AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_warbringer_omrogg Struct Reference
Inheritance diagram for boss_warbringer_omrogg:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_warbringer_omrogg (Creature *creature)
 
void HandleHeadTalk (HeadYells yell)
 
void SetData (uint32 data, uint32) override
 
void ScheduleNonBurningPhase ()
 
void ScheduleBurningPhase ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

TaskScheduler _headTalk
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_warbringer_omrogg()

boss_warbringer_omrogg::boss_warbringer_omrogg ( Creature creature)
inline
68 : BossAI(creature, DATA_OMROGG)
69 {
71 {
73 });
74 }
@ DATA_OMROGG
Definition: shattered_halls.h:28
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:197
TaskScheduler scheduler
Definition: CreatureAI.h:75
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ HandleHeadTalk()

void boss_warbringer_omrogg::HandleHeadTalk ( HeadYells  yell)
inline
77 {
78 switch (yell)
79 {
80 case SAY_ON_AGGRO:
81 {
84 {
85 leftHead->AI()->Talk(group);
86 _headTalk.Schedule(3600ms, [this, group](TaskContext /*context*/)
87 {
89 rightHead->AI()->Talk(group);
90 });
91 }
92 break;
93 }
94 case SAY_ON_BEATDOWN:
95 {
97 {
98 leftHead->AI()->Talk(SAY_ON_BEATDOWN);
99 _headTalk.Schedule(3600ms, [this](TaskContext context)
100 {
102 rightHead->AI()->Talk(SAY_ON_BEATDOWN);
103 context.Schedule(3600ms, [this](TaskContext context)
104 {
105 uint8 group = urand(SAY_ON_BEATDOWN_2, SAY_ON_BEATDOWN_3);
106 if (Creature* leftHead = instance->GetCreature(DATA_OMROGG_LEFT_HEAD))
107 leftHead->AI()->Talk(group);
108 context.Schedule(3600ms, [this, group](TaskContext /*context*/)
109 {
110 if (Creature* rightHead = instance->GetCreature(DATA_OMROGG_RIGHT_HEAD))
111 rightHead->AI()->Talk(group);
112 });
113 });
114 });
115 }
116 break;
117 }
118 case SAY_ON_KILL:
119 {
122 leftHead->AI()->Talk(group);
123 _headTalk.Schedule(3600ms, [this, group](TaskContext /*context*/)
124 {
126 rightHead->AI()->Talk(group);
127 });
128 break;
129 }
130 case SAY_ON_DEATH:
131 {
133 leftHead->AI()->Talk(SAY_ON_DEATH);
134 _headTalk.Schedule(3600ms, [this](TaskContext /*context*/)
135 {
137 rightHead->AI()->Talk(SAY_ON_DEATH);
138 });
139 break;
140 }
141 default:
142 break;
143 }
144 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
@ SAY_ON_DEATH
Definition: boss_warbringer_omrogg.cpp:50
@ SAY_ON_KILL
Definition: boss_warbringer_omrogg.cpp:48
@ SAY_ON_BEATDOWN
Definition: boss_warbringer_omrogg.cpp:45
@ SAY_ON_KILL_2
Definition: boss_warbringer_omrogg.cpp:49
@ SAY_ON_AGGRO
Definition: boss_warbringer_omrogg.cpp:42
@ SAY_ON_AGGRO_3
Definition: boss_warbringer_omrogg.cpp:44
@ DATA_OMROGG_RIGHT_HEAD
Definition: shattered_halls.h:39
@ DATA_OMROGG_LEFT_HEAD
Definition: shattered_halls.h:38
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Schedule(std::chrono::duration< _Rep, _Period > const &time, TaskScheduler::task_handler_t const &task)
Definition: TaskScheduler.h:533
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:43
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103
TaskScheduler _headTalk
Definition: boss_warbringer_omrogg.cpp:253

References _headTalk, DATA_OMROGG_LEFT_HEAD, DATA_OMROGG_RIGHT_HEAD, InstanceScript::GetCreature(), BossAI::instance, SAY_ON_AGGRO, SAY_ON_AGGRO_3, SAY_ON_BEATDOWN, SAY_ON_DEATH, SAY_ON_KILL, SAY_ON_KILL_2, TaskScheduler::Schedule(), TaskContext::Schedule(), and urand().

◆ JustDied()

void boss_warbringer_omrogg::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

234 {
236 BossAI::JustDied(killer);
237 }
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499
void HandleHeadTalk(HeadYells yell)
Definition: boss_warbringer_omrogg.cpp:76

References BossAI::JustDied(), and SAY_ON_DEATH.

◆ JustEngagedWith()

void boss_warbringer_omrogg::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

218 {
222
225 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void ScheduleNonBurningPhase()
Definition: boss_warbringer_omrogg.cpp:156
void ScheduleBurningPhase()
Definition: boss_warbringer_omrogg.cpp:184

References BossAI::JustEngagedWith(), and SAY_ON_AGGRO.

