AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_cthun Struct Reference
Inheritance diagram for boss_cthun:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_cthun (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void DoAction (int32 actionId) override
 
void ScheduleTasks () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *killer) override
 
void SummonedCreatureDies (Creature *creature, Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 WisperTimer
 
uint8 _fleshTentaclesKilled
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_cthun()

boss_cthun::boss_cthun ( Creature creature)
inline
349 : BossAI(creature, DATA_CTHUN)
350 {
351 me->SetCombatMovement(false);
352 }
@ DATA_CTHUN
Definition: temple_of_ahnqiraj.h:36
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
void SetCombatMovement(bool allowMovement)
Definition: Creature.cpp:3846

References ScriptedAI::me, and Creature::SetCombatMovement().

Member Function Documentation

◆ DoAction()

void boss_cthun::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

374 {
375 if (actionId == ACTION_START_PHASE_TWO)
376 {
377 // Animation only plays if Cthun already has this aura...
379
381 {
386 }, 500ms);
387
388 //Spawn flesh tentacle
389 for (auto const& position : FleshTentaclePos)
391
393 }
394 }
@ ACTION_START_PHASE_TWO
Definition: boss_cthun.cpp:80
@ SPELL_TRANSFORM
Definition: boss_cthun.cpp:45
@ SPELL_CARAPACE_CTHUN
Definition: boss_cthun.cpp:44
const Position FleshTentaclePos[2]
Definition: boss_cthun.cpp:113
@ NPC_FLESH_TENTACLE
Definition: temple_of_ahnqiraj.h:63
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:51
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
EventProcessor m_Events
Definition: Object.h:642
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
void ScheduleTasks() override
Definition: boss_cthun.cpp:396

References ACTION_START_PHASE_TWO, EventProcessor::AddEventAtOffset(), UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), FleshTentaclePos, WorldObject::m_Events, ScriptedAI::me, NPC_FLESH_TENTACLE, Unit::RemoveUnitFlag(), ScheduleTasks(), SPELL_CARAPACE_CTHUN, SPELL_TRANSFORM, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_cthun::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

468 {
469 BossAI::JustDied(killer);
470
471 if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10.0f))
472 pPortal->DespawnOrUnsummon();
473
475 eye->DespawnOrUnsummon();
476 }
@ NPC_CTHUN_PORTAL
Definition: temple_of_ahnqiraj.h:56
@ DATA_EYE_OF_CTHUN
Definition: temple_of_ahnqiraj.h:47
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499
Definition: Creature.h:43
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103

References DATA_EYE_OF_CTHUN, WorldObject::FindNearestCreature(), InstanceScript::GetCreature(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, and NPC_CTHUN_PORTAL.

◆ JustEngagedWith()

void boss_cthun::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

369 {
371 }

References CreatureAI::DoZoneInCombat().

◆ Reset()

void boss_cthun::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

355 {
356 //One random wisper every 90 - 300 seconds
357 WisperTimer = 90000;
358
360
361 //Reset flags
364
366 }
void Reset() override
Definition: ScriptedCreature.h:496
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
uint8 _fleshTentaclesKilled
Definition: boss_cthun.cpp:516
uint32 WisperTimer
Definition: boss_cthun.cpp:513

References _fleshTentaclesKilled, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), BossAI::Reset(), Unit::SetUnitFlag(), SPELL_TRANSFORM, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and WisperTimer.

◆ ScheduleTasks()

void boss_cthun::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

397 {
398 scheduler.Schedule(13800ms, [this](TaskContext context)
399 {
400 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
401 {
402 target->CastSpell(target, SPELL_MOUTH_TENTACLE, true);
403
404 target->m_Events.AddEventAtOffset([target, this]()
405 {
407 target->RemoveAurasDueToSpell(SPELL_MIND_FLAY);
408
409 target->m_Events.AddEventAtOffset([target, this]()
410 {
411 DoCast(target, SPELL_DIGESTIVE_ACID, true);
412 }, 2s);
413 }, 3800ms);
414 }
415
416 context.Repeat();
417 }).Schedule(30s, [this](TaskContext context)
418 {
420 eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
421
422 context.Repeat();
423 }).Schedule(8s, [this](TaskContext context)
424 {
425 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
427 spawned->AI()->AttackStart(target);
428
429 context.Repeat(1min);
430 }).Schedule(38s, [this](TaskContext context)
431 {
432 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
434 spawned->AI()->AttackStart(target);
435
436 context.Repeat(1min);
437 });
438 }
@ ACTION_SPAWN_EYE_TENTACLES
Definition: boss_cthun.cpp:79
@ SPELL_MOUTH_TENTACLE
Definition: boss_cthun.cpp:61
@ SPELL_DIGESTIVE_ACID
Definition: boss_cthun.cpp:63
@ SPELL_MIND_FLAY
Definition: boss_cthun.cpp:36
const Position StomachPosition
Definition: boss_cthun.cpp:111
@ NPC_GIANT_CLAW_TENTACLE
Definition: temple_of_ahnqiraj.h:61
@ NPC_GIANT_EYE_TENTACLE
Definition: temple_of_ahnqiraj.h:62
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
TaskScheduler scheduler
Definition: CreatureAI.h:75
void DoTeleportPlayer(Unit *unit, float x, float y, float z, float o)
Definition: ScriptedCreature.cpp:464
Definition: Unit.h:630
Definition: boss_cthun.cpp:120

