AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_emily::npc_emilyAI Struct Reference
Inheritance diagram for npc_emily::npc_emilyAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_emilyAI (Creature *creature)
 
void JustSummoned (Creature *summoned) override
 
void WaypointReached (uint32 waypointId) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void Reset () override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _RavenousworgGUID
 
ObjectGuid _mrfloppyGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_emilyAI()

npc_emily::npc_emilyAI::npc_emilyAI ( Creature creature)
inline
70: npc_escortAI(creature) { }
Definition: ScriptedEscortAI.h:53

Member Function Documentation

◆ JustEngagedWith()

void npc_emily::npc_emilyAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

188 {
190 }
Talk
Definition: hyjal.cpp:82
@ SAY_RANDOMAGGRO
Definition: zone_grizzly_hills.cpp:51

References SAY_RANDOMAGGRO.

◆ JustSummoned()

void npc_emily::npc_emilyAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

73 {
74 if (Creature* Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 50.0f))
75 summoned->AI()->AttackStart(Mrfloppy);
76 else
77 summoned->AI()->AttackStart(me->GetVictim());
78 }
@ NPC_MRFLOPPY
Definition: zone_grizzly_hills.cpp:38
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:850
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
CreatureAI * AI() const
Definition: Creature.h:140
Unit * GetVictim() const
Definition: Unit.h:853

References Creature::AI(), UnitAI::AttackStart(), GetClosestCreatureWithEntry(), Unit::GetVictim(), ScriptedAI::me, and NPC_MRFLOPPY.

◆ Reset()

void npc_emily::npc_emilyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

193 {
196 }
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid _mrfloppyGUID
Definition: zone_grizzly_hills.cpp:200
ObjectGuid _RavenousworgGUID
Definition: zone_grizzly_hills.cpp:199

References _mrfloppyGUID, _RavenousworgGUID, and ObjectGuid::Clear().

◆ WaypointReached()

void npc_emily::npc_emilyAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

81 {
82 Player* player = GetPlayerForEscort();
83 if (!player)
84 return;
85
86 switch (waypointId)
87 {
88 case 9:
89 if (Creature* Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 100.0f))
90 _mrfloppyGUID = Mrfloppy->GetGUID();
91 break;
92 case 10:
94 {
98 {
99 worg->SetReactState(REACT_AGGRESSIVE);
100 worg->GetAI()->AttackStart(Mrfloppy);
101 }
102 }
103 break;
104 case 11:
106 Mrfloppy->GetMotionMaster()->MoveFollow(me, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
107 break;
108 case 17:
110 Mrfloppy->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
113 {
114 RWORG->SetReactState(REACT_PASSIVE);
115 RWORG->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
116 RWORG->SetUnitFlag(UNIT_FLAG_PACIFIED);
117 _RavenousworgGUID = RWORG->GetGUID();
118 }
119 break;
120 case 18:
122 {
124 RWORG->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
125 me->AddAura(SPELL_MRFLOPPY, Mrfloppy);
126 }
127 break;
128 case 19:
130 {
131 if (Mrfloppy->HasAura(SPELL_MRFLOPPY))
132 {
134 Mrfloppy->EnterVehicle(RWORG);
135 }
136 }
137 break;
138 case 20:
140 RWORG->HandleEmoteCommand(34);
141 break;
142 case 21:
144 {
146 {
147 Unit::Kill(RWORG, Mrfloppy);
148 Mrfloppy->ExitVehicle();
149 RWORG->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
150 RWORG->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
151 RWORG->AI()->AttackStart(player);
153 }
154 }
155 break;
156 case 22:
158 {
159 if (Mrfloppy->isDead())
160 {
161 me->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
162 Mrfloppy->setDeathState(DeathState::Alive);
163 Mrfloppy->GetMotionMaster()->MoveFollow(me, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
165 }
166 }
167 break;
168 case 24:
169 if (player)
170 {
172 Talk(SAY_QUEST_COMPLETE, player);
173 }
174 me->SetWalk(false);
175 break;
176 case 25:
178 break;
179 case 27:
182 Mrfloppy->DisappearAndDie();
183 break;
184 }
185 }
@ SAY_QUEST_COMPLETE
Definition: zone_grizzly_hills.cpp:59
@ NPC_RAVENOUS_WORG
Definition: zone_grizzly_hills.cpp:40
@ SAY_VICTORY3
Definition: zone_grizzly_hills.cpp:54
@ SAY_VICTORY2
Definition: zone_grizzly_hills.cpp:53
@ SAY_WORGRAGGRO3
Definition: zone_grizzly_hills.cpp:49
@ QUEST_PERILOUS_ADVENTURE
Definition: zone_grizzly_hills.cpp:43
@ SAY_WORGHAGGRO1
Definition: zone_grizzly_hills.cpp:47
@ SPELL_MRFLOPPY
Definition: zone_grizzly_hills.cpp:45
@ SAY_VICTORY4
Definition: zone_grizzly_hills.cpp:55
@ NPC_HUNGRY_WORG
Definition: zone_grizzly_hills.cpp:39
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:46
@ REACT_PASSIVE
Definition: Unit.h:548
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_PACIFIED
Definition: UnitDefines.h:246
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:199
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:114
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
void DisappearAndDie()
Definition: Creature.cpp:370
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: Player.h:1081
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1817
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17702
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18863
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213

References _mrfloppyGUID, _RavenousworgGUID, Unit::AddAura(), Creature::DisappearAndDie(), GetClosestCreatureWithEntry(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), npc_escortAI::GetPlayerForEscort(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GroupEventHappens(), Unit::Kill(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_HUNGRY_WORG, NPC_MRFLOPPY, NPC_RAVENOUS_WORG, PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, QUEST_PERILOUS_ADVENTURE, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_QUEST_COMPLETE, SAY_VICTORY2, SAY_VICTORY3, SAY_VICTORY4, SAY_WORGHAGGRO1, SAY_WORGRAGGRO3, Creature::SetWalk(), SPELL_MRFLOPPY, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Member Data Documentation

◆ _mrfloppyGUID

ObjectGuid npc_emily::npc_emilyAI::_mrfloppyGUID
private

Referenced by Reset(), and WaypointReached().

◆ _RavenousworgGUID

ObjectGuid npc_emily::npc_emilyAI::_RavenousworgGUID
private

Referenced by Reset(), and WaypointReached().