AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_jormungarAI Struct Reference
Inheritance diagram for boss_jormungarAI:
ScriptedAI CreatureAI UnitAI boss_acidmaw::boss_acidmawAI boss_dreadscale::boss_dreadscaleAI

Public Member Functions

 boss_jormungarAI (Creature *pCreature)
 
void DoAction (int32 param) override
 
void ScheduleEvents ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustReachedHome () override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool bIsStationary
 
uint32 _SPELL_BITE
 
uint32 _SPELL_SPEW
 
uint32 _SPELL_SPIT
 
uint32 _SPELL_SPRAY
 
uint32 _MODEL_STATIONARY
 
uint32 _MODEL_MOBILE
 
uint32 _TYPE_OTHER
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_jormungarAI()

boss_jormungarAI::boss_jormungarAI ( Creature pCreature)
inline
471 : ScriptedAI(pCreature)
472 {
473 pInstance = pCreature->GetInstanceScript();
475 }
@ REACT_PASSIVE
Definition: Unit.h:548
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * pInstance
Definition: boss_northrend_beasts.cpp:477

References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void boss_jormungarAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

542 {
544 {
545 if (!who)
546 return;
547 if (me->Attack(who, true))
549 }
550 else
552 }
void DoStartNoMovement(Unit *target)
Definition: ScriptedCreature.cpp:240
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
uint32 GetDisplayId() const
Definition: Unit.h:1837
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10272
uint32 _MODEL_STATIONARY
Definition: boss_northrend_beasts.cpp:485

References _MODEL_STATIONARY, Unit::Attack(), ScriptedAI::AttackStart(), ScriptedAI::DoStartNoMovement(), Unit::GetDisplayId(), and ScriptedAI::me.

◆ DoAction()

void boss_jormungarAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

490 {
491 switch (param)
492 {
493 case -1:
495 events.RescheduleEvent(EVENT_SUBMERGE, 1500ms);
496 break;
497 case -2:
499 bIsStationary = true; // it will come out mobile soon
500 else if (me->GetDisplayId() == _MODEL_STATIONARY )
501 events.RescheduleEvent(EVENT_SUBMERGE, 1s);
502 else
503 events.CancelEvent(EVENT_SUBMERGE);
504 me->CastSpell(me, SPELL_ENRAGE, true);
506 break;
507 }
508 }
events
Definition: boss_sartura.cpp:43
Talk
Definition: hyjal.cpp:82
@ EVENT_SUBMERGE
Definition: boss_northrend_beasts.cpp:458
@ EMOTE_ENRAGE
Definition: boss_northrend_beasts.cpp:67
@ SPELL_ENRAGE
Definition: boss_northrend_beasts.cpp:439
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
bool bIsStationary
Definition: boss_northrend_beasts.cpp:479

References _MODEL_STATIONARY, bIsStationary, Unit::CastSpell(), EMOTE_ENRAGE, EVENT_SUBMERGE, Unit::GetDisplayId(), Unit::HasUnitFlag(), ScriptedAI::me, SPELL_ENRAGE, and UNIT_FLAG_NON_ATTACKABLE.

◆ EnterEvadeMode()

void boss_jormungarAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

671 {
672 events.Reset();
674 if (pInstance)
676 }
@ TYPE_FAILED
Definition: trial_of_the_crusader.h:33
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References ScriptedAI::me, pInstance, ZoneScript::SetData(), Unit::SetUnitFlag(), TYPE_FAILED, and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_jormungarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

660 {
661 if (pInstance)
662 {
664 if (c->IsAlive())
665 c->AI()->DoAction(-2);
667 }
668 }
@ TYPE_JORMUNGAR
Definition: trial_of_the_crusader.h:36
@ DONE
Definition: InstanceScript.h:60
Definition: Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317
uint32 _TYPE_OTHER
Definition: boss_northrend_beasts.cpp:487

References _TYPE_OTHER, DONE, Map::GetCreature(), InstanceScript::GetGuidData(), InstanceScript::instance, pInstance, ZoneScript::SetData(), and TYPE_JORMUNGAR.

◆ JustEngagedWith()

void boss_jormungarAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

531 {
532 me->setActive(true);
534 }
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
void ScheduleEvents()
Definition: boss_northrend_beasts.cpp:510

References ScriptedAI::me, ScheduleEvents(), and WorldObject::setActive().

◆ JustReachedHome()

void boss_jormungarAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

537 {
538 me->setActive(false);
539 }

References ScriptedAI::me, and WorldObject::setActive().

