AzerothCore 3.3.5a
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boss_taerar::boss_taerarAI Struct Reference
Inheritance diagram for boss_taerar::boss_taerarAI:
emerald_dragonAI WorldBossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_taerarAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void SummonedCreatureDies (Creature *, Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void ExecuteEvent (uint32 eventId) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from emerald_dragonAI
 emerald_dragonAI (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *who) override
 
void ExecuteEvent (uint32 eventId) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from WorldBossAI
 WorldBossAI (Creature *creature)
 
 ~WorldBossAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
virtual void ExecuteEvent (uint32)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _banished
 
uint32 _banishedTimer
 
uint8 _shades
 
uint8 _stage
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from WorldBossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from WorldBossAI
EventMap events
 
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_taerarAI()

boss_taerar::boss_taerarAI::boss_taerarAI ( Creature creature)
inline
615 : emerald_dragonAI(creature)
616 {
617 }
Definition: boss_emerald_dragons.cpp:96

Member Function Documentation

◆ DamageTaken()

void boss_taerar::boss_taerarAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

645 {
646 // At 75, 50 or 25 percent health, we need to activate the shades and go "banished"
647 // Note: _stage holds the amount of times they have been summoned
648 if (!_banished && me->HealthBelowPctDamaged(100 - (25 * _stage), damage))
649 {
650 _banished = true;
651 _banishedTimer = 60000;
652
654 DoStopAttack();
655
657
658 uint32 count = sizeof(TaerarShadeSpells) / sizeof(uint32);
659 for (uint32 i = 0; i < count; ++i)
661 _shades += count;
665
666 ++_stage;
667 }
668 }
std::uint32_t uint32
Definition: Define.h:108
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_TAERAR_SUMMON_SHADES
Definition: boss_emerald_dragons.cpp:591
uint32 const TaerarShadeSpells[]
Definition: boss_emerald_dragons.cpp:604
@ SPELL_SHADE
Definition: boss_emerald_dragons.cpp:597
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void DoStopAttack()
Definition: ScriptedCreature.cpp:237
Creature * me
Definition: ScriptedCreature.h:282
void SetReactState(ReactStates st)
Definition: Creature.h:89
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
uint8 _stage
Definition: boss_emerald_dragons.cpp:726
uint32 _banishedTimer
Definition: boss_emerald_dragons.cpp:724
uint8 _shades
Definition: boss_emerald_dragons.cpp:725
bool _banished
Definition: boss_emerald_dragons.cpp:723

References _banished, _banishedTimer, _shades, _stage, UnitAI::DoCast(), ScriptedAI::DoStopAttack(), Unit::HealthBelowPctDamaged(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, REACT_PASSIVE, SAY_TAERAR_SUMMON_SHADES, Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_SHADE, TaerarShadeSpells, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ ExecuteEvent()

void boss_taerar::boss_taerarAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

671 {
672 switch (eventId)
673 {
676 events.ScheduleEvent(EVENT_ARCANE_BLAST, urand(7000, 12000));
677 break;
680 events.ScheduleEvent(EVENT_BELLOWING_ROAR, urand(20000, 30000));
681 break;
682 default:
684 break;
685 }
686 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
events
Definition: boss_sartura.cpp:43
@ SPELL_BELLOWING_ROAR
Definition: boss_emerald_dragons.cpp:596
@ SPELL_ARCANE_BLAST
Definition: boss_emerald_dragons.cpp:601
@ EVENT_ARCANE_BLAST
Definition: boss_emerald_dragons.cpp:85
@ EVENT_BELLOWING_ROAR
Definition: boss_emerald_dragons.cpp:86
void ExecuteEvent(uint32 eventId) override
Definition: boss_emerald_dragons.cpp:121

References UnitAI::DoCast(), EVENT_ARCANE_BLAST, EVENT_BELLOWING_ROAR, emerald_dragonAI::ExecuteEvent(), SPELL_ARCANE_BLAST, SPELL_BELLOWING_ROAR, and urand().

◆ JustDied()

void boss_taerar::boss_taerarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from WorldBossAI.

717 {
718 _JustDied();
720 }
void _JustDied()
Definition: ScriptedCreature.cpp:722
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References WorldBossAI::_JustDied(), ScriptedAI::me, Unit::RemoveUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustEngagedWith()

void boss_taerar::boss_taerarAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from WorldBossAI.

634 {
637 }
@ SAY_TAERAR_AGGRO
Definition: boss_emerald_dragons.cpp:590
virtual void JustEngagedWith(Unit *)
Called for reaction when initially engaged.
Definition: CreatureAI.h:122

References CreatureAI::JustEngagedWith(), and SAY_TAERAR_AGGRO.

◆ Reset()

void boss_taerar::boss_taerarAI::Reset ( )
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

620 {
622 _stage = 1;
623
624 _shades = 0;
625 _banished = false;
626 _banishedTimer = 0;
627
629 events.ScheduleEvent(EVENT_ARCANE_BLAST, 12000);
630 events.ScheduleEvent(EVENT_BELLOWING_ROAR, 30000);
631 }
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void Reset() override
Definition: boss_emerald_dragons.cpp:101

References _banished, _banishedTimer, _shades, _stage, EVENT_ARCANE_BLAST, EVENT_BELLOWING_ROAR, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), emerald_dragonAI::Reset(), and SPELL_SHADE.

◆ SummonedCreatureDies()

void boss_taerar::boss_taerarAI::SummonedCreatureDies ( Creature ,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

640 {
641 --_shades;
642 }

References _shades.

◆ UpdateAI()

void boss_taerar::boss_taerarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

689 {
690 if (!me->IsInCombat())
691 return;
692
693 if (_banished)
694 {
695 // If all three shades are dead, OR it has taken too long, end the current event and get Taerar back into business
696 if (_banishedTimer <= diff || !_shades)
697 {
698 _banished = false;
699
703 }
704 // _banishtimer has not expired, and we still have active shades:
705 else
706 _banishedTimer -= diff;
707
708 // Update the events before we return (handled under emerald_dragonAI::UpdateAI(diff); if we're not inside this check)
709 events.Update(diff);
710
711 return;
712 }
714 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
bool IsInCombat() const
Definition: Unit.h:1688
void UpdateAI(uint32 diff) override
Definition: boss_emerald_dragons.cpp:159

References _banished, _banishedTimer, _shades, Unit::IsInCombat(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), Creature::SetReactState(), SPELL_SHADE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and emerald_dragonAI::UpdateAI().

Member Data Documentation

◆ _banished

bool boss_taerar::boss_taerarAI::_banished
private

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _banishedTimer

uint32 boss_taerar::boss_taerarAI::_banishedTimer
private

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _shades

uint8 boss_taerar::boss_taerarAI::_shades
private

◆ _stage

uint8 boss_taerar::boss_taerarAI::_stage
private

Referenced by DamageTaken(), and Reset().