AzerothCore 3.3.5a
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npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI Struct Reference
Inheritance diagram for npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_leviathan_mkiiAI (Creature *pCreature)
 
void Reset () override
 
void SetData (uint32 id, uint32 value) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void PassengerBoarded (Unit *p, int8, bool apply) override
 == Fields ======================================= More...
 
UnitGetS3 ()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool bIsEvading
 
uint8 Phase
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_leviathan_mkiiAI()

npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::npc_ulduar_leviathan_mkiiAI ( Creature pCreature)
inline
1007 : ScriptedAI(pCreature)
1008 {
1010 bIsEvading = false;
1011 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * pInstance
Definition: boss_mimiron.cpp:1013
bool bIsEvading
Definition: boss_mimiron.cpp:1015

References bIsEvading, WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ DamageTaken()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

1075 {
1076 if (damage >= me->GetHealth() || me->GetHealth() < 15000)
1077 {
1078 damage = 0;
1079 if (me->GetReactState() == REACT_PASSIVE)
1080 return;
1082 if (Phase == 1)
1083 {
1085 {
1087 me->GetMotionMaster()->Clear();
1088 me->AttackStop();
1090 SetData(1, 0);
1093 if (Unit* cannon = GetS3())
1094 cannon->ExitVehicle();
1095 me->GetMotionMaster()->MoveCharge(2795.076f, 2598.616f, 364.32f, 21.0f);
1096 if (Creature* c = GetMimiron())
1097 c->AI()->SetData(0, 1);
1098 }
1099 }
1100 else if (Phase == 4)
1101 {
1103 {
1107 me->CastSpell(me, SPELL_SELF_REPAIR, false);
1108 if (Creature* c = GetMimiron())
1109 {
1110 if (c->AI()->GetData(1))
1112 if (c->AI()->GetData(2))
1113 me->CastSpell(me, SPELL_BERSERK, true);
1114 c->AI()->SetData(0, 4);
1115 }
1116 }
1117 }
1118 }
1119 }
#define GetMimiron()
Definition: boss_mimiron.cpp:268
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:120
@ SPELL_SELF_REPAIR
Definition: boss_mimiron.cpp:88
@ SPELL_BERSERK
Definition: boss_mimiron.cpp:35
Phase
Definition: boss_zuljin.cpp:82
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
Definition: Creature.h:43
ReactStates GetReactState() const
Definition: Creature.h:95
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
Definition: Unit.h:630
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
void RemoveAllAurasExceptType(AuraType type)
Definition: Unit.cpp:5393
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712
uint32 GetHealth() const
Definition: Unit.h:1029
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition: Unit.cpp:10403
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:670
void Clear(bool reset=true)
Definition: MotionMaster.h:167
void SetData(uint32 id, uint32 value) override
Definition: boss_mimiron.cpp:1033
Unit * GetS3()
Definition: boss_mimiron.cpp:1228

References Unit::AttackStop(), Unit::CastSpell(), MotionMaster::Clear(), Unit::GetHealth(), GetMimiron, Unit::GetMotionMaster(), Creature::GetReactState(), GetS3(), Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveCharge(), REACT_PASSIVE, Unit::RemoveAllAurasExceptType(), SetData(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_AURA_CONTROL_VEHICLE, SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_SELF_REPAIR, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ EnterEvadeMode()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1204 {
1205 if (bIsEvading)
1206 return;
1207 bIsEvading = true;
1208
1209 me->RemoveAllAuras();
1210 me->ExitVehicle();
1212
1213 if (Creature* mimiron = GetMimiron())
1214 mimiron->AI()->EnterEvadeMode(why);
1215
1216 bIsEvading = false;
1217 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
void RemoveAllAuras()
Definition: Unit.cpp:5319
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19735

References bIsEvading, CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetMimiron, ScriptedAI::me, and Unit::RemoveAllAuras().

◆ GetS3()

Unit * npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::GetS3 ( )
inline
1229 {
1230 if (Vehicle* vk = me->GetVehicleKit())
1231 if (Unit* cannon = vk->GetPassenger(3))
1232 return cannon;
1233
1234 return 0;
1235 }
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Definition: Vehicle.h:28

References Unit::GetVehicleKit(), and ScriptedAI::me.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ KilledUnit()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1188 {
1189 if (who->IsPlayer())
1190 if (Creature* c = GetMimiron())
1191 {
1192 if (Phase == 1)
1193 {
1194 c->AI()->Talk(SAY_MKII_SLAY);
1195 }
1196 else
1197 {
1198 c->AI()->Talk(SAY_V07TRON_SLAY);
1199 }
1200 }
1201 }
@ SAY_MKII_SLAY
Definition: boss_mimiron.cpp:236
@ SAY_V07TRON_SLAY
Definition: boss_mimiron.cpp:245
bool IsPlayer() const
Definition: Object.h:200

References GetMimiron, Object::IsPlayer(), SAY_MKII_SLAY, and SAY_V07TRON_SLAY.

◆ MoveInLineOfSight()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1185{}

◆ PassengerBoarded()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1220 {
1221 if (p->GetEntry() == NPC_LEVIATHAN_MKII_CANNON && !apply)
1222 {
1223 Unit::Kill(p, p);
1224 p->ToCreature()->DespawnOrUnsummon(6000);
1225 }
1226 }
@ NPC_LEVIATHAN_MKII_CANNON
Definition: boss_mimiron.cpp:97
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17702

References Creature::DespawnOrUnsummon(), Object::GetEntry(), Unit::Kill(), NPC_LEVIATHAN_MKII_CANNON, and Object::ToCreature().

