AzerothCore 3.3.5a
OpenSource WoW Emulator
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DynamicTree.cpp File Reference
#include "DynamicTree.h"
#include "BoundingIntervalHierarchyWrapper.h"
#include "GameObjectModel.h"
#include "MapTree.h"
#include "ModelIgnoreFlags.h"
#include "ModelInstance.h"
#include "RegularGrid.h"
#include "Timer.h"
#include "VMapFactory.h"
#include "VMapMgr2.h"
#include "WorldModel.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>

Go to the source code of this file.

Classes

struct  HashTrait< GameObjectModel >
 
struct  PositionTrait< GameObjectModel >
 
struct  BoundsTrait< GameObjectModel >
 
struct  DynTreeImpl
 
struct  DynamicTreeIntersectionCallback
 
struct  DynamicTreeAreaInfoCallback
 
struct  DynamicTreeLocationInfoCallback
 

Namespaces

namespace  anonymous_namespace{DynamicTree.cpp}
 

Typedefs

typedef RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > > ParentTree
 

Variables

int anonymous_namespace{DynamicTree.cpp}::CHECK_TREE_PERIOD = 200
 

Typedef Documentation

◆ ParentTree