AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_lord_arete::npc_lord_areteAI Struct Reference
Inheritance diagram for npc_lord_arete::npc_lord_areteAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lord_areteAI (Creature *creature)
 
void InitializeAI () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid _landgrenGUID
 
ObjectGuid _landgrenSoulGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_lord_areteAI()

npc_lord_arete::npc_lord_areteAI::npc_lord_areteAI ( Creature creature)
inline
467: ScriptedAI(creature) {}
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ InitializeAI()

void npc_lord_arete::npc_lord_areteAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

474 {
477
478 events.Reset();
479 events.RescheduleEvent(EVENT_START, 1s);
481 me->SetWalk(true);
482 me->SetImmuneToAll(true);
483 me->setActive(true);
485 }
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_NPC_FLAG_NONE
Definition: UnitDefines.h:293
@ EVENT_START
Definition: zone_icecrown.cpp:430
events
Definition: boss_sartura.cpp:43
Creature * me
Definition: ScriptedCreature.h:280
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void Clear()
Definition: ObjectGuid.h:138
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:697
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:810
ObjectGuid _landgrenSoulGUID
Definition: zone_icecrown.cpp:471
ObjectGuid _landgrenGUID
Definition: zone_icecrown.cpp:470

References _landgrenGUID, _landgrenSoulGUID, ObjectGuid::Clear(), EVENT_START, ScriptedAI::me, REACT_PASSIVE, Unit::ReplaceAllNpcFlags(), WorldObject::setActive(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetWalk(), and UNIT_NPC_FLAG_NONE.

◆ UpdateAI()

void npc_lord_arete::npc_lord_areteAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

488 {
489 events.Update(diff);
490 switch (events.ExecuteEvent())
491 {
492 case EVENT_START:
495 if (Creature* cr = me->FindNearestCreature(NPC_LANDGREN, 100.0f, false))
496 {
497 _landgrenGUID = cr->GetGUID();
498
499 float o = cr->GetAngle(me);
500 me->GetMotionMaster()->MovePoint(1, cr->GetPositionX() + cos(o) * 3, cr->GetPositionY() + std::sin(o) * 3, cr->GetPositionZ());
501 events.RescheduleEvent(EVENT_SOUL_COAX, 5s);
502 }
503 else
505 break;
506 case EVENT_SOUL_COAX:
508 me->CastSpell(me, SPELL_SOUL_COAX, false);
509 events.ScheduleEvent(EVENT_SUMMON_SOUL, 8s);
510 break;
513 cr->CastSpell(cr, SPELL_SUMMON_LANDGREN_SOUL, true);
514 if (Creature* soul = me->FindNearestCreature(NPC_LANDGREN_SOUL, 100.0f))
515 {
516 _landgrenSoulGUID = soul->GetGUID();
517 soul->SetVisible(false);
518 }
519 events.ScheduleEvent(EVENT_SOUL_FLY, 3s);
520 break;
521 case EVENT_SOUL_FLY:
523 {
524 soul->SetCanFly(true);
525 soul->SetVisible(true);
526 Movement::MoveSplineInit init(soul);
527 init.MoveTo(soul->GetPositionX(), soul->GetPositionY(), soul->GetPositionZ() + 5.0f);
528 init.SetVelocity(1.0f);
529 init.Launch();
530 soul->CastSpell(soul, 64462, true); // Drown
531 }
532 events.ScheduleEvent(EVENT_SCENE_1, 6s);
533 break;
534 case EVENT_SCENE_1:
536 {
537 soul->SetPosition(soul->GetPositionX(), soul->GetPositionY(), soul->GetPositionZ() + 5.0f, soul->GetOrientation());
538 soul->CastSpell(soul, 64462, true); // Drown
539 soul->AI()->Talk(SAY_SOUL_0);
540 }
541 events.ScheduleEvent(EVENT_SCENE_2, 5s);
542 break;
543 case EVENT_SCENE_2:
545 events.ScheduleEvent(EVENT_SCENE_3, 5s);
546 break;
547 case EVENT_SCENE_3:
549 soul->AI()->Talk(SAY_SOUL_1);
550 events.ScheduleEvent(EVENT_SCENE_4, 3s);
551 break;
552 case EVENT_SCENE_4:
554 me->CastSpell(soul, SPELL_SOUL_WRACK, false);
556 events.ScheduleEvent(EVENT_SCENE_5, 6s);
557 break;
558 case EVENT_SCENE_5:
560 soul->AI()->Talk(SAY_SOUL_2);
562 events.ScheduleEvent(EVENT_SCENE_6, 4s);
563 break;
564 case EVENT_SCENE_6:
566 events.ScheduleEvent(EVENT_SCENE_7, 4s);
567 break;
568 case EVENT_SCENE_7:
570 soul->AI()->Talk(SAY_SOUL_3);
571 events.ScheduleEvent(EVENT_SCENE_8, 8s);
572 break;
573 case EVENT_SCENE_8:
575 me->CastSpell(soul, SPELL_SOUL_WRACK, false);
577 events.ScheduleEvent(EVENT_SCENE_9, 6s);
578 break;
579 case EVENT_SCENE_9:
581 {
582 soul->AI()->Talk(SAY_SOUL_4);
583 soul->DespawnOrUnsummon(2000);
584 }
585 events.ScheduleEvent(EVENT_SCENE_10, 3s);
586 break;
587 case EVENT_SCENE_10:
590 me->DespawnOrUnsummon(60000);
591 break;
592 }
593 }
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: UnitDefines.h:295
@ EVENT_SOUL_FLY
Definition: zone_icecrown.cpp:433
@ SAY_SOUL_0
Definition: zone_icecrown.cpp:453
@ SAY_ARETE_3
Definition: zone_icecrown.cpp:448
@ EVENT_SCENE_1
Definition: zone_icecrown.cpp:434
@ SAY_ARETE_5
Definition: zone_icecrown.cpp:450
@ EVENT_SCENE_5
Definition: zone_icecrown.cpp:438
@ EVENT_SCENE_4
Definition: zone_icecrown.cpp:437
@ EVENT_SOUL_COAX
Definition: zone_icecrown.cpp:431
@ SPELL_SOUL_COAX
Definition: zone_icecrown.cpp:423
@ SPELL_SOUL_WRACK
Definition: zone_icecrown.cpp:422
@ EVENT_SCENE_2
Definition: zone_icecrown.cpp:435
@ EVENT_SCENE_3
Definition: zone_icecrown.cpp:436
@ SPELL_TELEPORT_EFFECT
Definition: zone_icecrown.cpp:425
@ SAY_SOUL_4
Definition: zone_icecrown.cpp:457
@ SAY_ARETE_6
Definition: zone_icecrown.cpp:451
@ EVENT_SCENE_7
Definition: zone_icecrown.cpp:440
@ EVENT_SCENE_9
Definition: zone_icecrown.cpp:442
@ NPC_LANDGREN_SOUL
Definition: zone_icecrown.cpp:428
@ EVENT_SCENE_10
Definition: zone_icecrown.cpp:443
@ SAY_SOUL_2
Definition: zone_icecrown.cpp:455
@ NPC_LANDGREN
Definition: zone_icecrown.cpp:427
@ SAY_ARETE_4
Definition: zone_icecrown.cpp:449
@ EVENT_SCENE_6
Definition: zone_icecrown.cpp:439
@ SAY_ARETE_0
Definition: zone_icecrown.cpp:445
@ EVENT_SCENE_8
Definition: zone_icecrown.cpp:441
@ SAY_SOUL_1
Definition: zone_icecrown.cpp:454
@ SAY_ARETE_1
Definition: zone_icecrown.cpp:446
@ SPELL_SUMMON_LANDGREN_SOUL
Definition: zone_icecrown.cpp:424
@ EVENT_SUMMON_SOUL
Definition: zone_icecrown.cpp:432
@ SAY_ARETE_2
Definition: zone_icecrown.cpp:447
@ SAY_SOUL_3
Definition: zone_icecrown.cpp:456
Talk
Definition: hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4111
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
Definition: MoveSplineInit.h:71

