERENAS_LOSES_INSIDE
Definition: boss_the_lich_king.cpp:173
@ SPELL_DESTROY_SOUL
Definition: boss_the_lich_king.cpp:174
@ EVENT_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:287
@ NPC_SPIRIT_WARDEN
Definition: icecrown_citadel.h:350
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
bool IsHeroic() const
Definition: ScriptedCreature.h:379
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition: Creature.cpp:3518
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
Definition: Unit.h:630
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712
uint32 GetHealth() const
Definition: Unit.h:1029
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition: Unit.cpp:10403
EventMap _events
Definition: boss_the_lich_king.cpp:3078

References _events, Unit::AttackStop(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_TELEPORT_BACK, WorldObject::FindNearestCreature(), Unit::GetHealth(), Unit::HasUnitFlag(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_SPIRIT_WARDEN, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetDisplayId(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_DESTROY_SOUL, SPELL_TERENAS_LOSES_INSIDE, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void npc_terenas_menethil::npc_terenas_menethilAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

3082 {
3083 switch (action)
3084 {
3087 me->setActive(true);
3088 _events.Reset();
3091 if (!IsHeroic())
3092 {
3093 me->SetHealth(me->GetMaxHealth() / 2);
3096 }
3097 break;
3100 {
3101 _events.Reset();
3102 me->CastSpell((Unit*)nullptr, SPELL_RESTORE_SOUL, false);
3103 me->DespawnOrUnsummon(3000);
3104 }
3105 break;
3106 }
3107 }
@ ACTION_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:343
@ SPELL_RESTORE_SOUL
Definition: boss_the_lich_king.cpp:171
@ EVENT_DESTROY_SOUL
Definition: boss_the_lich_king.cpp:286
@ EVENT_FROSTMOURNE_TALK_3
Definition: boss_the_lich_king.cpp:285
@ EVENT_FROSTMOURNE_TALK_1
Definition: boss_the_lich_king.cpp:283
@ EVENT_FROSTMOURNE_TALK_2
Definition: boss_the_lich_king.cpp:284
@ ACTION_FROSTMOURNE_INTRO
Definition: icecrown_citadel.h:538
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:159
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
uint32 GetMaxHealth() const
Definition: Unit.h:1030
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18034

References _events, ACTION_FROSTMOURNE_INTRO, ACTION_TELEPORT_BACK, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_DESTROY_SOUL, EVENT_FROSTMOURNE_TALK_1, EVENT_FROSTMOURNE_TALK_2, EVENT_FROSTMOURNE_TALK_3, Unit::GetMaxHealth(), Unit::HasUnitFlag(), ScriptedAI::IsHeroic(), ScriptedAI::me, EventMap::Reset(), EventMap::ScheduleEvent(), WorldObject::setActive(), Unit::SetControlled(), Unit::SetHealth(), SPELL_RESTORE_SOUL, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STATE_ROOT.

◆ EnterEvadeMode()

void npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

3183 {
3184 if (!me->IsAlive())
3185 return;
3186
3188 me->CombatStop(false);
3189 }
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10436
bool IsAlive() const
Definition: Unit.h:1654
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903

References ThreatMgr::ClearAllThreat(), Unit::CombatStop(), Unit::GetThreatMgr(), Unit::IsAlive(), and ScriptedAI::me.

◆ UpdateAI()

void npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

3136 {
3137 UpdateVictim();
3138
3139 _events.Update(diff);
3140
3141 switch (_events.ExecuteEvent())
3142 {
3146 if (IsHeroic())
3147 me->CastSpell((Unit*)nullptr, SPELL_RESTORE_SOULS, false);
3148 break;
3151 break;
3154 break;
3155 case EVENT_DESTROY_SOUL:
3156 if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
3157 warden->CastSpell((Unit*)nullptr, SPELL_DESTROY_SOUL, false);
3159 me->SetDisplayId(16946);
3161 me->AttackStop();
3163 _events.Reset();
3165 break;
3168 lichKing->AI()->DoAction(ACTION_TELEPORT_BACK);
3169 break;
3170 default:
3171 break;
3172 }
3173
3175 }
Talk
Definition: hyjal.cpp:82
@ SPELL_RESTORE_SOULS
Definition: boss_the_lich_king.cpp:172
@ SAY_TERENAS_INTRO_3
Definition: boss_the_lich_king.cpp:76
@ SAY_TERENAS_INTRO_2
Definition: boss_the_lich_king.cpp:75
@ SAY_TERENAS_INTRO_1
Definition: boss_the_lich_king.cpp:74
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:98
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References _events, _instance, ACTION_TELEPORT_BACK, Unit::AttackStop(), Unit::CastSpell(), DATA_THE_LICH_KING, UnitAI::DoMeleeAttackIfReady(), EVENT_DESTROY_SOUL, EVENT_FROSTMOURNE_TALK_1, EVENT_FROSTMOURNE_TALK_2, EVENT_FROSTMOURNE_TALK_3, EVENT_TELEPORT_BACK, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_SPIRIT_WARDEN, REACT_PASSIVE, EventMap::Reset(), SAY_TERENAS_INTRO_1, SAY_TERENAS_INTRO_2, SAY_TERENAS_INTRO_3, EventMap::ScheduleEvent(), Unit::SetControlled(), Creature::SetDisplayId(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_DESTROY_SOUL, SPELL_RESTORE_SOULS, SPELL_TERENAS_LOSES_INSIDE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_ROOT, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_terenas_menethil::npc_terenas_menethilAI::_events

Referenced by DamageTaken(), DoAction(), and UpdateAI().

◆ _instance

InstanceScript* npc_terenas_menethil::npc_terenas_menethilAI::_instance

Referenced by UpdateAI().