◆ ScheduleEvents()

void boss_jormungarAI::ScheduleEvents ( )
inline
511 {
512 events.Reset();
514 {
516 events.RescheduleEvent(EVENT_SPELL_SPRAY, (me->GetEntry() == NPC_ACIDMAW ? 20s : 15s));
517 events.RescheduleEvent(EVENT_SPELL_SWEEP, 15s, 30s);
518 }
519 else
520 {
522 events.RescheduleEvent(EVENT_SPELL_BITE, (me->GetEntry() == NPC_ACIDMAW ? 20s : 15s));
523 events.RescheduleEvent(EVENT_SPELL_SPEW, 15s, 30s);
524 events.RescheduleEvent(EVENT_SPELL_SLIME_POOL, 15s);
525 }
526 if (!me->HasAura(SPELL_ENRAGE))
527 events.RescheduleEvent(EVENT_SUBMERGE, 45s, 50s);
528 }
@ EVENT_SPELL_SPEW
Definition: boss_northrend_beasts.cpp:465
@ EVENT_SPELL_BITE
Definition: boss_northrend_beasts.cpp:464
@ EVENT_SPELL_SWEEP
Definition: boss_northrend_beasts.cpp:463
@ EVENT_SPELL_SLIME_POOL
Definition: boss_northrend_beasts.cpp:466
@ EVENT_SPELL_SPRAY
Definition: boss_northrend_beasts.cpp:462
@ NPC_ACIDMAW
Definition: trial_of_the_crusader.h:147
@ BASE_ATTACK
Definition: Unit.h:209
uint32 GetEntry() const
Definition: Object.h:115
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition: Unit.h:870

References _MODEL_STATIONARY, BASE_ATTACK, EVENT_SPELL_BITE, EVENT_SPELL_SLIME_POOL, EVENT_SPELL_SPEW, EVENT_SPELL_SPRAY, EVENT_SPELL_SWEEP, EVENT_SUBMERGE, Unit::GetDisplayId(), Object::GetEntry(), Unit::HasAura(), ScriptedAI::me, NPC_ACIDMAW, Unit::SetAttackTime(), and SPELL_ENRAGE.

Referenced by JustEngagedWith(), and UpdateAI().

◆ UpdateAI()

