AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_garments_of_quests::npc_garments_of_questsAI Struct Reference
Inheritance diagram for npc_garments_of_quests::npc_garments_of_questsAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_garments_of_questsAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void WaypointReached (uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid CasterGUID
 
bool IsHealed
 
bool CanRun
 
uint32 RunAwayTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_garments_of_questsAI()

npc_garments_of_quests::npc_garments_of_questsAI::npc_garments_of_questsAI ( Creature creature)
inline
1271 : npc_escortAI(creature)
1272 {
1273 Reset();
1274 }
Definition: ScriptedEscortAI.h:53
void Reset() override
Definition: npcs_special.cpp:1283

Member Function Documentation

◆ JustEngagedWith()

void npc_garments_of_quests::npc_garments_of_questsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1298{ }

◆ Reset()

void npc_garments_of_quests::npc_garments_of_questsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1284 {
1285 CasterGUID.Clear();
1286
1287 IsHealed = false;
1288 CanRun = false;
1289
1290 RunAwayTimer = 5000;
1291
1292 me->SetPvP(true);
1294 // expect database to have RegenHealth=0
1296 }
@ UNIT_STAND_STATE_KNEEL
Definition: UnitDefines.h:40
Creature * me
Definition: ScriptedCreature.h:280
void Clear()
Definition: ObjectGuid.h:138
void SetPvP(bool state)
Definition: Unit.h:983
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1042
void SetStandState(uint8 state)
Definition: Unit.cpp:16726
bool CanRun
Definition: npcs_special.cpp:1279
bool IsHealed
Definition: npcs_special.cpp:1278
uint32 RunAwayTimer
Definition: npcs_special.cpp:1281
ObjectGuid CasterGUID
Definition: npcs_special.cpp:1276

References CanRun, ObjectGuid::Clear(), and UNIT_STAND_STATE_KNEEL.

◆ SpellHit()

void npc_garments_of_quests::npc_garments_of_questsAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1301 {
1302 if (spell->Id == SPELL_LESSER_HEAL_R2 || spell->Id == SPELL_FORTITUDE_R1)
1303 {
1304 //not while in combat
1305 if (me->IsInCombat())
1306 return;
1307
1308 //nothing to be done now
1309 if (IsHealed && CanRun)
1310 return;
1311
1312 if (Player* player = caster->ToPlayer())
1313 {
1314 switch (me->GetEntry())
1315 {
1316 case ENTRY_SHAYA:
1317 if (player->GetQuestStatus(QUEST_MOON) == QUEST_STATUS_INCOMPLETE)
1318 {
1319 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1320 {
1321 Talk(SAY_THANKS, caster);
1322 CanRun = true;
1323 }
1324 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1325 {
1326 CasterGUID = caster->GetGUID();
1328 Talk(SAY_HEALED, caster);
1329 IsHealed = true;
1330 }
1331 }
1332 break;
1333 case ENTRY_ROBERTS:
1334 if (player->GetQuestStatus(QUEST_LIGHT_1) == QUEST_STATUS_INCOMPLETE)
1335 {
1336 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1337 {
1338 Talk(SAY_THANKS, caster);
1339 CanRun = true;
1340 }
1341 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1342 {
1343 CasterGUID = caster->GetGUID();
1345 Talk(SAY_HEALED, caster);
1346 IsHealed = true;
1347 }
1348 }
1349 break;
1350 case ENTRY_DOLF:
1351 if (player->GetQuestStatus(QUEST_LIGHT_2) == QUEST_STATUS_INCOMPLETE)
1352 {
1353 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1354 {
1355 Talk(SAY_THANKS, caster);
1356 CanRun = true;
1357 }
1358 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1359 {
1360 CasterGUID = caster->GetGUID();
1362 Talk(SAY_HEALED, caster);
1363 IsHealed = true;
1364 }
1365 }
1366 break;
1367 case ENTRY_KORJA:
1368 if (player->GetQuestStatus(QUEST_SPIRIT) == QUEST_STATUS_INCOMPLETE)
1369 {
1370 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1371 {
1372 Talk(SAY_THANKS, caster);
1373 CanRun = true;
1374 }
1375 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1376 {
1377 CasterGUID = caster->GetGUID();
1379 Talk(SAY_HEALED, caster);
1380 IsHealed = true;
1381 }
1382 }
1383 break;
1384 case ENTRY_DG_KEL:
1385 if (player->GetQuestStatus(QUEST_DARKNESS) == QUEST_STATUS_INCOMPLETE)
1386 {
1387 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1388 {
1389 Talk(SAY_THANKS, caster);
1390 CanRun = true;
1391 }
1392 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1393 {
1394 CasterGUID = caster->GetGUID();
1396 Talk(SAY_HEALED, caster);
1397 IsHealed = true;
1398 }
1399 }
1400 break;
1401 }
1402
1403 // give quest credit, not expect any special quest objectives
1404 if (CanRun)
1405 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
1406 }
1407 }
1408 }
Talk
Definition: hyjal.cpp:82
@ QUEST_DARKNESS
Definition: npcs_special.cpp:1250
@ SAY_THANKS
Definition: npcs_special.cpp:1259
@ QUEST_MOON
Definition: npcs_special.cpp:1246
@ QUEST_LIGHT_1
Definition: npcs_special.cpp:1247
@ SAY_HEALED
Definition: npcs_special.cpp:1261
@ ENTRY_SHAYA
Definition: npcs_special.cpp:1252
@ ENTRY_DOLF
Definition: npcs_special.cpp:1254
@ ENTRY_DG_KEL
Definition: npcs_special.cpp:1256
@ QUEST_SPIRIT
Definition: npcs_special.cpp:1249
@ SPELL_FORTITUDE_R1
Definition: npcs_special.cpp:1244
@ QUEST_LIGHT_2
Definition: npcs_special.cpp:1248
@ ENTRY_ROBERTS
Definition: npcs_special.cpp:1253
@ ENTRY_KORJA
Definition: npcs_special.cpp:1255
@ SPELL_LESSER_HEAL_R2
Definition: npcs_special.cpp:1243
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
Player * ToPlayer()
Definition: Object.h:201
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Definition: Player.h:1081
bool IsInCombat() const
Definition: Unit.h:884

