#include "BattlegroundScript.h"
◆ BattlegroundScript()
BattlegroundScript::BattlegroundScript |
( |
const char * |
name | ) |
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protected |
30{
32}
static void AddScript(TScript *const script, std::vector< uint16 > enabledHooks={})
Definition: ScriptMgr.h:737
Definition: ScriptObject.h:44
References ScriptRegistry< TScript >::AddScript().
◆ GetBattleground()
virtual Battleground * BattlegroundScript::GetBattleground |
( |
| ) |
const |
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pure virtual |
◆ IsDatabaseBound()
bool BattlegroundScript::IsDatabaseBound |
( |
| ) |
const |
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inlineoverridevirtual |