References ACTION_SPAWN_EYE_TENTACLES, DATA_EYE_OF_CTHUN, UnitAI::DoCast(), ScriptedAI::DoTeleportPlayer(), InstanceScript::GetCreature(), BossAI::instance, ScriptedAI::me, NPC_GIANT_CLAW_TENTACLE, NPC_GIANT_EYE_TENTACLE, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), SPELL_DIGESTIVE_ACID, SPELL_MIND_FLAY, SPELL_MOUTH_TENTACLE, StomachPosition, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by DoAction(), and SummonedCreatureDies().

◆ SummonedCreatureDies()

void boss_cthun::SummonedCreatureDies ( Creature creature,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

479 {
480 if (creature->GetEntry() == NPC_FLESH_TENTACLE)
481 {
483
484 creature->CastSpell(creature, SPELL_ROCKY_GROUND_IMPACT, true);
485
486 if (_fleshTentaclesKilled > 1)
487 {
489
491
493
496
497 scheduler.Schedule(45s, [this](TaskContext /*context*/)
498 {
500 //Remove purple coloration
503 //Spawn flesh tentacle
504 for (auto const& position : FleshTentaclePos)
506 });
507 }
508 }
509 }
@ EMOTE_WEAKENED
Definition: boss_cthun.cpp:103
@ SPELL_ROCKY_GROUND_IMPACT
Definition: boss_cthun.cpp:68
@ SPELL_PURPLE_COLORATION
Definition: boss_cthun.cpp:46
Talk
Definition: hyjal.cpp:82
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
uint32 GetEntry() const
Definition: Object.h:115
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References _fleshTentaclesKilled, TaskScheduler::CancelAll(), Unit::CastSpell(), UnitAI::DoCastSelf(), EMOTE_WEAKENED, FleshTentaclePos, Object::GetEntry(), ScriptedAI::me, NPC_FLESH_TENTACLE, Unit::RemoveAurasDueToSpell(), TaskScheduler::Schedule(), CreatureAI::scheduler, ScheduleTasks(), SPELL_CARAPACE_CTHUN, SPELL_PURPLE_COLORATION, SPELL_ROCKY_GROUND_IMPACT, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ UpdateAI()

void boss_cthun::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

441 {
442 //Check if we have a target
443 if (!UpdateVictim())
444 {
445 //No target so we'll use this section to do our random wispers instance wide
446 if (WisperTimer <= diff)
447 {
448 //Play random sound to the zone
449 me->GetMap()->DoForAllPlayers([&](Player* player)
450 {
451 player->PlayDirectSound(RANDOM_SOUND_WHISPER, player);
452 });
453
454 //One random wisper every 90 - 300 seconds
455 WisperTimer = urand(90000, 300000);
456 }
457 else WisperTimer -= diff;
458
459 return;
460 }
461
462 me->SetTarget();
463
464 scheduler.Update(diff);
465 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ RANDOM_SOUND_WHISPER
Definition: boss_cthun.cpp:108
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3545
Map * GetMap() const
Definition: Object.h:536
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2903
Definition: Player.h:1081
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition: Map.cpp:3827

References Map::DoForAllPlayers(), WorldObject::GetMap(), ScriptedAI::me, WorldObject::PlayDirectSound(), RANDOM_SOUND_WHISPER, CreatureAI::scheduler, Creature::SetTarget(), TaskScheduler::Update(), CreatureAI::UpdateVictim(), urand(), and WisperTimer.

Member Data Documentation

◆ _fleshTentaclesKilled

uint8 boss_cthun::_fleshTentaclesKilled
private

Referenced by Reset(), and SummonedCreatureDies().

◆ WisperTimer

uint32 boss_cthun::WisperTimer
private

Referenced by Reset(), and UpdateAI().