AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_spinestalker::npc_spinestalkerAI Struct Reference
Inheritance diagram for npc_spinestalker::npc_spinestalkerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_spinestalkerAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustReachedHome () override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_spinestalkerAI()

npc_spinestalker::npc_spinestalkerAI::npc_spinestalkerAI ( Creature creature)
inline
1188 : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
1189 {
1190 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool _summoned
Definition: boss_sindragosa.cpp:1303
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1302

Member Function Documentation

◆ DoAction()

void npc_spinestalker::npc_spinestalkerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1236 {
1237 if (action == ACTION_START_FROSTWYRM)
1238 {
1239 if (_summoned)
1240 return;
1241
1242 _summoned = true;
1243 if (me->isDead())
1244 return;
1245
1246 me->setActive(true);
1247 me->SetImmuneToPC(true);
1248 float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1252 me->StopMoving();
1254 }
1255 }
std::uint64_t uint64
Definition: Define.h:106
@ IDLE_MOTION_TYPE
Definition: MotionMaster.h:37
@ MOVE_RUN
Definition: UnitDefines.h:329
Position const SpinestalkerFlyPos
Definition: boss_sindragosa.cpp:167
Position const SpinestalkerLandPos
Definition: boss_sindragosa.cpp:168
@ POINT_FROSTWYRM_FLY_IN
Definition: boss_sindragosa.cpp:155
@ ACTION_START_FROSTWYRM
Definition: icecrown_citadel.h:540
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
Creature * me
Definition: ScriptedCreature.h:280
void SetDefaultMovementType(MovementGeneratorType mgt)
Definition: Creature.h:89
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14378
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void StopMoving()
Definition: Unit.cpp:16606
EventProcessor m_Events
Definition: Unit.h:1792
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13568
bool isDead() const
Definition: Unit.h:1206
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void MoveIdle()
Definition: MotionMaster.cpp:232
Definition: boss_sindragosa.cpp:175

References _summoned, ACTION_START_FROSTWYRM, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Position::GetExactDist(), Unit::GetMotionMaster(), Unit::GetSpeed(), IDLE_MOTION_TYPE, Unit::isDead(), Unit::m_Events, ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), POINT_FROSTWYRM_FLY_IN, WorldObject::setActive(), Creature::SetDefaultMovementType(), Unit::SetImmuneToPC(), SpinestalkerFlyPos, SpinestalkerLandPos, and Unit::StopMoving().

◆ InitializeAI()

void npc_spinestalker::npc_spinestalkerAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1193 {
1194 if (!me->isDead())
1195 {
1196 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1197 Reset();
1198 }
1199 }
@ DATA_SINDRAGOSA_FROSTWYRMS
Definition: icecrown_citadel.h:120
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:68
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void Reset() override
Definition: boss_sindragosa.cpp:1201

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), Unit::isDead(), ScriptedAI::me, Reset(), and ZoneScript::SetData().

◆ JustDied()

void npc_spinestalker::npc_spinestalkerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1231 {
1232 _events.Reset();
1233 }
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: boss_sindragosa.cpp:1301

References _events, and EventMap::Reset().

◆ JustReachedHome()

void npc_spinestalker::npc_spinestalkerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1216 {
1218 if (_summoned)
1219 {
1220 me->SetDisableGravity(false);
1221 }
1222 }
virtual void JustReachedHome()
Definition: CreatureAI.h:164
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3192

References _summoned, CreatureAI::JustReachedHome(), ScriptedAI::me, and Creature::SetDisableGravity().

◆ JustRespawned()

void npc_spinestalker::npc_spinestalkerAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1225 {
1227 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1228 }
virtual void JustRespawned()
Definition: CreatureAI.h:153

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), CreatureAI::JustRespawned(), ScriptedAI::me, and ZoneScript::SetData().

◆ MovementInform()

void npc_spinestalker::npc_spinestalkerAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1258 {
1259 if (type != EFFECT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
1260 return;
1261
1262 me->setActive(false);
1263 me->SetDisableGravity(false);
1266 me->SetImmuneToPC(false);
1267 }
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ POINT_FROSTWYRM_LAND
Definition: boss_sindragosa.cpp:156
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:337
float GetOrientation() const
Definition: Position.h:120
void SetFacingTo(float ori)
Definition: Unit.cpp:20483

References EFFECT_MOTION_TYPE, Position::GetOrientation(), ScriptedAI::me, POINT_FROSTWYRM_LAND, WorldObject::setActive(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetHomePosition(), Unit::SetImmuneToPC(), and SpinestalkerLandPos.

◆ Reset()

void npc_spinestalker::npc_spinestalkerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1202 {
1203 _events.Reset();
1208
1209 if (!_summoned)
1210 {
1211 me->SetDisableGravity(true);
1212 }
1213 }
@ REACT_DEFENSIVE
Definition: Unit.h:549
@ EVENT_TAIL_SWEEP
Definition: boss_sindragosa.cpp:128
@ EVENT_CLEAVE_SPINESTALKER
Definition: boss_sindragosa.cpp:127
@ EVENT_BELLOWING_ROAR
Definition: boss_sindragosa.cpp:126
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97

References _events, _summoned, EVENT_BELLOWING_ROAR, EVENT_CLEAVE_SPINESTALKER, EVENT_TAIL_SWEEP, ScriptedAI::me, REACT_DEFENSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetDisableGravity(), and Creature::SetReactState().

Referenced by InitializeAI().

◆ UpdateAI()

void npc_spinestalker::npc_spinestalkerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1270 {
1271 if (!UpdateVictim())
1272 return;
1273
1274 _events.Update(diff);
1275
1277 return;
1278
1279 switch (_events.ExecuteEvent())
1280 {
1284 break;
1288 break;
1289 case EVENT_TAIL_SWEEP:
1292 break;
1293 default:
1294 break;
1295 }
1296
1298 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ SPELL_CLEAVE_SPINESTALKER
Definition: boss_sindragosa.cpp:79
@ SPELL_BELLOWING_ROAR
Definition: boss_sindragosa.cpp:78
@ SPELL_TAIL_SWEEP
Definition: boss_sindragosa.cpp:80
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673

References _events, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_BELLOWING_ROAR, EVENT_CLEAVE_SPINESTALKER, EVENT_TAIL_SWEEP, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, EventMap::ScheduleEvent(), SPELL_BELLOWING_ROAR, SPELL_CLEAVE_SPINESTALKER, SPELL_TAIL_SWEEP, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_spinestalker::npc_spinestalkerAI::_events
private

Referenced by JustDied(), Reset(), and UpdateAI().

◆ _instance

InstanceScript* npc_spinestalker::npc_spinestalkerAI::_instance
private

Referenced by InitializeAI(), and JustRespawned().

◆ _summoned

bool npc_spinestalker::npc_spinestalkerAI::_summoned
private

Referenced by DoAction(), JustReachedHome(), and Reset().