AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_keristrasza Struct Reference
Inheritance diagram for boss_keristrasza:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_keristrasza (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void SetData (uint32 type, uint32) override
 
bool CanRemovePrison ()
 
void RemovePrison (bool remove)
 
uint32 GetData (uint32 guid) const override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

std::set< uint32aGuids
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_keristrasza()

boss_keristrasza::boss_keristrasza ( Creature creature)
inline
60: BossAI(creature, DATA_KERISTRASZA_EVENT) {}
@ DATA_KERISTRASZA_EVENT
Definition: nexus.h:32
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ CanRemovePrison()

bool boss_keristrasza::CanRemovePrison ( )
inline
106 {
107 for (uint8 i = DATA_TELESTRA_ORB; i <= DATA_ORMOROK_ORB; ++i)
108 if (instance->GetBossState(i) != DONE)
109 return false;
110 return true;
111 }
std::uint8_t uint8
Definition: Define.h:109
@ DATA_ORMOROK_ORB
Definition: nexus.h:36
@ DATA_TELESTRA_ORB
Definition: nexus.h:34
@ DONE
Definition: InstanceScript.h:60
InstanceScript *const instance
Definition: ScriptedCreature.h:474
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235

References DATA_ORMOROK_ORB, DATA_TELESTRA_ORB, DONE, InstanceScript::GetBossState(), and BossAI::instance.

Referenced by Reset(), and SetData().

◆ GetData()

uint32 boss_keristrasza::GetData ( uint32  guid) const
inlineoverridevirtual

Reimplemented from UnitAI.

128 {
129 return aGuids.find(guid) == aGuids.end();
130 }
std::set< uint32 > aGuids
Definition: boss_keristrasza.cpp:62

References aGuids.

◆ JustDied()

void boss_keristrasza::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

85 {
87 BossAI::JustDied(killer);
88 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_keristrasza.cpp:43
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_keristrasza::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

72 {
75
77 events.ScheduleEvent(EVENT_CRYSTALFIRE_BREATH, 14s);
78 events.ScheduleEvent(EVENT_CRYSTAL_CHAINS, DUNGEON_MODE(20000, 11000));
79 events.ScheduleEvent(EVENT_TAIL_SWEEP, 5s);
80 events.ScheduleEvent(EVENT_HEALTH_CHECK, 1s);
81 events.ScheduleEvent(EVENT_ACHIEVEMENT_CHECK, 1s);
82 }
events
Definition: boss_sartura.cpp:43
@ SPELL_INTENSE_COLD
Definition: boss_keristrasza.cpp:34
@ SAY_AGGRO
Definition: boss_keristrasza.cpp:40
@ EVENT_TAIL_SWEEP
Definition: boss_keristrasza.cpp:52
@ EVENT_CRYSTAL_CHAINS
Definition: boss_keristrasza.cpp:51
@ EVENT_ACHIEVEMENT_CHECK
Definition: boss_keristrasza.cpp:54
@ EVENT_HEALTH_CHECK
Definition: boss_keristrasza.cpp:53
@ EVENT_CRYSTALFIRE_BREATH
Definition: boss_keristrasza.cpp:50
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
Creature * me
Definition: ScriptedCreature.h:280
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), ScriptedAI::DUNGEON_MODE(), EVENT_ACHIEVEMENT_CHECK, EVENT_CRYSTAL_CHAINS, EVENT_CRYSTALFIRE_BREATH, EVENT_HEALTH_CHECK, EVENT_TAIL_SWEEP, BossAI::JustEngagedWith(), ScriptedAI::me, SAY_AGGRO, and SPELL_INTENSE_COLD.

◆ KilledUnit()

void boss_keristrasza::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

91 {
92 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
93 {
95 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
96 }
97 }
@ SAY_SLAY
Definition: boss_keristrasza.cpp:41
@ EVENT_KILL_TALK
Definition: boss_keristrasza.cpp:55

References EVENT_KILL_TALK, and SAY_SLAY.

◆ RemovePrison()

void boss_keristrasza::RemovePrison ( bool  remove)
inline
114 {
115 if (remove)
116 {
119 }
120 else
121 {
124 }
125 }
@ SPELL_FROZEN_PRISON
Definition: boss_keristrasza.cpp:28
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714

References Unit::CastSpell(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), Unit::SetUnitFlag(), SPELL_FROZEN_PRISON, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by Reset(), and SetData().

