AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "DynamicTree.h"
#include "BoundingIntervalHierarchyWrapper.h"
#include "GameObjectModel.h"
#include "MapTree.h"
#include "ModelIgnoreFlags.h"
#include "ModelInstance.h"
#include "RegularGrid.h"
#include "Timer.h"
#include "VMapFactory.h"
#include "VMapMgr2.h"
#include "WorldModel.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
Go to the source code of this file.
Classes | |
struct | HashTrait< GameObjectModel > |
struct | PositionTrait< GameObjectModel > |
struct | BoundsTrait< GameObjectModel > |
struct | DynTreeImpl |
struct | DynamicTreeIntersectionCallback |
struct | DynamicTreeAreaInfoCallback |
struct | DynamicTreeLocationInfoCallback |
Namespaces | |
namespace | anonymous_namespace{DynamicTree.cpp} |
Typedefs | |
typedef RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > > | ParentTree |
Variables | |
int | anonymous_namespace{DynamicTree.cpp}::CHECK_TREE_PERIOD = 200 |
typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree |