AzerothCore 3.3.5a
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npc_commander_dawnforge::npc_commander_dawnforgeAI Struct Reference
Inheritance diagram for npc_commander_dawnforge::npc_commander_dawnforgeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_commander_dawnforgeAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustSummoned (Creature *summoned) override
 
void Turn_to_Pathaleons_Image ()
 
void Turn_to_eachother ()
 
bool CanStartEvent (Player *player)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid PlayerGUID
 
ObjectGuid ardonisGUID
 
ObjectGuid pathaleonGUID
 
uint32 Phase
 
uint32 PhaseSubphase
 
uint32 Phase_Timer
 
bool isEvent
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_commander_dawnforgeAI()

npc_commander_dawnforge::npc_commander_dawnforgeAI::npc_commander_dawnforgeAI ( Creature creature)
inline
338: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ CanStartEvent()

bool npc_commander_dawnforge::npc_commander_dawnforgeAI::CanStartEvent ( Player player)
inline
406 {
407 if (!isEvent)
408 {
409 Creature* ardonis = me->FindNearestCreature(CreatureEntry[0], 10.0f);
410 if (!ardonis)
411 return false;
412
413 ardonisGUID = ardonis->GetGUID();
414 PlayerGUID = player->GetGUID();
415
416 isEvent = true;
417
419 return true;
420 }
421
422 LOG_DEBUG("scripts.ai", "npc_commander_dawnforge event already in progress, need to wait.");
423 return false;
424 }
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:169
Creature * me
Definition: ScriptedCreature.h:280
Definition: ChatCommandTags.h:253
Definition: Creature.h:43
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
void Turn_to_eachother()
Definition: zone_netherstorm.cpp:389
bool isEvent
Definition: zone_netherstorm.cpp:347
ObjectGuid PlayerGUID
Definition: zone_netherstorm.cpp:340
ObjectGuid ardonisGUID
Definition: zone_netherstorm.cpp:341

References ardonisGUID, WorldObject::FindNearestCreature(), Object::GetGUID(), isEvent, LOG_DEBUG, ScriptedAI::me, PlayerGUID, and Turn_to_eachother().

◆ JustEngagedWith()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

361{ }

◆ JustSummoned()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

364 {
365 pathaleonGUID = summoned->GetGUID();
366 }
ObjectGuid pathaleonGUID
Definition: zone_netherstorm.cpp:342

References Object::GetGUID(), and pathaleonGUID.

◆ Reset()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

350 {
354
355 Phase = 1;
356 PhaseSubphase = 0;
357 Phase_Timer = 4000;
358 isEvent = false;
359 }
Phase
Definition: boss_zuljin.cpp:82
void Clear()
Definition: ObjectGuid.h:138
uint32 Phase_Timer
Definition: zone_netherstorm.cpp:346
uint32 PhaseSubphase
Definition: zone_netherstorm.cpp:345

References ardonisGUID, ObjectGuid::Clear(), isEvent, pathaleonGUID, Phase_Timer, PhaseSubphase, and PlayerGUID.

Referenced by UpdateAI().

◆ Turn_to_eachother()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother ( )
inline
390 {
391 if (Unit* ardonis = ObjectAccessor::GetUnit(*me, ardonisGUID))
392 {
393 // Turn Dawnforge
394 me->SetFacingToObject(ardonis);
395
396 // Turn Ardonis
397 ardonis->SetFacingToObject(me);
398
399 //Set state
401 ardonis->SetStandState(UNIT_STAND_STATE_STAND);
402 }
403 }
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
Definition: Unit.h:630
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
void SetStandState(uint8 state)
Definition: Unit.cpp:16726

References ardonisGUID, ObjectAccessor::GetUnit(), ScriptedAI::me, Unit::SetFacingToObject(), Unit::SetStandState(), and UNIT_STAND_STATE_STAND.

Referenced by CanStartEvent(), and UpdateAI().

