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npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI Struct Reference
Inheritance diagram for npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_cos_stratholme_citizienAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void DoAction (int32 param) override
 
void InfectMe (uint32 time)
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool locked
 
uint32 changeTimer
 
InstanceScriptpInstance
 
uint32 allowTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_cos_stratholme_citizienAI()

npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::npc_cos_stratholme_citizienAI ( Creature creature)
inline
1519 : ScriptedAI(creature)
1520 {
1521 allowTimer = 0;
1524 allowTimer++;
1525 }
@ COS_PROGRESS_FINISHED_CITY_INTRO
Definition: culling_of_stratholme.h:129
@ DATA_ARTHAS_EVENT
Definition: culling_of_stratholme.h:28
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
InstanceScript * pInstance
Definition: culling_of_stratholme.cpp:1529
uint32 allowTimer
Definition: culling_of_stratholme.cpp:1530

References COS_PROGRESS_FINISHED_CITY_INTRO, and DATA_ARTHAS_EVENT.

Member Function Documentation

◆ DoAction()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1560 {
1561 if (param == ACTION_INFECT_CITIZIEN)
1562 InfectMe(1);
1563 else if (param == ACTION_FORCE_CHANGE_LOCK)
1564 locked = true;
1565 }
@ ACTION_FORCE_CHANGE_LOCK
Definition: culling_of_stratholme.cpp:175
@ ACTION_INFECT_CITIZIEN
Definition: culling_of_stratholme.cpp:174
void InfectMe(uint32 time)
Definition: culling_of_stratholme.cpp:1567
bool locked
Definition: culling_of_stratholme.cpp:1527

References ACTION_FORCE_CHANGE_LOCK, and ACTION_INFECT_CITIZIEN.

◆ InfectMe()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::InfectMe ( uint32  time)
inline
1568 {
1569 locked = true;
1570 changeTimer = time;
1571 }
uint32 changeTimer
Definition: culling_of_stratholme.cpp:1528

◆ MoveInLineOfSight()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1552 {
1553 if (!allowTimer && !locked && (who->IsPlayer() || who->IsPet()) && me->GetDistance(who) < 15.0f)
1554 InfectMe(2000);
1555
1557 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:169
bool IsPlayer() const
Definition: Object.h:200
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256
bool IsPet() const
Definition: Unit.h:754

References Unit::IsPet(), Object::IsPlayer(), and CreatureAI::MoveInLineOfSight().

◆ Reset()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1533 {
1535 locked = false;
1536 changeTimer = 0;
1537
1538 if (pInstance)
1539 {
1541 if (me->GetDistance(2400, 1200, 135) > 20.0f && data >= COS_PROGRESS_FINISHED_CITY_INTRO)
1542 {
1543 if (data >= COS_PROGRESS_KILLED_SALRAMM)
1544 me->DespawnOrUnsummon(500);
1545 else
1546 InfectMe(3000);
1547 }
1548 }
1549 }
std::uint32_t uint32
Definition: Define.h:107
@ COS_PROGRESS_KILLED_SALRAMM
Definition: culling_of_stratholme.h:131
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21316

References COS_PROGRESS_FINISHED_CITY_INTRO, COS_PROGRESS_KILLED_SALRAMM, DATA_ARTHAS_EVENT, EMOTE_ONESHOT_NONE, ZoneScript::GetData(), and UNIT_NPC_EMOTESTATE.

◆ SpellHit()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1574 {
1575 if (spellInfo->Id == SPELL_ARTHAS_CRUSADER_STRIKE)
1576 {
1577 if (me->GetEntry() == NPC_CITY_MAN3)
1578 {
1579 me->StopMoving();
1580 me->HandleEmoteCommand(54); // laugh
1581 }
1582 else
1583 Unit::Kill(caster, me);
1584 }
1585 }
@ SPELL_ARTHAS_CRUSADER_STRIKE
Definition: culling_of_stratholme.cpp:150
@ NPC_CITY_MAN3
Definition: culling_of_stratholme.cpp:135
uint32 GetEntry() const
Definition: Object.h:115
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17702
void StopMoving()
Definition: Unit.cpp:16650
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000

References SpellInfo::Id, Unit::Kill(), NPC_CITY_MAN3, and SPELL_ARTHAS_CRUSADER_STRIKE.

◆ UpdateAI()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1588 {
1590
1591 if (allowTimer)
1592 {
1593 allowTimer += diff;
1595 allowTimer = 0;
1596 }
1597
1598 if (changeTimer)
1599 {
1600 changeTimer += diff;
1601 if (changeTimer >= 2500 && changeTimer < 10000)
1602 {
1605 changeTimer = 10000;
1606 }
1607 else if (changeTimer >= 14500 && changeTimer < 20000)
1608 {
1609 me->UpdateEntry(NPC_RISEN_ZOMBIE, nullptr, false);
1611 changeTimer = 20000;
1612 }
1613 else if (changeTimer >= 23000)
1614 {
1616 changeTimer = 0;
1617 }
1618 }
1619 }
@ SPELL_GREEN_VISUAL_AURA
Definition: culling_of_stratholme.cpp:149
@ NPC_RISEN_ZOMBIE
Definition: culling_of_stratholme.cpp:114
@ EMOTE_STATE_COWER
Definition: SharedDefines.h:2025
@ REACT_AGGRESSIVE
Definition: Unit.h:550
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: ScriptedCreature.cpp:218
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:539
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References COS_PROGRESS_FINISHED_CITY_INTRO, DATA_ARTHAS_EVENT, EMOTE_STATE_COWER, ZoneScript::GetData(), NPC_RISEN_ZOMBIE, REACT_AGGRESSIVE, SPELL_GREEN_VISUAL_AURA, UNIT_NPC_EMOTESTATE, and ScriptedAI::UpdateAI().

Member Data Documentation

◆ allowTimer

uint32 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::allowTimer

◆ changeTimer

uint32 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::changeTimer

◆ locked

bool npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::locked

◆ pInstance

InstanceScript* npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::pInstance