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boss_the_beast::boss_thebeastAI Struct Reference
Inheritance diagram for boss_the_beast::boss_thebeastAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thebeastAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SetData (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void FindNearbyOrcs ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _beastReached
 
bool _orcYelled
 
GuidVector _nearbyOrcsGUIDs
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thebeastAI()

boss_the_beast::boss_thebeastAI::boss_thebeastAI ( Creature creature)
inline
105: BossAI(creature, DATA_THE_BEAST), _beastReached(false), _orcYelled(false) {}
@ DATA_THE_BEAST
Definition: blackrock_spire.h:43
Definition: ScriptedCreature.h:467
bool _beastReached
Definition: boss_the_beast.cpp:268
bool _orcYelled
Definition: boss_the_beast.cpp:269

Member Function Documentation

◆ FindNearbyOrcs()

void boss_the_beast::boss_thebeastAI::FindNearbyOrcs ( )
inline
255 {
256 std::list<Creature*> temp;
258 for (Creature* creature : temp)
259 {
260 if (creature->IsAlive())
261 {
262 _nearbyOrcsGUIDs.push_back(creature->GetGUID());
263 }
264 }
265 }
@ NPC_BLACKHAND_ELITE
Definition: boss_the_beast.cpp:51
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2511
GuidVector _nearbyOrcsGUIDs
Definition: boss_the_beast.cpp:270

References _nearbyOrcsGUIDs, WorldObject::GetCreatureListWithEntryInGrid(), ScriptedAI::me, and NPC_BLACKHAND_ELITE.

Referenced by SetData().

◆ JustEngagedWith()

void boss_the_beast::boss_thebeastAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

118 {
120 events.ScheduleEvent(EVENT_FLAME_BREAK, 12s);
121 events.ScheduleEvent(EVENT_IMMOLATE, 3s);
122 events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 23s);
123 events.ScheduleEvent(EVENT_BERSERKER_CHARGE, 2s);
124 events.ScheduleEvent(EVENT_FIREBALL, 8s, 21s);
125 events.ScheduleEvent(EVENT_FIREBLAST, 5s, 8s);
126 }
events
Definition: boss_sartura.cpp:43
@ EVENT_IMMOLATE
Definition: boss_the_beast.cpp:38
@ EVENT_FIREBALL
Definition: boss_the_beast.cpp:41
@ EVENT_FIREBLAST
Definition: boss_the_beast.cpp:42
@ EVENT_BERSERKER_CHARGE
Definition: boss_the_beast.cpp:40
@ EVENT_FLAME_BREAK
Definition: boss_the_beast.cpp:37
@ EVENT_TERRIFYING_ROAR
Definition: boss_the_beast.cpp:39
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656

References BossAI::_JustEngagedWith(), EVENT_BERSERKER_CHARGE, EVENT_FIREBALL, EVENT_FIREBLAST, EVENT_FLAME_BREAK, EVENT_IMMOLATE, and EVENT_TERRIFYING_ROAR.

◆ Reset()

void boss_the_beast::boss_thebeastAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

108 {
109 _Reset();
110
111 if (_beastReached)
112 {
114 }
115 }
@ BEAST_MOVEMENT_ID
Definition: boss_the_beast.cpp:49
void _Reset()
Definition: ScriptedCreature.cpp:624
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:852

References _beastReached, BossAI::_Reset(), BEAST_MOVEMENT_ID, Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MovePath().

◆ SetData()

void boss_the_beast::boss_thebeastAI::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

vector still empty, creatures are missing

Reimplemented from UnitAI.

129 {
130 switch (type)
131 {
132 case DATA_BEAST_ROOM:
133 {
134 if (!_orcYelled)
135 {
136 if (_nearbyOrcsGUIDs.empty())
137 {
139 }
140
142 if (_nearbyOrcsGUIDs.empty())
143 {
144 return;
145 }
146
147 _orcYelled = true;
148
149 bool yelled = false;
150 for (ObjectGuid guid : _nearbyOrcsGUIDs)
151 {
152 if (Creature* orc = ObjectAccessor::GetCreature(*me, guid))
153 {
154 if (!yelled)
155 {
156 yelled = true;
157 orc->AI()->Talk(SAY_BLACKHAND_DOOMED);
158 }
159
160 orc->m_Events.AddEvent(new OrcMoveEvent(orc), me->m_Events.CalculateTime(3 * IN_MILLISECONDS));
161 orc->m_Events.AddEvent(new OrcDeathEvent(orc), me->m_Events.CalculateTime(9 * IN_MILLISECONDS));
162 }
163 }
164 }
165 break;
166 }
168 {
169 if (!_beastReached)
170 {
171 _beastReached = true;
173
174 // There is a chance player logged in between areatriggers (realm crash or restart)
175 // executing part of script which happens when player enters boss room
176 // otherwise we will see weird behaviour when someone steps on the previous areatrigger (dead mob yelling/moving)
178 }
179 break;
180 }
181 }
182 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
@ DATA_BEAST_ROOM
Definition: boss_the_beast.cpp:48
@ DATA_BEAST_REACHED
Definition: boss_the_beast.cpp:47
@ SAY_BLACKHAND_DOOMED
Definition: boss_the_beast.cpp:53
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
EventProcessor m_Events
Definition: Object.h:642
Definition: ObjectGuid.h:118
Definition: boss_the_beast.cpp:59
Definition: boss_the_beast.cpp:76
void SetData(uint32 type, uint32) override
Definition: boss_the_beast.cpp:128
void FindNearbyOrcs()
Definition: boss_the_beast.cpp:254