◆ KilledUnit()

void boss_warbringer_omrogg::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

228 {
229 if (victim && victim->IsPlayer())
231 }
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), and SAY_ON_KILL.

◆ ScheduleBurningPhase()

void boss_warbringer_omrogg::ScheduleBurningPhase ( )
inline
185 {
186 scheduler.
187 Schedule(45s, 60s, GROUP_BURNING_PHASE, [this](TaskContext context)
188 {
189 me->AttackStop();
192 context.Schedule(1200ms, [this](TaskContext context)
193 {
196 context.Schedule(200ms, [this](TaskContext context)
197 {
199 context.Schedule(2200ms, [this](TaskContext context)
200 {
202 if (Unit* newTarget = SelectTarget(SelectTargetMethod::Random, 1))
203 me->AddThreat(newTarget, 2250.f);
205 context.Schedule(4850ms, 8500ms, GROUP_BURNING_PHASE, [this](TaskContext context)
206 {
208 context.Repeat();
209 });
210 });
211 });
212 });
213
214 });
215 }
@ EMOTE_BURNING_MAUL
Definition: boss_warbringer_omrogg.cpp:55
@ SPELL_FEAR
Definition: boss_warbringer_omrogg.cpp:28
@ SPELL_BLAST_WAVE
Definition: boss_warbringer_omrogg.cpp:27
@ SPELL_BURNING_MAUL
Definition: boss_warbringer_omrogg.cpp:31
@ GROUP_NON_BURNING_PHASE
Definition: boss_warbringer_omrogg.cpp:61
@ GROUP_BURNING_PHASE
Definition: boss_warbringer_omrogg.cpp:62
Talk
Definition: hyjal.cpp:82
@ REACT_PASSIVE
Definition: Unit.h:548
@ REACT_AGGRESSIVE
Definition: Unit.h:550
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
TaskContext & CancelGroup(TaskScheduler::group_t const group)
Cancel all tasks of a single group from within the context.
Definition: TaskScheduler.cpp:266
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void DoResetThreatList()
Definition: ScriptedCreature.cpp:445
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
Definition: Unit.h:630
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14653
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition: Unit.cpp:10403

References TaskContext::CancelGroup(), EMOTE_BURNING_MAUL, GROUP_BURNING_PHASE, GROUP_NON_BURNING_PHASE, Random, REACT_AGGRESSIVE, REACT_PASSIVE, TaskContext::Repeat(), TaskContext::Schedule(), SPELL_BLAST_WAVE, SPELL_BURNING_MAUL, and SPELL_FEAR.

◆ ScheduleNonBurningPhase()

void boss_warbringer_omrogg::ScheduleNonBurningPhase ( )
inline
157 {
158 scheduler.
159 Schedule(12100ms, 17300ms, GROUP_NON_BURNING_PHASE, [this](TaskContext context)
160 {
162 context.Repeat(17200ms, 24200ms);
163 })
164 .Schedule(20s, 30s, GROUP_NON_BURNING_PHASE, [this](TaskContext context)
165 {
167 me->AttackStop();
169 context.Schedule(200ms, GROUP_NON_BURNING_PHASE, [this](TaskContext context)
170 {
172 if (Unit* newTarget = SelectTarget(SelectTargetMethod::Random, 1))
173 me->AddThreat(newTarget, 2250.f);
175 context.Schedule(1200ms, GROUP_NON_BURNING_PHASE, [this](TaskContext /*context*/)
176 {
178 });
179 });
180 context.Repeat();
181 });
182 }
@ SPELL_THUNDERCLAP
Definition: boss_warbringer_omrogg.cpp:29
@ SPELL_BEATDOWN
Definition: boss_warbringer_omrogg.cpp:30
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392

References GROUP_NON_BURNING_PHASE, Random, REACT_AGGRESSIVE, REACT_PASSIVE, TaskContext::Repeat(), SAY_ON_BEATDOWN, TaskContext::Schedule(), SPELL_BEATDOWN, and SPELL_THUNDERCLAP.

◆ SetData()

void boss_warbringer_omrogg::SetData ( uint32  data,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

147 {
148 if (data != DATA_BURNING_MAUL_END)
149 return;
150
154 }
@ DATA_BURNING_MAUL_END
Definition: boss_warbringer_omrogg.cpp:56
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53

References DATA_BURNING_MAUL_END, and GROUP_BURNING_PHASE.

◆ UpdateAI()

void boss_warbringer_omrogg::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

240 {
241 _headTalk.Update(diff);
242
243 if (!UpdateVictim())
244 return;
245
246 scheduler.Update(diff, [this]
247 {
249 });
250 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280

Member Data Documentation

◆ _headTalk

TaskScheduler boss_warbringer_omrogg::_headTalk
protected

Referenced by HandleHeadTalk().