◆ Reset()

void boss_keristrasza::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

65 {
68 aGuids.clear();
69 }
void Reset() override
Definition: ScriptedCreature.h:496
bool CanRemovePrison()
Definition: boss_keristrasza.cpp:105
void RemovePrison(bool remove)
Definition: boss_keristrasza.cpp:113

References aGuids, CanRemovePrison(), RemovePrison(), and BossAI::Reset().

◆ SetData()

void boss_keristrasza::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

100 {
101 if (type == me->GetEntry() && CanRemovePrison())
102 RemovePrison(true);
103 }
uint32 GetEntry() const
Definition: Object.h:115

References CanRemovePrison(), Object::GetEntry(), ScriptedAI::me, and RemovePrison().

◆ UpdateAI()

void boss_keristrasza::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

133 {
134 if (!UpdateVictim())
135 return;
136
137 events.Update(diff);
139 return;
140
141 switch (events.ExecuteEvent())
142 {
144 if (me->HealthBelowPct(26))
145 {
148 me->CastSpell(me, SPELL_ENRAGE, true);
149 break;
150 }
151 events.ScheduleEvent(EVENT_HEALTH_CHECK, 1s);
152 break;
154 {
155 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
156 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
157 if (Aura* aur = itr->GetSource()->GetAura(SPELL_INTENSE_COLD_TRIGGER))
158 if (aur->GetStackAmount() > 2)
159 aGuids.insert(itr->GetSource()->GetGUID().GetCounter());
160 events.ScheduleEvent(EVENT_ACHIEVEMENT_CHECK, 500ms);
161 break;
162 }
165 events.ScheduleEvent(EVENT_CRYSTALFIRE_BREATH, 14s);
166 break;
167 case EVENT_TAIL_SWEEP:
169 events.ScheduleEvent(EVENT_TAIL_SWEEP, 5s);
170 break;
173 if (IsHeroic())
175 else if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
176 me->CastSpell(target, SPELL_CRYSTAL_CHAINS, false);
177 events.ScheduleEvent(EVENT_CRYSTAL_CHAINS, DUNGEON_MODE(20000, 11000));
178 break;
179 }
180
182 }
@ SPELL_ENRAGE
Definition: boss_keristrasza.cpp:31
@ SPELL_CRYSTALIZE
Definition: boss_keristrasza.cpp:33
@ SPELL_INTENSE_COLD_TRIGGER
Definition: boss_keristrasza.cpp:35
@ SPELL_CRYSTALFIRE_BREATH
Definition: boss_keristrasza.cpp:32
@ SPELL_CRYSTAL_CHAINS
Definition: boss_keristrasza.cpp:30
@ SPELL_TAIL_SWEEP
Definition: boss_keristrasza.cpp:29
@ SAY_CRYSTAL_NOVA
Definition: boss_keristrasza.cpp:44
@ EMOTE_FRENZY
Definition: boss_keristrasza.cpp:45
@ SAY_ENRAGE
Definition: boss_keristrasza.cpp:42
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool IsHeroic() const
Definition: ScriptedCreature.h:379
Map * GetMap() const
Definition: Object.h:536
Definition: Unit.h:630
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
Definition: SpellAuras.h:87

References aGuids, MapRefMgr::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EMOTE_FRENZY, MapRefMgr::end(), EVENT_ACHIEVEMENT_CHECK, EVENT_CRYSTAL_CHAINS, EVENT_CRYSTALFIRE_BREATH, EVENT_HEALTH_CHECK, EVENT_TAIL_SWEEP, WorldObject::GetMap(), Map::GetPlayers(), Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::IsHeroic(), ScriptedAI::me, SAY_CRYSTAL_NOVA, SAY_ENRAGE, UnitAI::SelectTarget(), SPELL_CRYSTAL_CHAINS, SPELL_CRYSTALFIRE_BREATH, SPELL_CRYSTALIZE, SPELL_ENRAGE, SPELL_INTENSE_COLD_TRIGGER, SPELL_TAIL_SWEEP, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ aGuids

std::set<uint32> boss_keristrasza::aGuids

Referenced by GetData(), Reset(), and UpdateAI().