AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_skeram Struct Reference
Inheritance diagram for boss_skeram:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_skeram (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *creature) override
 
void DoTeleport (Creature *creature)
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

float _hpct
 
uint8 _flag
 
GuidVector _copiesGUIDs
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_skeram()

boss_skeram::boss_skeram ( Creature creature)
inline
56: BossAI(creature, DATA_SKERAM) { }
@ DATA_SKERAM
Definition: temple_of_ahnqiraj.h:28
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ DoTeleport()

void boss_skeram::DoTeleport ( Creature creature)
inline
104 {
105 // Shift the boss and images (Get it? *Shift*?)
106 uint8 rand = 0;
107 if (_flag != 0)
108 {
109 while (_flag & (1 << rand))
110 rand = urand(0, 2);
111 DoCast(me, BlinkSpells[rand]);
112 _flag |= (1 << rand);
113 _flag |= (1 << 7);
114 }
115
116 while (_flag & (1 << rand))
117 rand = urand(0, 2);
118
120 creature->SetImmuneToAll(false);
121 creature->SetControlled(false, UNIT_STATE_ROOT);
122 creature->CastSpell(creature, BlinkSpells[rand], true);
123
124 _flag |= (1 << rand);
125
126 if (_flag & (1 << 7))
127 _flag = 0;
128
129 events.ScheduleEvent(EVENT_INIT_IMAGE, 400ms);
130 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
uint32 const BlinkSpells[3]
Definition: boss_skeram.cpp:52
@ EVENT_INIT_IMAGE
Definition: boss_skeram.cpp:49
events
Definition: boss_sartura.cpp:43
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:159
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature * me
Definition: ScriptedCreature.h:280
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18034
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:874
uint8 _flag
Definition: boss_skeram.cpp:240

References _flag, BlinkSpells, Unit::CastSpell(), UnitAI::DoCast(), EVENT_INIT_IMAGE, ScriptedAI::me, REACT_AGGRESSIVE, Unit::SetControlled(), Unit::SetImmuneToAll(), Creature::SetReactState(), UNIT_STATE_ROOT, and urand().

Referenced by UpdateAI().

◆ EnterEvadeMode()

void boss_skeram::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

74 {
76 if (me->IsSummon())
77 ((TempSummon*)me)->UnSummon();
78 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
Definition: TemporarySummon.h:40
bool IsSummon() const
Definition: Unit.h:751

References CreatureAI::EnterEvadeMode(), Unit::IsSummon(), and ScriptedAI::me.

◆ JustDied()

void boss_skeram::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

133 {
134 if (!me->IsSummon())
135 {
136 _JustDied();
138 if (me->GetMap() && me->GetMap()->ToInstanceMap())
140 }
141 else
142 me->RemoveCorpse();
143 }
@ SAY_DEATH
Definition: boss_skeram.cpp:29
Talk
Definition: hyjal.cpp:82
void _JustDied()
Definition: ScriptedCreature.cpp:643
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:400
Map * GetMap() const
Definition: Object.h:536
InstanceMap * ToInstanceMap()
Definition: Map.h:544
void PermBindAllPlayers()
Definition: Map.cpp:3155

References BossAI::_JustDied(), WorldObject::GetMap(), Unit::IsSummon(), ScriptedAI::me, InstanceMap::PermBindAllPlayers(), Creature::RemoveCorpse(), SAY_DEATH, and Map::ToInstanceMap().

◆ JustEngagedWith()

void boss_skeram::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

146 {
148 events.Reset();
149
150 events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 6s, 12s);
151 events.ScheduleEvent(EVENT_FULLFILMENT, 15s);
152 events.ScheduleEvent(EVENT_BLINK, 30s, 45s);
153 events.ScheduleEvent(EVENT_EARTH_SHOCK, 1200ms);
154
155 if (!me->IsSummon())
156 {
158 }
159 }
@ SAY_AGGRO
Definition: boss_skeram.cpp:26
@ EVENT_BLINK
Definition: boss_skeram.cpp:46
@ EVENT_ARCANE_EXPLOSION
Definition: boss_skeram.cpp:44
@ EVENT_EARTH_SHOCK
Definition: boss_skeram.cpp:47
@ EVENT_FULLFILMENT
Definition: boss_skeram.cpp:45
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656

References BossAI::_JustEngagedWith(), EVENT_ARCANE_EXPLOSION, EVENT_BLINK, EVENT_EARTH_SHOCK, EVENT_FULLFILMENT, Unit::IsSummon(), ScriptedAI::me, and SAY_AGGRO.

◆ JustSummoned()

void boss_skeram::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from BossAI.

81 {
82 BossAI::JustSummoned(creature);
83
84 float ImageHealthPct = 0.f;
85 if (me->GetHealthPct() < 25.0f)
86 ImageHealthPct = 0.50f;
87 else if (me->GetHealthPct() < 50.0f)
88 ImageHealthPct = 0.20f;
89 else
90 ImageHealthPct = 0.10f;
91
92 creature->SetMaxHealth(me->GetMaxHealth() * ImageHealthPct);
93 creature->SetHealth(creature->GetMaxHealth() * (me->GetHealthPct() / 100.0f));
94
95 creature->CastSpell(creature, SPELL_BIRTH, true);
96 creature->SetControlled(true, UNIT_STATE_ROOT);
98 creature->SetImmuneToAll(true);
99
100 _copiesGUIDs.push_back(creature->GetGUID());
101 }
@ SPELL_BIRTH
Definition: boss_skeram.cpp:39
@ REACT_PASSIVE
Definition: Unit.h:548
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:703
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
float GetHealthPct() const
Definition: Unit.h:1031
uint32 GetMaxHealth() const
Definition: Unit.h:1030
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:15528
GuidVector _copiesGUIDs
Definition: boss_skeram.cpp:241

References _copiesGUIDs, Unit::CastSpell(), Object::GetGUID(), Unit::GetHealthPct(), Unit::GetMaxHealth(), BossAI::JustSummoned(), ScriptedAI::me, REACT_PASSIVE, Unit::SetControlled(), Unit::SetHealth(), Unit::SetImmuneToAll(), Unit::SetMaxHealth(), Creature::SetReactState(), SPELL_BIRTH, and UNIT_STATE_ROOT.

