AzerothCore 3.3.5a
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boss_mor_grayhoof Struct Reference
Inheritance diagram for boss_mor_grayhoof:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mor_grayhoof (Creature *creature)
 
void Reset () override
 
void CastRandomSpell (uint8 phase)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

TaskScheduler _scheduler
 
uint8 _phase
 
ObjectGuid _sleepTargetGUID
 
float _sleepTargetThreat
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mor_grayhoof()

boss_mor_grayhoof::boss_mor_grayhoof ( Creature creature)
inline
75 : BossAI(creature, DATA_MOR_GRAYHOOF)
76 {
78 {
80 });
81
83 }
@ DATA_MOR_GRAYHOOF
Definition: blackrock_spire.h:56
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:197
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
float _sleepTargetThreat
Definition: boss_mor_grayhoof.cpp:226
TaskScheduler _scheduler
Definition: boss_mor_grayhoof.cpp:223

References _scheduler, _sleepTargetThreat, Unit::HasUnitState(), ScriptedAI::me, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ CastRandomSpell()

void boss_mor_grayhoof::CastRandomSpell ( uint8  phase)
inline
92 {
93 uint32 spell;
94 switch (phase)
95 {
96 case PHASE_HUMAN:
98 if (spell == SPELL_REJUVENATION || spell == SPELL_HEALING_TOUCH)
99 {
100 DoCastSelf(spell);
101 }
102 else
103 {
104 DoCastAOE(spell);
105 }
106 break;
107 case PHASE_BEAR:
109 DoCastVictim(spell);
110 break;
111 case PHASE_CAT:
113 DoCastVictim(spell);
114 break;
115 case PHASE_FAERIE:
117 if (spell == SPELL_SLEEP)
118 {
119 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.f, true))
120 {
121 me->CastSpell(target, SPELL_SLEEP);
122
123 // Sleep can target tank, we need to drop threat temporarily on the target.
124 _sleepTargetGUID = target->GetGUID();
126 me->GetThreatMgr().ModifyThreatByPercent(target, -100);
127 _scheduler.Schedule(10s, [this](TaskContext /*context*/)
128 {
129 if (Unit* sleepTarget = ObjectAccessor::GetUnit(*me, _sleepTargetGUID))
130 {
131 me->GetThreatMgr().AddThreat(sleepTarget, _sleepTargetThreat);
132 }
133 });
134 }
135 }
136 else
137 {
138 DoCastVictim(spell);
139 }
140 break;
141 default:
142 break;
143 }
144 }
std::uint32_t uint32
Definition: Define.h:107
phase
Definition: boss_skadi.cpp:103
std::vector< uint32 > humanSpells
Definition: boss_mor_grayhoof.cpp:69
@ SPELL_SLEEP
Definition: boss_mor_grayhoof.cpp:57
@ SPELL_HEALING_TOUCH
Definition: boss_mor_grayhoof.cpp:37
@ SPELL_REJUVENATION
Definition: boss_mor_grayhoof.cpp:38
@ PHASE_CAT
Definition: boss_mor_grayhoof.cpp:63
@ PHASE_FAERIE
Definition: boss_mor_grayhoof.cpp:65
@ PHASE_HUMAN
Definition: boss_mor_grayhoof.cpp:62
@ PHASE_BEAR
Definition: boss_mor_grayhoof.cpp:64
std::vector< uint32 > faerieSpells
Definition: boss_mor_grayhoof.cpp:71
std::vector< uint32 > bearSpells
Definition: boss_mor_grayhoof.cpp:70
std::vector< uint32 > catSpells
Definition: boss_mor_grayhoof.cpp:68
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatMgr.cpp:525
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:508
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903
ObjectGuid _sleepTargetGUID
Definition: boss_mor_grayhoof.cpp:225

References _scheduler, _sleepTargetGUID, _sleepTargetThreat, bearSpells, Unit::CastSpell(), catSpells, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), faerieSpells, ThreatMgr::GetThreat(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), humanSpells, ScriptedAI::me, ThreatMgr::ModifyThreatByPercent(), PHASE_BEAR, PHASE_CAT, PHASE_FAERIE, PHASE_HUMAN, TaskScheduler::Schedule(), Acore::Containers::SelectRandomContainerElement(), UnitAI::SelectTarget(), SPELL_HEALING_TOUCH, SPELL_REJUVENATION, and SPELL_SLEEP.