References _landgrenGUID, _landgrenSoulGUID, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_SCENE_1, EVENT_SCENE_10, EVENT_SCENE_2, EVENT_SCENE_3, EVENT_SCENE_4, EVENT_SCENE_5, EVENT_SCENE_6, EVENT_SCENE_7, EVENT_SCENE_8, EVENT_SCENE_9, EVENT_SOUL_COAX, EVENT_SOUL_FLY, EVENT_START, EVENT_SUMMON_SOUL, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), Movement::MoveSplineInit::Launch(), ScriptedAI::me, MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NPC_LANDGREN, NPC_LANDGREN_SOUL, Unit::ReplaceAllNpcFlags(), SAY_ARETE_0, SAY_ARETE_1, SAY_ARETE_2, SAY_ARETE_3, SAY_ARETE_4, SAY_ARETE_5, SAY_ARETE_6, SAY_SOUL_0, SAY_SOUL_1, SAY_SOUL_2, SAY_SOUL_3, SAY_SOUL_4, Movement::MoveSplineInit::SetVelocity(), SPELL_SOUL_COAX, SPELL_SOUL_WRACK, SPELL_SUMMON_LANDGREN_SOUL, SPELL_TELEPORT_EFFECT, and UNIT_NPC_FLAG_QUESTGIVER.

Member Data Documentation

◆ _landgrenGUID

ObjectGuid npc_lord_arete::npc_lord_areteAI::_landgrenGUID

Referenced by InitializeAI(), and UpdateAI().

◆ _landgrenSoulGUID

ObjectGuid npc_lord_arete::npc_lord_areteAI::_landgrenSoulGUID

Referenced by InitializeAI(), and UpdateAI().

◆ events

EventMap npc_lord_arete::npc_lord_areteAI::events