◆ KilledUnit()

void boss_skeram::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

69 {
71 }
@ SAY_SLAY
Definition: boss_skeram.cpp:27

References SAY_SLAY.

◆ Reset()

void boss_skeram::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

59 {
60 _Reset();
61 _flag = 0;
62 _hpct = 75.0f;
64 me->SetImmuneToAll(false);
66 }
void _Reset()
Definition: ScriptedCreature.cpp:624
float _hpct
Definition: boss_skeram.cpp:239

References _flag, _hpct, BossAI::_Reset(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::SetControlled(), Unit::SetImmuneToAll(), Creature::SetReactState(), and UNIT_STATE_ROOT.

◆ UpdateAI()

void boss_skeram::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

162 {
163 if (!UpdateVictim())
164 return;
165
166 events.Update(diff);
167
168 while (uint32 eventId = events.ExecuteEvent())
169 {
170 switch (eventId)
171 {
174 events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 8s, 18s);
175 break;
177 DoCast(SelectTarget(SelectTargetMethod::MinDistance, 1, 0.0f, true), SPELL_TRUE_FULFILLMENT, false);
178 events.ScheduleEvent(EVENT_FULLFILMENT, 20s, 30s);
179 break;
180 case EVENT_BLINK:
181 DoCast(me, BlinkSpells[urand(0, 2)]);
183 events.ScheduleEvent(EVENT_BLINK, 10s, 30s);
184 break;
187 events.ScheduleEvent(EVENT_EARTH_SHOCK, 1200ms);
188 break;
189 case EVENT_TELEPORT:
191 me->SetImmuneToAll(false);
193 for (ObjectGuid const& guid : _copiesGUIDs)
194 {
195 if (Creature* image = ObjectAccessor::GetCreature(*me, guid))
196 {
197 DoTeleport(image);
198 }
199 }
201 events.RescheduleEvent(EVENT_BLINK, 10s, 30s);
202 break;
203 case EVENT_INIT_IMAGE:
205 break;
206 }
207 }
208
209 if (!me->IsSummon() && me->GetHealthPct() < _hpct)
210 {
211 _copiesGUIDs.clear();
214 me->SetImmuneToAll(true);
217 _hpct -= 25.0f;
218 events.ScheduleEvent(EVENT_TELEPORT, 2s);
219 }
220
221 if (Unit* myVictim = me->GetVictim())
222 {
223 if (me->IsWithinMeleeRange(myVictim))
224 {
226
227 if (Unit* victimTarget = myVictim->GetVictim())
228 {
229 if (victimTarget->GetGUID() == me->GetGUID())
230 {
231 events.RescheduleEvent(EVENT_EARTH_SHOCK, 1200ms);
232 }
233 }
234 }
235 }
236 }
std::uint32_t uint32
Definition: Define.h:107
@ SAY_SPLIT
Definition: boss_skeram.cpp:28
@ SPELL_TRUE_FULFILLMENT
Definition: boss_skeram.cpp:36
@ SPELL_SUMMON_IMAGES
Definition: boss_skeram.cpp:38
@ SPELL_ARCANE_EXPLOSION
Definition: boss_skeram.cpp:34
@ SPELL_INITIALIZE_IMAGE
Definition: boss_skeram.cpp:37
@ SPELL_EARTH_SHOCK
Definition: boss_skeram.cpp:35
@ EVENT_TELEPORT
Definition: boss_skeram.cpp:48
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void DoResetThreatList()
Definition: ScriptedCreature.cpp:445
Definition: Creature.h:43
Definition: ObjectGuid.h:118
Definition: Unit.h:630
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:664
Unit * GetVictim() const
Definition: Unit.h:853
void DoTeleport(Creature *creature)
Definition: boss_skeram.cpp:103

References _copiesGUIDs, _hpct, BlinkSpells, Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), DoTeleport(), EVENT_ARCANE_EXPLOSION, EVENT_BLINK, EVENT_EARTH_SHOCK, EVENT_FULLFILMENT, EVENT_INIT_IMAGE, EVENT_TELEPORT, ObjectAccessor::GetCreature(), Object::GetGUID(), Unit::GetHealthPct(), Unit::GetVictim(), Unit::IsSummon(), Unit::IsWithinMeleeRange(), ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_SPLIT, UnitAI::SelectTarget(), Unit::SetControlled(), Unit::SetImmuneToAll(), Creature::SetReactState(), SPELL_ARCANE_EXPLOSION, SPELL_EARTH_SHOCK, SPELL_INITIALIZE_IMAGE, SPELL_SUMMON_IMAGES, SPELL_TRUE_FULFILLMENT, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _copiesGUIDs

GuidVector boss_skeram::_copiesGUIDs
private

Referenced by JustSummoned(), and UpdateAI().

◆ _flag

uint8 boss_skeram::_flag
private

Referenced by DoTeleport(), and Reset().

◆ _hpct

float boss_skeram::_hpct
private

Referenced by Reset(), and UpdateAI().