Referenced by DamageTaken(), and JustEngagedWith().

◆ DamageTaken()

void boss_mor_grayhoof::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from BossAI.

147 {
148 if (_phase == PHASE_HUMAN && me->HealthBelowPct(75.f))
149 {
151 me->CastStop();
154 _scheduler.Schedule(3s, PHASE_BEAR, [this](TaskContext context)
155 {
157 if (context.GetRepeatCounter() <= 3)
158 {
159 context.Repeat();
160 }
161 });
162 }
163 else if (_phase == PHASE_BEAR && me->HealthBelowPct(50.f))
164 {
167 me->CastStop();
169 _scheduler.Schedule(3s, PHASE_CAT, [this](TaskContext context)
170 {
172 if (context.GetRepeatCounter() <= 3)
173 {
174 context.Repeat();
175 }
176 });
177 }
178 else if (_phase == PHASE_CAT && me->HealthBelowPct(25.f))
179 {
182 me->CastStop();
184 _scheduler.Schedule(5s, 10s, PHASE_FAERIE, [this](TaskContext context)
185 {
187 context.Repeat(5s, 10s);
188 });
189 }
190 }
@ SPELL_BEAR_FORM
Definition: boss_mor_grayhoof.cpp:41
@ SPELL_FAERIE_DRAGON_FORM
Definition: boss_mor_grayhoof.cpp:53
@ SPELL_CAT_FORM
Definition: boss_mor_grayhoof.cpp:47
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition: TaskScheduler.h:303
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition: TaskScheduler.cpp:246
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition: Unit.cpp:1160
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
void CastRandomSpell(uint8 phase)
Definition: boss_mor_grayhoof.cpp:91
uint8 _phase
Definition: boss_mor_grayhoof.cpp:224

References _phase, _scheduler, TaskScheduler::CancelGroup(), CastRandomSpell(), Unit::CastStop(), TaskScheduler::DelayGroup(), UnitAI::DoCastSelf(), TaskContext::GetRepeatCounter(), Unit::HealthBelowPct(), ScriptedAI::me, PHASE_BEAR, PHASE_CAT, PHASE_FAERIE, PHASE_HUMAN, TaskContext::Repeat(), TaskScheduler::Schedule(), SPELL_BEAR_FORM, SPELL_CAT_FORM, and SPELL_FAERIE_DRAGON_FORM.

◆ JustDied()

void boss_mor_grayhoof::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

217 {
218 _JustDied();
220 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_mor_grayhoof.cpp:26
void _JustDied()
Definition: ScriptedCreature.cpp:643

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_mor_grayhoof::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

193 {
196 _scheduler.Schedule(5s, 10s, PHASE_HUMAN, [this](TaskContext context)
197 {
199 context.Repeat();
200 });
201 }
@ SAY_AGGRO
Definition: boss_mor_grayhoof.cpp:25
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656

References BossAI::_JustEngagedWith(), _scheduler, CastRandomSpell(), PHASE_HUMAN, TaskContext::Repeat(), SAY_AGGRO, and TaskScheduler::Schedule().

◆ Reset()

void boss_mor_grayhoof::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

86 {
89 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45

References _phase, _scheduler, TaskScheduler::CancelAll(), and PHASE_HUMAN.

◆ UpdateAI()

void boss_mor_grayhoof::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

204 {
205 if (!UpdateVictim())
206 {
207 return;
208 }
209
210 _scheduler.Update(diff, [this]
211 {
213 });
214 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280

References _scheduler, UnitAI::DoMeleeAttackIfReady(), TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _phase

uint8 boss_mor_grayhoof::_phase
protected

Referenced by DamageTaken(), and Reset().

◆ _scheduler

TaskScheduler boss_mor_grayhoof::_scheduler
protected

◆ _sleepTargetGUID

ObjectGuid boss_mor_grayhoof::_sleepTargetGUID
protected

Referenced by CastRandomSpell().

◆ _sleepTargetThreat

float boss_mor_grayhoof::_sleepTargetThreat
protected