void boss_jormungarAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

555 {
556 if (!UpdateVictim())
557 return;
558
559 events.Update(diff);
560
562 return;
563
564 switch (events.ExecuteEvent())
565 {
566 case 0:
567 break;
568 case EVENT_SUBMERGE:
569 {
574
575 // second one submerge 1.5sec after the first one, used also for synchronizing
576 if (pInstance)
578 c->AI()->DoAction(-1);
579
580 events.Reset();
581 events.RescheduleEvent(EVENT_MOVE_UNDERGROUND, 2500ms);
582 }
583 break;
585 {
586 float angle = me->GetAngle(Locs[LOC_CENTER].GetPositionX() + urand(0, 20) - 10.0f, Locs[LOC_CENTER].GetPositionY() + urand(0, 20) - 10.0f), dist = urand(10, 35);
588 {
589 c->SetSpeed(MOVE_RUN, 2.5f);
590 c->CastSpell(c, SPELL_CHURNING_GROUND, true);
592 c->GetMotionMaster()->MovePoint(0, Locs[LOC_CENTER].GetPositionX() + cos(angle)*dist, Locs[LOC_CENTER].GetPositionY() + std::sin(angle)*dist, me->GetPositionZ());
593 }
594 me->UpdatePosition(Locs[LOC_CENTER].GetPositionX() + cos(angle)*dist, Locs[LOC_CENTER].GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), true);
597
598 events.RescheduleEvent(EVENT_EMERGE, 6s);
599 }
600 break;
601 case EVENT_EMERGE:
602 {
605 me->StopMoving();
606 if (bIsStationary)
607 {
609 me->SetCombatMovement(true);
610 if (Unit* victim = me->GetVictim())
611 me->GetMotionMaster()->MoveChase(victim);
612 }
613 else
614 {
616 me->SetCombatMovement(false);
617 }
619 me->CastSpell(me, SPELL_EMERGE_0, false);
623 }
624 break;
626 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
627 me->CastSpell(target, _SPELL_SPRAY, false);
628 events.Repeat(20s);
629 break;
631 me->CastSpell((Unit*)nullptr, SPELL_SWEEP_0, false);
632 events.Repeat(15s, 30s);
633 break;
634 case EVENT_SPELL_BITE:
635 if (Unit* victim = me->GetVictim())
636 me->CastSpell(victim, _SPELL_BITE, false);
637 events.Repeat(20s);
638 break;
639 case EVENT_SPELL_SPEW:
640 me->CastSpell(me->GetVictim(), _SPELL_SPEW, false);
641 events.Repeat(15s, 30s);
642 break;
645 c->CastSpell(c, SPELL_SLIME_POOL_EFFECT, true);
646 events.Repeat(30s);
647 break;
648 }
649
651 {
654 else
656 }
657 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ EVENT_EMERGE
Definition: boss_northrend_beasts.cpp:459
@ EVENT_MOVE_UNDERGROUND
Definition: boss_northrend_beasts.cpp:460
@ EMOTE_SUBMERGE
Definition: boss_northrend_beasts.cpp:68
@ EMOTE_EMERGE
Definition: boss_northrend_beasts.cpp:69
@ SPELL_SLIME_POOL_EFFECT
Definition: boss_northrend_beasts.cpp:433
@ SPELL_EMERGE_0
Definition: boss_northrend_beasts.cpp:437
@ SPELL_SWEEP_0
Definition: boss_northrend_beasts.cpp:434
@ SPELL_CHURNING_GROUND
Definition: boss_northrend_beasts.cpp:440
@ SPELL_SUBMERGE_0
Definition: boss_northrend_beasts.cpp:438
@ NPC_SLIME_POOL
Definition: boss_northrend_beasts.cpp:453
const Position Locs[]
Definition: trial_of_the_crusader.h:274
@ LOC_CENTER
Definition: trial_of_the_crusader.h:304
@ NPC_WORLD_TRIGGER
Definition: trial_of_the_crusader.h:152
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ MOVE_RUN
Definition: UnitDefines.h:329
@ UNIT_FLAG_PACIFIED
Definition: UnitDefines.h:246
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool DoSpellAttackIfReady(uint32 spell)
Definition: UnitAI.cpp:74
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void DoResetThreatList()
Definition: ScriptedCreature.cpp:445
void SetCombatMovement(bool allowMovement)
Definition: Creature.cpp:3846
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetAngle(const Position *pos) const
Definition: Position.cpp:78
Definition: Unit.h:630
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void StopMoving()
Definition: Unit.cpp:16650
void SetNativeDisplayId(uint32 displayId)
Definition: Unit.h:1841
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20025
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
Unit * GetVictim() const
Definition: Unit.h:853
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16689
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:313
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:167
uint32 _SPELL_SPIT
Definition: boss_northrend_beasts.cpp:483
uint32 _MODEL_MOBILE
Definition: boss_northrend_beasts.cpp:486
uint32 _SPELL_BITE
Definition: boss_northrend_beasts.cpp:481
uint32 _SPELL_SPRAY
Definition: boss_northrend_beasts.cpp:484
uint32 _SPELL_SPEW
Definition: boss_northrend_beasts.cpp:482

References _MODEL_MOBILE, _MODEL_STATIONARY, _SPELL_BITE, _SPELL_SPEW, _SPELL_SPIT, _SPELL_SPRAY, _TYPE_OTHER, bIsStationary, Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), UnitAI::DoSpellAttackIfReady(), EMOTE_EMERGE, EMOTE_SUBMERGE, EVENT_EMERGE, EVENT_MOVE_UNDERGROUND, EVENT_SPELL_BITE, EVENT_SPELL_SLIME_POOL, EVENT_SPELL_SPEW, EVENT_SPELL_SPRAY, EVENT_SPELL_SWEEP, EVENT_SUBMERGE, Position::GetAngle(), ObjectAccessor::GetCreature(), Unit::GetDisplayId(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), LOC_CENTER, Locs, ScriptedAI::me, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), NPC_SLIME_POOL, NPC_WORLD_TRIGGER, pInstance, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), ScheduleEvents(), UnitAI::SelectTarget(), Creature::SetCombatMovement(), Unit::SetNativeDisplayId(), Unit::SetUnitFlag(), SPELL_CHURNING_GROUND, SPELL_EMERGE_0, SPELL_SLIME_POOL_EFFECT, SPELL_SUBMERGE_0, SPELL_SWEEP_0, Unit::StopMoving(), Unit::StopMovingOnCurrentPos(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_STATE_CASTING, Unit::UpdatePosition(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _MODEL_MOBILE

◆ _MODEL_STATIONARY

◆ _SPELL_BITE

◆ _SPELL_SPEW

◆ _SPELL_SPIT

◆ _SPELL_SPRAY

◆ _TYPE_OTHER

◆ bIsStationary

bool boss_jormungarAI::bIsStationary

Referenced by DoAction(), and UpdateAI().

◆ events

EventMap boss_jormungarAI::events

◆ pInstance

InstanceScript* boss_jormungarAI::pInstance