AzerothCore 3.3.5a
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npc_strangulate_vehicle::npc_strangulate_vehicleAI Struct Reference
Inheritance diagram for npc_strangulate_vehicle::npc_strangulate_vehicleAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_strangulate_vehicleAI (Creature *creature)
 
void IsSummonedBy (WorldObject *summoner) override
 
bool IsHeroic ()
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields ======================================= More...
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_strangulate_vehicleAI()

npc_strangulate_vehicle::npc_strangulate_vehicleAI::npc_strangulate_vehicleAI ( Creature creature)
inline
2933: NullCreatureAI(creature), _instance(creature->GetInstanceScript()) {}
Definition: PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:2936

Member Function Documentation

◆ DoAction()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

2977 {
2978 if (action != ACTION_TELEPORT_BACK)
2979 return;
2980
2981 if (TempSummon* summ = me->ToTempSummon())
2982 {
2983 if (Unit* summoner = summ->GetSummonerUnit())
2984 {
2985 bool buff = _instance->GetBossState(DATA_THE_LICH_KING) == IN_PROGRESS && summoner->IsPlayer() && (!summoner->IsAlive() || summoner->ToPlayer()->IsBeingTeleported() || summoner->FindMap() != me->GetMap());
2986 if (summoner->IsPlayer() && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap())
2987 {
2988 if (buff)
2989 summoner->CastSpell((Unit*)nullptr, SPELL_HARVESTED_SOUL_LK_BUFF, true, nullptr, nullptr, _instance->GetGuidData(DATA_THE_LICH_KING));
2990
2992 }
2993 else if (buff)
2995
2996 summoner->RemoveAurasDueToSpell(IsHeroic() ? SPELL_HARVEST_SOULS_TELEPORT : SPELL_HARVEST_SOUL_TELEPORT);
2997 }
2998 else
3000 }
3001
3002 _events.Reset();
3003 me->RemoveAllAuras();
3004 me->DespawnOrUnsummon(500);
3005
3007 lichKing->AI()->SummonedCreatureDespawn(me);
3008 }
@ ACTION_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:343
@ SPELL_HARVESTED_SOUL_LK_BUFF
Definition: boss_the_lich_king.cpp:164
@ SPELL_HARVEST_SOUL_TELEPORT
Definition: boss_the_lich_king.cpp:161
@ SPELL_HARVEST_SOULS_TELEPORT
Definition: boss_the_lich_king.cpp:166
@ SPELL_HARVEST_SOUL_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:162
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:98
@ IN_PROGRESS
Definition: InstanceScript.h:58
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
void Reset()
Definition: EventMap.cpp:21
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:43
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Definition: TemporarySummon.h:40
Map * GetMap() const
Definition: Object.h:536
Definition: Unit.h:630
TempSummon * ToTempSummon()
Definition: Unit.h:696
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void RemoveAllAuras()
Definition: Unit.cpp:5319
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
EventMap _events
Definition: boss_the_lich_king.cpp:2935
bool IsHeroic()
Definition: boss_the_lich_king.cpp:2968

References _events, _instance, ACTION_TELEPORT_BACK, Unit::CastSpell(), DATA_THE_LICH_KING, Creature::DespawnOrUnsummon(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), IN_PROGRESS, IsHeroic(), CreatureAI::me, Unit::RemoveAllAuras(), EventMap::Reset(), SPELL_HARVEST_SOUL_TELEPORT, SPELL_HARVEST_SOUL_TELEPORT_BACK, SPELL_HARVEST_SOULS_TELEPORT, SPELL_HARVESTED_SOUL_LK_BUFF, and Unit::ToTempSummon().

◆ IsHeroic()

bool npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsHeroic ( )
inline
2968{ return me->GetMap()->IsHeroic(); }
bool IsHeroic() const
Definition: Map.h:450

References WorldObject::GetMap(), Map::IsHeroic(), and CreatureAI::me.

Referenced by DoAction(), and UpdateAI().

◆ IsSummonedBy()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

2939 {
2940 if (!summoner)
2941 return;
2942
2944 {
2945 me->SetWalk(false);
2947 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
2948 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), 843.0f));
2950
2951 ObjectGuid petGUID = summoner->ToUnit()->GetPetGUID();
2952 summoner->ToUnit()->SetPetGUID(ObjectGuid::Empty);
2953 summoner->ToUnit()->StopMoving();
2954 me->CastSpell(summoner->ToUnit(), SPELL_HARVEST_SOUL_VEHICLE, true);
2955 //summoner->ClearUnitState(UNIT_STATE_ONVEHICLE);
2956 summoner->ToUnit()->SendMovementFlagUpdate(true);
2957 summoner->ToUnit()->SetPetGUID(petGUID);
2958 _events.Reset();
2962
2963 // this will let us easily access all creatures of this entry on heroic mode when its time to teleport back
2964 lichKing->AI()->JustSummoned(me);
2965 }
2966 }
@ SPELL_HARVEST_SOUL_VEHICLE
Definition: boss_the_lich_king.cpp:159
@ EVENT_MOVE_TO_LICH_KING
Definition: boss_the_lich_king.cpp:279
@ EVENT_TELEPORT
Definition: boss_the_lich_king.cpp:278
@ EVENT_DESPAWN_SELF
Definition: boss_the_lich_king.cpp:280
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
Unit * ToUnit()
Definition: Object.h:209
Definition: ObjectGuid.h:118
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void StopMoving()
Definition: Unit.cpp:16650
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16704
void SetPetGUID(ObjectGuid guid)
Definition: Unit.h:687
ObjectGuid GetPetGUID() const
Definition: Unit.h:688
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:454