◆ Turn_to_Pathaleons_Image()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image ( )
inline
370 {
373
374 if (!ardonis || !pathaleon)
375 return;
376
377 // Turn Dawnforge
378 me->SetFacingToObject(pathaleon);
379
380 // Turn Ardonis
381 ardonis->SetFacingToObject(pathaleon);
382
383 //Set them to kneel
386 }
@ UNIT_STAND_STATE_KNEEL
Definition: UnitDefines.h:40
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210

References ardonisGUID, ObjectAccessor::GetCreature(), ScriptedAI::me, pathaleonGUID, Unit::SetFacingToObject(), Unit::SetStandState(), and UNIT_STAND_STATE_KNEEL.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

427 {
428 //Is event even running?
429 if (!isEvent)
430 return;
431
432 //Phase timing
433 if (Phase_Timer >= diff)
434 {
435 Phase_Timer -= diff;
436 return;
437 }
438
442
443 if (!ardonis || !player)
444 {
445 Reset();
446 return;
447 }
448
449 if (Phase > 4 && !pathaleon)
450 {
451 Reset();
452 return;
453 }
454
455 //Phase 1 Dawnforge say
456 switch (Phase)
457 {
458 case 1:
460 ++Phase;
461 Phase_Timer = 16000;
462 break;
463 //Phase 2 Ardonis say
464 case 2:
465 ardonis->AI()->Talk(SAY_ARCANIST_ARDONIS_1);
466 ++Phase;
467 Phase_Timer = 16000;
468 break;
469 //Phase 3 Dawnforge say
470 case 3:
472 ++Phase;
473 Phase_Timer = 16000;
474 break;
475 //Phase 4 Pathaleon spawns up to phase 9
476 case 4:
477 //spawn pathaleon's image
478 me->SummonCreature(CreatureEntry[2], 2325.851563f, 2799.534668f, 133.084229f, 6.038996f, TEMPSUMMON_TIMED_DESPAWN, 90000);
479 ++Phase;
480 Phase_Timer = 500;
481 break;
482 //Phase 5 Pathaleon say
483 case 5:
485 ++Phase;
486 Phase_Timer = 6000;
487 break;
488 //Phase 6
489 case 6:
490 switch (PhaseSubphase)
491 {
492 //Subphase 1: Turn Dawnforge and Ardonis
493 case 0:
496 Phase_Timer = 8000;
497 break;
498 //Subphase 2 Dawnforge say
499 case 1:
501 PhaseSubphase = 0;
502 ++Phase;
503 Phase_Timer = 8000;
504 break;
505 }
506 break;
507 //Phase 7 Pathaleons say 3 Sentence, every sentence need a subphase
508 case 7:
509 switch (PhaseSubphase)
510 {
511 //Subphase 1
512 case 0:
515 Phase_Timer = 12000;
516 break;
517 //Subphase 2
518 case 1:
521 Phase_Timer = 16000;
522 break;
523 //Subphase 3
524 case 2:
526 PhaseSubphase = 0;
527 ++Phase;
528 Phase_Timer = 10000;
529 break;
530 }
531 break;
532 //Phase 8 Dawnforge & Ardonis say
533 case 8:
535 ardonis->AI()->Talk(SAY_ARCANIST_ARDONIS_2);
536 ++Phase;
537 Phase_Timer = 4000;
538 break;
539 //Phase 9 Pathaleons Despawn, Reset Dawnforge & Ardonis angle
540 case 9:
542 //hide pathaleon, unit will despawn shortly
543 pathaleon->SetVisible(false);
544 PhaseSubphase = 0;
545 ++Phase;
546 Phase_Timer = 3000;
547 break;
548 //Phase 10 Dawnforge say
549 case 10:
552 Reset();
553 break;
554 }
555 }
@ QUEST_INFO_GATHERING
Definition: zone_netherstorm.cpp:314
@ SAY_COMMANDER_DAWNFORGE_1
Definition: zone_netherstorm.cpp:300
@ SAY_COMMANDER_DAWNFORGE_5
Definition: zone_netherstorm.cpp:304
@ SAY_COMMANDER_DAWNFORGE_2
Definition: zone_netherstorm.cpp:301
@ SAY_ARCANIST_ARDONIS_1
Definition: zone_netherstorm.cpp:306
@ SAY_PATHALEON_CULATOR_IMAGE_2
Definition: zone_netherstorm.cpp:310
@ SAY_PATHALEON_CULATOR_IMAGE_1
Definition: zone_netherstorm.cpp:309
@ SAY_COMMANDER_DAWNFORGE_3
Definition: zone_netherstorm.cpp:302
@ SAY_ARCANIST_ARDONIS_2
Definition: zone_netherstorm.cpp:307
@ SAY_COMMANDER_DAWNFORGE_4
Definition: zone_netherstorm.cpp:303
@ SAY_PATHALEON_CULATOR_IMAGE_2_2
Definition: zone_netherstorm.cpp:312
@ SAY_PATHALEON_CULATOR_IMAGE_2_1
Definition: zone_netherstorm.cpp:311
Talk
Definition: hyjal.cpp:82
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
CreatureAI * AI() const
Definition: Creature.h:140
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
Definition: Player.h:1081
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1790
void SetVisible(bool x)
Definition: Unit.cpp:14232
uint32 Phase
Definition: zone_netherstorm.cpp:344
void Turn_to_Pathaleons_Image()
Definition: zone_netherstorm.cpp:369
void Reset() override
Definition: zone_netherstorm.cpp:349

