AzerothCore 3.3.5a
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boss_rotface::boss_rotfaceAI Struct Reference
Inheritance diagram for boss_rotface::boss_rotfaceAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_rotfaceAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 infectionCooldown
 
ObjectGuid _oozeFloodDummyGUIDs [4][2]
 
uint8 _oozeFloodStage
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_rotfaceAI()

boss_rotface::boss_rotfaceAI::boss_rotfaceAI ( Creature creature)
inline
130 : BossAI(creature, DATA_ROTFACE)
131 {
132 }
@ DATA_ROTFACE
Definition: icecrown_citadel.h:91
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ EnterEvadeMode()

void boss_rotface::boss_rotfaceAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

224 {
226 me->DisableRotate(false);
229 professor->AI()->EnterEvadeMode(why);
230 }
@ DATA_PROFESSOR_PUTRICIDE
Definition: icecrown_citadel.h:92
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:159
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:43
void DisableRotate(bool apply)
Definition: Unit.cpp:18275
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18034
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References DATA_PROFESSOR_PUTRICIDE, Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by JustEngagedWith().

◆ JustDied()

void boss_rotface::boss_rotfaceAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

195 {
197 _JustDied();
200 professor->AI()->DoAction(ACTION_ROTFACE_DEATH);
201 }
Talk
Definition: hyjal.cpp:82
#define MUTATED_INFECTION
Definition: boss_rotface.cpp:75
@ SAY_DEATH
Definition: boss_rotface.cpp:36
@ ACTION_ROTFACE_DEATH
Definition: icecrown_citadel.h:524
void _JustDied()
Definition: ScriptedCreature.cpp:643
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:665

References BossAI::_JustDied(), ACTION_ROTFACE_DEATH, DATA_PROFESSOR_PUTRICIDE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, MUTATED_INFECTION, and SAY_DEATH.

◆ JustEngagedWith()

void boss_rotface::boss_rotfaceAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

152 {
153 if (!instance->CheckRequiredBosses(DATA_ROTFACE, who->ToPlayer()))
154 {
157 return;
158 }
159
160 // schedule events
161 events.Reset();
162 events.ScheduleEvent(EVENT_SLIME_SPRAY, 20s);
163 events.ScheduleEvent(EVENT_HASTEN_INFECTIONS, 90s);
164 events.ScheduleEvent(EVENT_MUTATED_INFECTION, 14s);
165 events.ScheduleEvent(EVENT_ROTFACE_OOZE_FLOOD, 8s);
166 if (IsHeroic())
167 events.ScheduleEvent(EVENT_ROTFACE_VILE_GAS, 15s, 20s);
168
169 me->setActive(true);
172
174 professor->AI()->DoAction(ACTION_ROTFACE_COMBAT);
175
177
178 // randomize ooze flood
179 _oozeFloodStage = urand(0, 3);
180 std::list<Creature*> list;
182 list.remove_if(RotfaceHeightCheck()); // remove from the list all on the ground
183 for (std::list<Creature*>::const_iterator itr = list.begin(); itr != list.end(); ++itr)
184 {
185 uint32 index = me->GetHomePosition().GetAngle(*itr) / (M_PI / 2.0f);
186 if (index > 3) index = 3;
187 if (_oozeFloodDummyGUIDs[index][0])
188 _oozeFloodDummyGUIDs[index][1] = (*itr)->GetGUID();
189 else
190 _oozeFloodDummyGUIDs[index][0] = (*itr)->GetGUID();
191 }
192 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_rotface.cpp:29
@ EVENT_ROTFACE_OOZE_FLOOD
Definition: boss_rotface.cpp:85
@ EVENT_SLIME_SPRAY
Definition: boss_rotface.cpp:82
@ EVENT_ROTFACE_VILE_GAS
Definition: boss_rotface.cpp:86
@ EVENT_MUTATED_INFECTION
Definition: boss_rotface.cpp:84
@ EVENT_HASTEN_INFECTIONS
Definition: boss_rotface.cpp:83
@ NPC_PUDDLE_STALKER
Definition: icecrown_citadel.h:259
@ ACTION_ROTFACE_COMBAT
Definition: icecrown_citadel.h:522
@ LIGHT_S_HAMMER_TELEPORT
Definition: icecrown_citadel.h:74
@ DATA_OOZE_DANCE_ACHIEVEMENT
Definition: icecrown_citadel.h:106
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:860
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:93
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:106
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:676
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:248
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: boss_rotface.cpp:114
ObjectGuid _oozeFloodDummyGUIDs[4][2]
Definition: boss_rotface.cpp:135
void EnterEvadeMode(EvadeReason why) override
Definition: boss_rotface.cpp:223
uint8 _oozeFloodStage
Definition: boss_rotface.cpp:136