References CanRun, ENTRY_DG_KEL, ENTRY_DOLF, ENTRY_KORJA, ENTRY_ROBERTS, ENTRY_SHAYA, Object::GetGUID(), SpellInfo::Id, QUEST_DARKNESS, QUEST_LIGHT_1, QUEST_LIGHT_2, QUEST_MOON, QUEST_SPIRIT, QUEST_STATUS_INCOMPLETE, SAY_HEALED, SAY_THANKS, SPELL_FORTITUDE_R1, SPELL_LESSER_HEAL_R2, Object::ToPlayer(), and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void npc_garments_of_quests::npc_garments_of_questsAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from npc_escortAI.

1415 {
1416 if (CanRun && !me->IsInCombat())
1417 {
1418 if (RunAwayTimer <= diff)
1419 {
1421 {
1422 switch (me->GetEntry())
1423 {
1424 case ENTRY_SHAYA:
1425 case ENTRY_ROBERTS:
1426 case ENTRY_DOLF:
1427 case ENTRY_KORJA:
1428 case ENTRY_DG_KEL:
1429 Talk(SAY_GOODBYE, unit);
1430 break;
1431 }
1432
1433 Start(false, true);
1434 }
1435 else
1436 EnterEvadeMode(); //something went wrong
1437
1438 RunAwayTimer = 30000;
1439 }
1440 else
1441 RunAwayTimer -= diff;
1442 }
1443
1445 }
@ SAY_GOODBYE
Definition: npcs_special.cpp:1260
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: ScriptedEscortAI.cpp:201
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: ScriptedEscortAI.cpp:240
Definition: Unit.h:630

References CanRun, ENTRY_DG_KEL, ENTRY_DOLF, ENTRY_KORJA, ENTRY_ROBERTS, ENTRY_SHAYA, ObjectAccessor::GetUnit(), SAY_GOODBYE, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_garments_of_quests::npc_garments_of_questsAI::WaypointReached ( uint32  )
inlineoverridevirtual

Implements npc_escortAI.

1411 {
1412 }

Member Data Documentation

◆ CanRun

bool npc_garments_of_quests::npc_garments_of_questsAI::CanRun

◆ CasterGUID

ObjectGuid npc_garments_of_quests::npc_garments_of_questsAI::CasterGUID

◆ IsHealed

bool npc_garments_of_quests::npc_garments_of_questsAI::IsHealed

◆ RunAwayTimer

uint32 npc_garments_of_quests::npc_garments_of_questsAI::RunAwayTimer