References Creature::AI(), ardonisGUID, Player::AreaExploredOrEventHappens(), ObjectAccessor::GetCreature(), ObjectAccessor::GetPlayer(), isEvent, ScriptedAI::me, pathaleonGUID, Phase, Phase_Timer, PhaseSubphase, PlayerGUID, QUEST_INFO_GATHERING, Reset(), SAY_ARCANIST_ARDONIS_1, SAY_ARCANIST_ARDONIS_2, SAY_COMMANDER_DAWNFORGE_1, SAY_COMMANDER_DAWNFORGE_2, SAY_COMMANDER_DAWNFORGE_3, SAY_COMMANDER_DAWNFORGE_4, SAY_COMMANDER_DAWNFORGE_5, SAY_PATHALEON_CULATOR_IMAGE_1, SAY_PATHALEON_CULATOR_IMAGE_2, SAY_PATHALEON_CULATOR_IMAGE_2_1, SAY_PATHALEON_CULATOR_IMAGE_2_2, Unit::SetVisible(), WorldObject::SummonCreature(), CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, Turn_to_eachother(), and Turn_to_Pathaleons_Image().

Member Data Documentation

◆ ardonisGUID

ObjectGuid npc_commander_dawnforge::npc_commander_dawnforgeAI::ardonisGUID

◆ isEvent

bool npc_commander_dawnforge::npc_commander_dawnforgeAI::isEvent

Referenced by CanStartEvent(), Reset(), and UpdateAI().

◆ pathaleonGUID

ObjectGuid npc_commander_dawnforge::npc_commander_dawnforgeAI::pathaleonGUID

◆ Phase

uint32 npc_commander_dawnforge::npc_commander_dawnforgeAI::Phase

Referenced by UpdateAI().

◆ Phase_Timer

uint32 npc_commander_dawnforge::npc_commander_dawnforgeAI::Phase_Timer

Referenced by Reset(), and UpdateAI().

◆ PhaseSubphase

uint32 npc_commander_dawnforge::npc_commander_dawnforgeAI::PhaseSubphase

Referenced by Reset(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_commander_dawnforge::npc_commander_dawnforgeAI::PlayerGUID

Referenced by CanStartEvent(), Reset(), and UpdateAI().