References _beastReached, _nearbyOrcsGUIDs, _orcYelled, BEAST_MOVEMENT_ID, EventProcessor::CalculateTime(), DATA_BEAST_REACHED, DATA_BEAST_ROOM, FindNearbyOrcs(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), IN_MILLISECONDS, WorldObject::m_Events, ScriptedAI::me, MotionMaster::MovePath(), SAY_BLACKHAND_DOOMED, and SetData().

Referenced by SetData().

◆ UpdateAI()

void boss_the_beast::boss_thebeastAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

185 {
186 if (!UpdateVictim())
187 {
188 return;
189 }
190
192 {
194 return;
195 }
196
197 events.Update(diff);
198
200 {
201 return;
202 }
203
204 while (uint32 eventId = events.ExecuteEvent())
205 {
206 switch (eventId)
207 {
210 events.ScheduleEvent(EVENT_FLAME_BREAK, 10s);
211 break;
212 case EVENT_IMMOLATE:
214 events.ScheduleEvent(EVENT_IMMOLATE, 8s);
215 break;
218 events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 20s);
219 break;
221 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 38.f, true))
222 {
224 }
225 events.ScheduleEvent(EVENT_BERSERKER_CHARGE, 15s, 23s);
226 break;
227 case EVENT_FIREBALL:
229 events.ScheduleEvent(EVENT_FIREBALL, 8s, 21s);
230 if (events.GetNextEventTime(EVENT_FIREBLAST) < 3 * IN_MILLISECONDS)
231 {
232 events.RescheduleEvent(EVENT_FIREBLAST, 3s);
233 }
234 break;
235 case EVENT_FIREBLAST:
237 events.ScheduleEvent(EVENT_FIREBLAST, 5s, 8s);
238 if (events.GetNextEventTime(EVENT_FIREBALL) < 3 * IN_MILLISECONDS)
239 {
240 events.RescheduleEvent(EVENT_FIREBALL, 3s);
241 }
242 break;
243 }
244
246 {
247 return;
248 }
249 }
250
252 }
std::uint32_t uint32
Definition: Define.h:107
static constexpr float FirewalPositionY
Definition: boss_the_beast.cpp:91
@ SPELL_FIREBLAST
Definition: boss_the_beast.cpp:31
@ SPELL_FLAMEBREAK
Definition: boss_the_beast.cpp:26
@ SPELL_FIREBALL
Definition: boss_the_beast.cpp:30
@ SPELL_IMMOLATE
Definition: boss_the_beast.cpp:27
@ SPELL_TERRIFYINGROAR
Definition: boss_the_beast.cpp:28
@ SPELL_BERSERKER_CHARGE
Definition: boss_the_beast.cpp:29
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
float GetPositionY() const
Definition: Position.h:117
Definition: Unit.h:630
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References UnitAI::DoCast(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), BossAI::EnterEvadeMode(), EVENT_BERSERKER_CHARGE, EVENT_FIREBALL, EVENT_FIREBLAST, EVENT_FLAME_BREAK, EVENT_IMMOLATE, EVENT_TERRIFYING_ROAR, FirewalPositionY, Position::GetPositionY(), Unit::HasUnitState(), IN_MILLISECONDS, ScriptedAI::me, UnitAI::SelectTarget(), SPELL_BERSERKER_CHARGE, SPELL_FIREBALL, SPELL_FIREBLAST, SPELL_FLAMEBREAK, SPELL_IMMOLATE, SPELL_TERRIFYINGROAR, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _beastReached

bool boss_the_beast::boss_thebeastAI::_beastReached
private

Referenced by Reset(), and SetData().

◆ _nearbyOrcsGUIDs

GuidVector boss_the_beast::boss_thebeastAI::_nearbyOrcsGUIDs
private

Referenced by FindNearbyOrcs(), and SetData().

◆ _orcYelled

bool boss_the_beast::boss_thebeastAI::_orcYelled
private

Referenced by SetData().