AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_mimironAI (Creature *pCreature) | |
void | Reset () override |
void | AttackStart (Unit *who) override |
void | JustReachedHome () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | SpellHit (Unit *, SpellInfo const *spellInfo) override |
void | MoveInLineOfSight (Unit *) override |
void | EnterEvadeMode (EvadeReason why) override |
void | JustSummoned (Creature *s) override |
void | SummonedCreatureDespawn (Creature *s) override |
void | ResetGameObjects () |
void | CloseDoorAndButton () |
void | SetData (uint32, uint32 value) override |
uint32 | GetData (uint32 id) const override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
InstanceScript * | pInstance |
EventMap | events |
SummonList | summons |
bool | bIsEvading |
bool | hardmode |
bool | berserk |
bool | bAchievProximityMine |
bool | bAchievBombBot |
bool | bAchievRocketStrike |
uint32 | allowedFlameSpreadTime |
bool | changeAllowedFlameSpreadTime |
uint8 | minutesTalkNum |
uint32 | outofCombatTimer |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
References bIsEvading, DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), ScriptedAI::me, pInstance, ZoneScript::SetData(), and TYPE_MIMIRON.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Unit::Attack(), and ScriptedAI::me.
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inline |
References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.
Referenced by JustEngagedWith().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References bIsEvading, SummonList::DoAction(), CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetACU, GetLMK2, GetVX001, ScriptedAI::me, Unit::RemoveAllAuras(), and summons.
Referenced by JustEngagedWith(), SetData(), and UpdateAI().
Reimplemented from UnitAI.
References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, and hardmode.
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References CloseDoorAndButton(), DONE, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SIT_LMK2, ZoneScript::GetData(), GetLMK2, hardmode, IN_MILLISECONDS, IN_PROGRESS, ScriptedAI::Is25ManRaid(), ScriptedAI::me, MINUTE, minutesTalkNum, pInstance, Unit::RemoveAllAuras(), SAY_MKII_ACTIVATE, WorldObject::setActive(), ZoneScript::SetData(), Unit::SetUnitFlag(), TALK_COMPUTER_EIGHT, TALK_COMPUTER_TEN, TALK_COMPUTER_ZERO, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References CreatureAI::JustReachedHome(), ScriptedAI::me, and WorldObject::setActive().
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inlineoverridevirtual |
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inlineoverridevirtual |
Reimplemented from CreatureAI.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, changeAllowedFlameSpreadTime, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), hardmode, ScriptedAI::me, NOT_STARTED, outofCombatTimer, pInstance, Unit::RemoveUnitFlag(), ResetGameObjects(), ZoneScript::SetData(), summons, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.
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inline |
References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), GAMEOBJECT_BYTES_1, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_FLAG_IN_USE, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.
Referenced by Reset().
Reimplemented from UnitAI.
References bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, CURRENT_GENERIC_SPELL, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_FINISH, EVENT_LMK2_RETREAT_INTERVAL, EVENT_SAY_ACU_DEAD, EVENT_VX001_EMOTESTATE_DEATH, GetACU, Unit::GetCurrentSpell(), GetLMK2, Spell::GetSpellInfo(), GetVX001, hardmode, SpellInfo::Id, and SPELL_SELF_REPAIR.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, SpellInfo::Id, ScriptedAI::me, pInstance, ZoneScript::SetData(), and SPELL_TELEPORT.