◆ Reset()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1019 {
1020 Phase = 0;
1021 if (Unit* c = GetS3())
1022 c->ExitVehicle(); // this should never happen!
1024 c->EnterVehicle(me, 3);
1029
1030 events.Reset();
1031 }
events
Definition: boss_sartura.cpp:43
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:53
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ REACT_AGGRESSIVE
Definition: Unit.h:550
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21316
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714

References EMOTE_ONESHOT_NONE, GetS3(), ScriptedAI::me, NPC_LEVIATHAN_MKII_CANNON, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetReactState(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.

◆ SetData()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1034 {
1035 if (id == 1) // setting phase to start fighting
1036 {
1037 switch (value)
1038 {
1039 case 0:
1040 Phase = 0;
1041 events.Reset();
1042 break;
1043 case 1:
1044 Phase = 1;
1046 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1047 AttackStart(target);
1049 events.Reset();
1050 events.ScheduleEvent(EVENT_SPELL_NAPALM_SHELL, 3s);
1051 events.ScheduleEvent(EVENT_SPELL_PLASMA_BLAST, 10s);
1052 events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 20s);
1053 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 6s);
1054 if (Creature* c = GetMimiron())
1055 if (c->AI()->GetData(1))
1056 events.ScheduleEvent(EVENT_FLAME_SUPPRESSION_50000, 60s);
1057 break;
1058 case 4:
1061 Phase = 4;
1063 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1064 AttackStart(target);
1066 events.Reset();
1067 events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 20s);
1068 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 6s);
1069 break;
1070 }
1071 }
1072 }
@ EVENT_FLAME_SUPPRESSION_50000
Definition: boss_mimiron.cpp:214
@ EVENT_SPELL_PLASMA_BLAST
Definition: boss_mimiron.cpp:184
@ EVENT_SPELL_NAPALM_SHELL
Definition: boss_mimiron.cpp:183
@ EVENT_PROXIMITY_MINES_1
Definition: boss_mimiron.cpp:186
@ EVENT_SPELL_SHOCK_BLAST
Definition: boss_mimiron.cpp:185
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:106
void DoResetThreatList()
Definition: ScriptedCreature.cpp:445
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:571

References ScriptedAI::AttackStart(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, GetMimiron, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetReactState(), and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DamageTaken().

◆ SpellHit()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

◆ UpdateAI()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1122 {
1123 if (!UpdateVictim())
1124 return;
1125
1126 events.Update(diff);
1127
1130
1131 Unit* cannon = GetS3();
1133 return;
1134
1135 switch (events.ExecuteEvent())
1136 {
1137 case 0:
1138 break;
1140 {
1141 Player* pTarget = nullptr;
1142 std::vector<Player*> pList;
1143 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1144 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
1145 if (Player* plr = itr->GetSource())
1146 if (plr->IsAlive() && plr->GetDistance2d(me) > 15.0f )
1147 pList.push_back(plr);
1148
1149 if (!pList.empty())
1150 pTarget = pList[urand(0, pList.size() - 1)];
1151 else
1152 pTarget = (Player*)SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true);
1153
1154 if (pTarget)
1155 cannon->CastSpell(pTarget, SPELL_NAPALM_SHELL, false);
1156
1157 events.Repeat(14s);
1158 }
1159 break;
1161 if (Unit* victim = me->GetVictim())
1162 {
1164 cannon->CastSpell(victim, SPELL_PLASMA_BLAST, false);
1165 }
1166 events.Repeat(22s);
1167 break;
1170 events.Repeat(30s);
1171 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 8s);
1172 break;
1174 for (uint8 i = 0; i < 10; ++i)
1175 {
1177 }
1178 break;
1181 break;
1182 }
1183 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
Talk
Definition: hyjal.cpp:82
#define SPELL_PLASMA_BLAST
Definition: boss_mimiron.cpp:223
@ SPELL_FLAME_SUPPRESSANT_50000yd
Definition: boss_mimiron.cpp:137
@ SPELL_SHOCK_BLAST
Definition: boss_mimiron.cpp:44
@ SPELL_SUMMON_PROXIMITY_MINE
Definition: boss_mimiron.cpp:50
@ EMOTE_PLASMA_BLAST
Definition: boss_mimiron.cpp:250
#define SPELL_NAPALM_SHELL
Definition: boss_mimiron.cpp:222
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Map * GetMap() const
Definition: Object.h:536
Definition: Player.h:1081
bool HasSilenceAura() const
Definition: Unit.h:1685
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_PLASMA_BLAST, MapRefMgr::end(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, WorldObject::GetMap(), Map::GetPlayers(), GetS3(), Unit::GetVictim(), Unit::HasSilenceAura(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_FLAME_SUPPRESSANT_50000yd, SPELL_NAPALM_SHELL, SPELL_PLASMA_BLAST, SPELL_SHOCK_BLAST, SPELL_SUMMON_PROXIMITY_MINE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bIsEvading

bool npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::bIsEvading

◆ events

EventMap npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::events

◆ Phase

uint8 npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Phase

◆ pInstance

InstanceScript* npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::pInstance