References _oozeFloodDummyGUIDs, _oozeFloodStage, ACTION_ROTFACE_COMBAT, InstanceScript::CheckRequiredBosses(), DATA_OOZE_DANCE_ACHIEVEMENT, DATA_PROFESSOR_PUTRICIDE, DATA_ROTFACE, InstanceScript::DoCastSpellOnPlayers(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_HASTEN_INFECTIONS, EVENT_MUTATED_INFECTION, EVENT_ROTFACE_OOZE_FLOOD, EVENT_ROTFACE_VILE_GAS, EVENT_SLIME_SPRAY, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), BossAI::instance, ScriptedAI::IsHeroic(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, NPC_PUDDLE_STALKER, SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Object::ToPlayer(), and urand().

◆ JustReachedHome()

void boss_rotface::boss_rotfaceAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

204 {
207 }
@ FAIL
Definition: InstanceScript.h:59
void _JustReachedHome()
Definition: ScriptedCreature.h:506
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373

References BossAI::_JustReachedHome(), DATA_ROTFACE, FAIL, BossAI::instance, and InstanceScript::SetBossState().

◆ JustSummoned()

void boss_rotface::boss_rotfaceAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

210 {
211 if (me->IsAlive() && me->IsInCombat() && !me->IsInEvadeMode())
212 summons.Summon(summon);
213 else
214 summon->DespawnOrUnsummon(1);
215 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:511
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
bool IsInEvadeMode() const
Definition: Creature.h:134
bool IsAlive() const
Definition: Unit.h:1654
bool IsInCombat() const
Definition: Unit.h:884

References Creature::DespawnOrUnsummon(), Unit::IsAlive(), Unit::IsInCombat(), Creature::IsInEvadeMode(), ScriptedAI::me, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_rotface::boss_rotfaceAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

218 {
219 if (victim->IsPlayer())
220 Talk(SAY_KILL);
221 }
@ SAY_KILL
Definition: boss_rotface.cpp:34
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), and SAY_KILL.

◆ Reset()

void boss_rotface::boss_rotfaceAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

139 {
140 infectionCooldown = 14000;
141
142 for (uint8 i = 0; i < 4; ++i)
143 for (uint8 j = 0; j < 2; ++j)
144 _oozeFloodDummyGUIDs[i][j].Clear();
145
146 _oozeFloodStage = 0;
147 _Reset();
148 events.Reset();
149 }
std::uint8_t uint8
Definition: Define.h:109
void _Reset()
Definition: ScriptedCreature.cpp:624
uint32 infectionCooldown
Definition: boss_rotface.cpp:134

References _oozeFloodDummyGUIDs, _oozeFloodStage, BossAI::_Reset(), and infectionCooldown.

◆ SpellHitTarget()

void boss_rotface::boss_rotfaceAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

233 {
234 switch (spell->Id)
235 {
238 break;
239 case 69507: // Slime Spray damage
240 case 71213:
241 case 73189:
242 case 73190:
243 if (Player* p = target->ToPlayer())
245 p->CastSpell(p, SPELL_GREEN_BLIGHT_RESIDUE, true);
246 break;
247 case 69782:
248 case 69796:
249 case 69798:
250 case 69801:
251 {
252 uint32 index = getOozeFloodSpellIndex(spell->Id);
253 if (target->GetGUID() == _oozeFloodDummyGUIDs[index][0] || target->GetGUID() == _oozeFloodDummyGUIDs[index][1])
254 target->CastSpell((Unit*)nullptr, spell->Effects[0].CalcValue(), false);
255 }
256 break;
257 }
258 }
uint32 getOozeFloodSpellIndex(uint32 id)
Definition: boss_rotface.cpp:97
@ SPELL_SLIME_SPRAY
Definition: boss_rotface.cpp:47
@ SAY_SLIME_SPRAY
Definition: boss_rotface.cpp:31
@ SPELL_GREEN_BLIGHT_RESIDUE
Definition: icecrown_citadel.h:55
@ QUEST_RESIDUE_RENDEZVOUS_10
Definition: icecrown_citadel.h:547
@ QUEST_RESIDUE_RENDEZVOUS_25
Definition: icecrown_citadel.h:548
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Player * ToPlayer()
Definition: Object.h:201
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Definition: Player.h:1081
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References _oozeFloodDummyGUIDs, Unit::CastSpell(), SpellInfo::Effects, Object::GetGUID(), getOozeFloodSpellIndex(), SpellInfo::Id, QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESIDUE_RENDEZVOUS_25, QUEST_STATUS_INCOMPLETE, SAY_SLIME_SPRAY, SPELL_GREEN_BLIGHT_RESIDUE, SPELL_SLIME_SPRAY, and Object::ToPlayer().