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inlineoverridevirtual |
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
References Unit::_ExitVehicle(), ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, Creature::AI(), allowedFlameSpreadTime, Unit::AttackStop(), MapRefMgr::begin(), berserk, Unit::CastSpell(), changeAllowedFlameSpreadTime, MotionMaster::Clear(), DATA_GO_MIMIRON_DOOR_1, SummonList::DespawnAll(), SummonList::DespawnEntry(), Creature::DespawnOrUnsummon(), SummonList::DoAction(), UnitAI::DoCastSelf(), DONE, InstanceScript::DoUpdateAchievementCriteria(), EMOTE_ONESHOT_CUSTOM_SPELL_02, EMOTE_ONESHOT_EMERGE, EMOTE_ONESHOT_TALK, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_STATE_DROWNED, MapRefMgr::end(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACU_START_ATTACK, EVENT_BERSERK, EVENT_BERSERK_2, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_DISAPPEAR, EVENT_ELEVATOR_INTERVAL_0, EVENT_ELEVATOR_INTERVAL_1, EVENT_ELEVATOR_INTERVAL_2, EVENT_EMOTE_VX001, EVENT_ENTER_ACU, EVENT_ENTER_VX001, EVENT_FINISH, EVENT_GET_OUT_VX001, EVENT_JOIN_TOGETHER, EVENT_LEVIATHAN_COME_CLOSER, EVENT_LEVIATHAN_RIDE_MIDDLE, EVENT_LMK2_RETREAT_INTERVAL, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SAY_ACU_ACTIVATE, EVENT_SAY_ACU_DEAD, EVENT_SAY_VOLTRON_DEAD, EVENT_SAY_VX001_DEAD, EVENT_SIT_LMK2, EVENT_SIT_LMK2_INTERVAL, EVENT_SITTING_ON_VX001, EVENT_SPAWN_FLAMES_INITIAL, EVENT_STAND_UP_FRIENDLY, EVENT_START_PHASE4, EVENT_VX001_EMOTE_JUMP, EVENT_VX001_EMOTESTATE_DEATH, EVENT_VX001_START_FIGHT, FACTION_FRIENDLY, WorldObject::FindNearestGameObject(), GetACU, Position::GetAngle(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), GetLMK2, WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), GetVX001, GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO, GO_MIMIRON_CHEST_HERO_HARD, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, Unit::HandleEmoteCommand(), hardmode, Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), WorldObject::IsWithinLOS(), ScriptedAI::me, minutesTalkNum, MotionMaster::MoveCharge(), MotionMaster::MoveJump(), NPC_AERIAL_COMMAND_UNIT, NPC_COMPUTER, NPC_FLAMES_INITIAL, NPC_LEVIATHAN_MKII, NPC_VX001, outofCombatTimer, pInstance, ScriptedAI::RAID_MODE(), RAND(), rand_norm(), REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_AERIAL_ACTIVATE, SAY_AERIAL_DEATH, SAY_BERSERK, SAY_HARDMODE_ON, SAY_MKII_DEATH, SAY_V07TRON_ACTIVATE, SAY_V07TRON_DEATH, SAY_VX001_ACTIVATE, SAY_VX001_DEATH, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMeleeAttackStop(), UnitAI::SetData(), ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetUInt32Value(), SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_ENTER_VEHICLE_0, SPELL_ENTER_VEHICLE_1, SPELL_ENTER_VEHICLE_2, SPELL_ENTER_VEHICLE_4, SPELL_SELF_REPAIR, SPELL_SLEEP_VISUAL_1, SPELL_SLEEP_VISUAL_2, SPELL_SUMMON_FLAMES_INITIAL, SPELL_TELEPORT, Unit::StopMoving(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), summons, TALK_COMPUTER_INITIATED, TALK_COMPUTER_TERMINATED, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TYPE_MIMIRON, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, and urand().
uint32 boss_mimiron::boss_mimironAI::allowedFlameSpreadTime |
Referenced by GetData(), Reset(), and UpdateAI().
bool boss_mimiron::boss_mimironAI::bAchievProximityMine |
bool boss_mimiron::boss_mimironAI::bAchievRocketStrike |
bool boss_mimiron::boss_mimironAI::berserk |
Referenced by GetData(), Reset(), and UpdateAI().
bool boss_mimiron::boss_mimironAI::bIsEvading |
Referenced by boss_mimironAI(), and EnterEvadeMode().
bool boss_mimiron::boss_mimironAI::changeAllowedFlameSpreadTime |
Referenced by Reset(), and UpdateAI().
EventMap boss_mimiron::boss_mimironAI::events |
bool boss_mimiron::boss_mimironAI::hardmode |
Referenced by GetData(), JustEngagedWith(), Reset(), SetData(), and UpdateAI().
uint8 boss_mimiron::boss_mimironAI::minutesTalkNum |
Referenced by JustEngagedWith(), and UpdateAI().
uint32 boss_mimiron::boss_mimironAI::outofCombatTimer |
Referenced by Reset(), and UpdateAI().
InstanceScript* boss_mimiron::boss_mimironAI::pInstance |
Referenced by boss_mimironAI(), CloseDoorAndButton(), JustEngagedWith(), Reset(), ResetGameObjects(), SpellHit(), and UpdateAI().
SummonList boss_mimiron::boss_mimironAI::summons |
Referenced by EnterEvadeMode(), JustSummoned(), Reset(), SummonedCreatureDespawn(), and UpdateAI().