5274 {
5277 if (!caster || !target)
5278 return;
5279
5281 {
5283 {
5285 {
5288
5290 {
5292 }
5293 }
5294 }
5295
5297 {
5300 {
5303 }
5304 }
5305 }
5306 }
std::int8_t int8
Definition: Define.h:105
#define sObjectMgr
Definition: ObjectMgr.h:1623
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition: UpdateFields.h:116
@ EQUIPMENT_SLOT_MAINHAND
Definition: Player.h:690
#define INVENTORY_SLOT_BAG_0
Definition: Player.h:670
@ SAY_GLUMDOR_STEAL
Definition: spell_generic.cpp:5260
@ NPC_GLUMDOR
Definition: spell_generic.cpp:5259
@ SPELL_STEAL_WEAPON
Definition: spell_generic.cpp:5258
Definition: Creature.h:46
Definition: CreatureData.h:363
Player * ToPlayer()
Definition: Object.h:198
Creature * ToCreature()
Definition: Object.h:202
Definition: Player.h:1064
Unit * GetCaster() const
Definition: SpellScript.cpp:1020
Unit * GetTarget() const
Definition: SpellScript.cpp:1165