References _events, _instance, Unit::CastSpell(), DATA_THE_LICH_KING, ObjectGuid::Empty, EVENT_DESPAWN_SELF, EVENT_MOVE_TO_LICH_KING, EVENT_TELEPORT, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetPetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, MotionMaster::MoveSplinePath(), EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SendMovementFlagUpdate(), Unit::SetPetGUID(), Creature::SetWalk(), SPELL_HARVEST_SOUL_VEHICLE, Unit::StopMoving(), and Object::ToUnit().

◆ OnCharmed()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from NullCreatureAI.

2969{}

◆ PassengerBoarded()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

2971 {
2972 if (!apply)
2973 pass->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
2974 }
@ VEHICLE_SPELL_PARACHUTE
Definition: VehicleDefines.h:53

References Unit::RemoveAurasDueToSpell(), and VEHICLE_SPELL_PARACHUTE.

◆ UpdateAI()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

3011 {
3012 _events.Update(diff);
3013
3014 switch (_events.ExecuteEvent())
3015 {
3016 case EVENT_TELEPORT:
3017 me->GetMotionMaster()->Clear(false);
3019 if (TempSummon* summ = me->ToTempSummon())
3020 if (Unit* summoner = summ->GetSummonerUnit())
3021 {
3022 if (summoner->IsAlive() && summoner->IsPlayer())
3023 {
3024 summoner->CastSpell((Unit*)nullptr, SPELL_HARVEST_SOUL_VISUAL, true);
3025 summoner->ExitVehicle(summoner);
3026 me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 840.87f, me->GetOrientation(), true);
3028 if (!IsHeroic())
3029 summoner->CastSpell(summoner, SPELL_HARVEST_SOUL_TELEPORT, true);
3030 else
3031 summoner->CastSpell(summoner, SPELL_HARVEST_SOULS_TELEPORT, true);
3032 }
3033 else
3034 {
3035 summoner->ExitVehicle(summoner);
3037 }
3038 }
3039 break;
3042 if (me->GetExactDist(lichKing) > 8.0f)
3043 {
3044 float dist = float(rand_norm()) * 5.0f + 8.0f;
3045 float angle = lichKing->GetAngle(me);
3047 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
3048 path.push_back(G3D::Vector3(lichKing->GetPositionX() + dist * cos(angle), lichKing->GetPositionY() + dist * std::sin(angle), 843.0f));
3050 }
3051 break;
3052 case EVENT_DESPAWN_SELF:
3054 lichKing->AI()->SummonedCreatureDespawn(me);
3056 break;
3057 default:
3058 break;
3059 }
3060 }
double rand_norm()
Definition: Random.cpp:77
@ SPELL_HARVEST_SOUL_VISUAL
Definition: boss_the_lich_king.cpp:160
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
float GetExactDist(float x, float y, float z) const
Definition: Position.h:177
float GetOrientation() const
Definition: Position.h:119
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20025
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16689
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:167

References _events, _instance, MotionMaster::Clear(), DATA_THE_LICH_KING, Creature::DespawnOrUnsummon(), EVENT_DESPAWN_SELF, EVENT_MOVE_TO_LICH_KING, EVENT_TELEPORT, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Position::GetExactDist(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsHeroic(), CreatureAI::me, MotionMaster::MoveIdle(), MotionMaster::MoveSplinePath(), rand_norm(), EventMap::RescheduleEvent(), SPELL_HARVEST_SOUL_TELEPORT, SPELL_HARVEST_SOUL_VISUAL, SPELL_HARVEST_SOULS_TELEPORT, Unit::StopMovingOnCurrentPos(), Unit::ToTempSummon(), EventMap::Update(), and Unit::UpdatePosition().

Member Data Documentation

◆ _events

EventMap npc_strangulate_vehicle::npc_strangulate_vehicleAI::_events

Referenced by DoAction(), IsSummonedBy(), and UpdateAI().

◆ _instance

InstanceScript* npc_strangulate_vehicle::npc_strangulate_vehicleAI::_instance

Referenced by DoAction(), IsSummonedBy(), and UpdateAI().