AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI Struct Reference
Inheritance diagram for npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_expedition_engineerAI (Creature *pCreature)
 
void Reset () override
 
void SetData (uint32 id, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
bool working
 
uint16 timer
 
ObjectGuid fixingGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_expedition_engineerAI()

npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::npc_ulduar_expedition_engineerAI ( Creature pCreature)
inline
840 : NullCreatureAI(pCreature)
841 {
843 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * pInstance
Definition: boss_razorscale.cpp:845

References WorldObject::GetInstanceScript(), CreatureAI::me, and pInstance.

Member Function Documentation

◆ Reset()

void npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

851 {
852 working = false;
853 timer = 0;
855 }
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid fixingGUID
Definition: boss_razorscale.cpp:848

References ObjectGuid::Clear(), fixingGUID, timer, and working.

Referenced by SetData(), and UpdateAI().

◆ SetData()

void npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

858 {
859 switch (id)
860 {
861 case 1: // start/resume repairing
862 working = true;
863 timer = 0;
865 break;
866 case 2: // stop repairing
867 Reset();
870 break;
871 }
872 }
@ EMOTE_STATE_STAND
Definition: SharedDefines.h:1918
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21316
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition: MotionMaster.cpp:259
void Reset() override
Definition: boss_razorscale.cpp:850

References ObjectGuid::Clear(), EMOTE_STATE_STAND, fixingGUID, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MoveTargetedHome(), Reset(), Unit::SetUInt32Value(), timer, UNIT_NPC_EMOTESTATE, and working.

◆ UpdateAI()

void npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

875 {
876 if (working)
877 {
878 if (timer <= diff)
879 {
880 timer = 3000;
881
882 if (fixingGUID)
883 {
885 if (me->GetExactDist2dSq(c) <= 25.0f)
886 {
889
890 if (std::fabs(me->GetOrientation() - me->GetAngle(c)) > M_PI / 4)
892
893 c->AI()->SetData(2, 0);
894 if (c->AI()->GetData(2))
896 }
897 }
898
899 if (!fixingGUID)
900 {
901 Creature* razorscale = nullptr;
903 razorscale = ObjectAccessor::GetCreature(*me, rsGUID);
904
905 if (!razorscale || !razorscale->IsInCombat())
906 {
907 Reset();
909 return;
910 }
911
912 for( int i = 0; i < 4; ++i )
914 if (Creature* fs = ObjectAccessor::GetCreature(*me, fs_GUID))
915 if (!fs->AI()->GetData(2))
916 {
917 float a = rand_norm() * M_PI;
918 me->GetMotionMaster()->MovePoint(0, fs->GetPositionX() + 3.0f * cos(a), fs->GetPositionY() + 3.0f * std::sin(a), fs->GetPositionZ());
919 fixingGUID = fs->GetGUID();
920 return;
921 }
922
923 Reset(); // all harpoons repaired
925 }
926 }
927 else
928 timer -= diff;
929 }
932 }
double rand_norm()
Definition: Random.cpp:77
@ DATA_HARPOON_FIRE_STATE_1
Definition: ulduar.h:62
@ TYPE_RAZORSCALE
Definition: ulduar.h:34
@ EMOTE_STATE_WORK
Definition: SharedDefines.h:1953
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
Definition: ObjectGuid.h:118
float GetExactDist2dSq(const float x, const float y) const
Definition: Position.h:156
float GetOrientation() const
Definition: Position.h:119
float GetAngle(const Position *pos) const
Definition: Position.cpp:78
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
bool IsInCombat() const
Definition: Unit.h:884
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213

References ObjectGuid::Clear(), DATA_HARPOON_FIRE_STATE_1, EMOTE_STATE_STAND, EMOTE_STATE_WORK, fixingGUID, Position::GetAngle(), ObjectAccessor::GetCreature(), Position::GetExactDist2dSq(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetOrientation(), Object::GetUInt32Value(), Unit::IsInCombat(), CreatureAI::me, MotionMaster::MovePoint(), MotionMaster::MoveTargetedHome(), pInstance, rand_norm(), Reset(), Unit::SetFacingToObject(), Unit::SetUInt32Value(), timer, TYPE_RAZORSCALE, UNIT_NPC_EMOTESTATE, and working.

Member Data Documentation

◆ fixingGUID

ObjectGuid npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::fixingGUID

Referenced by Reset(), SetData(), and UpdateAI().

◆ pInstance

InstanceScript* npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::pInstance

◆ timer

uint16 npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::timer

Referenced by Reset(), SetData(), and UpdateAI().

◆ working

bool npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::working

Referenced by Reset(), SetData(), and UpdateAI().