◆ UpdateAI()

void boss_rotface::boss_rotfaceAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

261 {
262 if (!UpdateVictim())
263 return;
264
265 events.Update(diff);
266
268 return;
269
270 switch (events.ExecuteEvent())
271 {
272 case EVENT_UNROOT:
274 me->DisableRotate(false);
275 break;
277 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(me)))
278 {
280 {
284 }
285 }
286 events.DelayEvents(1);
287 events.ScheduleEvent(EVENT_SLIME_SPRAY, 20s);
288 events.ScheduleEvent(EVENT_UNROOT, 0ms);
289 break;
291 if (infectionCooldown >= 8000)
292 {
293 infectionCooldown -= 2000;
294 events.ScheduleEvent(EVENT_HASTEN_INFECTIONS, 90s);
295 }
296 break;
300 break;
303 {
304 professor->AI()->Talk(SAY_ROTFACE_OOZE_FLOOD);
305 me->CastSpell((Unit*)nullptr, oozeFloodSpells[_oozeFloodStage], true);
306 if (++_oozeFloodStage == 4)
307 _oozeFloodStage = 0;
308 }
309 events.ScheduleEvent(EVENT_ROTFACE_OOZE_FLOOD, 25s);
310 break;
312 {
313 std::list<Unit*> targets;
314 uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8);
315 SelectTargetList(targets, minTargets, SelectTargetMethod::Random, 0, -5.0f, true);
316 float minDist = 0.0f;
317 if (targets.size() >= minTargets)
318 minDist = -5.0f;
319
320 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, minDist, true))
322 professor->CastSpell(target, SPELL_VILE_GAS_H, true); // triggered, to skip LoS check
323 }
324 events.ScheduleEvent(EVENT_ROTFACE_VILE_GAS, 15s, 20s);
325 break;
326 default:
327 break;
328 }
329
331 }
@ SPELL_MUTATED_INFECTION
Definition: boss_rotface.cpp:48
@ SPELL_VILE_GAS_H
Definition: boss_rotface.cpp:50
uint32 const oozeFloodSpells[4]
Definition: boss_rotface.cpp:96
@ EMOTE_SLIME_SPRAY
Definition: boss_rotface.cpp:30
@ SAY_ROTFACE_OOZE_FLOOD
Definition: boss_rotface.cpp:39
@ EVENT_UNROOT
Definition: boss_rotface.cpp:81
@ NPC_OOZE_SPRAY_STALKER
Definition: icecrown_citadel.h:258
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
Definition: UnitAI.h:123
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the f...
Definition: UnitAI.cpp:115
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References _oozeFloodStage, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_PROFESSOR_PUTRICIDE, Unit::DisableRotate(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SLIME_SPRAY, EVENT_HASTEN_INFECTIONS, EVENT_MUTATED_INFECTION, EVENT_ROTFACE_OOZE_FLOOD, EVENT_ROTFACE_VILE_GAS, EVENT_SLIME_SPRAY, EVENT_UNROOT, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::HasUnitState(), infectionCooldown, BossAI::instance, ScriptedAI::me, NPC_OOZE_SPRAY_STALKER, oozeFloodSpells, SAY_ROTFACE_OOZE_FLOOD, UnitAI::SelectTarget(), UnitAI::SelectTargetList(), Unit::SetControlled(), Unit::SetFacingToObject(), SPELL_MUTATED_INFECTION, SPELL_SLIME_SPRAY, SPELL_VILE_GAS_H, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _oozeFloodDummyGUIDs

ObjectGuid boss_rotface::boss_rotfaceAI::_oozeFloodDummyGUIDs[4][2]

◆ _oozeFloodStage

uint8 boss_rotface::boss_rotfaceAI::_oozeFloodStage

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ infectionCooldown

uint32 boss_rotface::boss_rotfaceAI::infectionCooldown

Referenced by Reset(), and UpdateAI().